Hooks
static bool BeforeWorldBuilderMapLoaderRunPostProcessScript(lua_State* L, int& result);static void AfterWorldBuilderMapLoaderRunPostProcessScript(lua_State* L, int& result);static int ReplaceWorldBuilderMapLoaderRunPostProcessScript(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::WorldBuilderMapLoaderRunPostProcessScript>(host, &BeforeWorldBuilderMapLoaderRunPostProcessScript);CivRegisterAfter<CivHooks::WorldBuilderMapLoaderRunPostProcessScript>(host, &AfterWorldBuilderMapLoaderRunPostProcessScript);CivRegisterReplace<CivHooks::WorldBuilderMapLoaderRunPostProcessScript>(host, &ReplaceWorldBuilderMapLoaderRunPostProcessScript);