CvCity::GetID() const
- Defined in
- CvCity.h, line 317
- Class
- CvCity
- Not a hook point
- written in a header
Code
317 inline int GetID() const318 {319 return m_iID;320 }
Calls
FAutoVariable::operator const int &
Called by
86 functions in 25 files
- CvCity::BuyPlot(int, int)
- CvCity::CanAirlift() const
- CvCity::CanBuyAnyPlot()
- CvCity::CanBuyPlot(int, int, bool)
- CvCity::DoAcquirePlot(int, int)
- CvCity::DoJONSCultureLevelIncrease()
- CvCity::DoNearbyEnemy()
- CvCity::DoUpdateCheapestPlotInfluence()
- CvCity::GetBuyablePlotList(std::vector<int> &)
- CvCity::GetIDInfo() const
- CvCity::PreKill(bool)
- CvCity::Purchase(UnitTypes, BuildingTypes, ProjectTypes, YieldTypes)
- CvCity::canConstruct(BuildingTypes, bool, bool, bool, bool, CvString *) const
- CvCity::canCreate(ProjectTypes, bool, bool) const
- CvCity::canMaintain(ProcessTypes, bool) const
- CvCity::canPrepare(SpecialistTypes, bool) const
- CvCity::canTrain(UnitTypes, bool, bool, bool, bool, CvString *) const
- CvCity::doGrowth()
- CvCity::findBaseYieldRateRank(YieldTypes)
- CvCity::findPopulationRank()
- CvCity::findYieldRateRank(YieldTypes)
- CvCity::getBombardRange(bool &) const
- CvCity::getIndex() const
- CvCity::init(int, PlayerTypes, int, int, bool, bool, ReligionTypes, const char *)
- CvCity::popOrder(int, bool, bool)
- FSerialization::SyncCities()
- CvCityCitizens::DoSpawnGreatPerson(UnitTypes, bool, bool, bool)
- CvCityCitizens::GetBestCityPlotWithValue(int &, bool, bool)
- CvCitySpecializationAI::AssignSpecializations()
- CvCitySpecializationAI::SelectProductionSpecialization(int &)
- CvCityStrategyAI::ChooseProduction(bool, BuildingTypes, UnitTypes)
- CvCityStrategyAI::DoTurn()
- CvCityStrategyAI::UpdateBestYields()
- CvCityCulture::GetCultureFromNaturalWonders() const
- CvCityCulture::GetYieldFromImprovements(YieldTypes) const
- CvPlayerCulture::DoSwapGreatWorks(YieldTypes)
- CvPlayerCulture::GetGreatWorkLocation(int, int &, BuildingTypes &, int &)
- CvDealAI::DoAddCitiesToUs(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, bool)
- CvDealAI::DoAddItemsToDealForPeaceTreaty(PlayerTypes, CvDeal *, PeaceTreatyTypes, bool)
- CvDealAI::GetCityValue(int, int, bool, PlayerTypes, bool)
- CvDllCity::GetID() const
- CvDllNetMessageHandler::ResponseEnhanceReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, int, int)
- CvDllNetMessageHandler::ResponseFoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, int, int)
- CvPlayerEspionage::CanEverMoveSpyTo(CvCity *)
- CvPlayerEspionage::CanStageCoup(uint)
- CvGame::CityPurchase(CvCity *, UnitTypes, BuildingTypes, ProjectTypes, YieldTypes)
- CvGame::cityPushOrder(CvCity *, OrderTypes, int, bool, bool, bool)
- CvGame::selectedCitiesGameNetMessage(int, int, int, int, bool, bool, bool, bool)
- CvNotifications::Activate(Notification &)
- CvPlayer::DoLiberatePlayer(PlayerTypes, int)
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvPlayer::canRaze(CvCity *, bool) const
- CvPlayer::findNewCapital()
- CvPlayer::found(int, int, ReligionTypes)
- CvPlayer::initCity(int, int, bool, bool, ReligionTypes, const char *)
- CvPlayer::setCapitalCity(CvCity *)
- CvPlayerAI::AI_conquerCity(CvCity *, PlayerTypes)
- CvPlot::isFriendlyCityOrPassableImprovement(PlayerTypes, bool, const CvUnit *) const
- CvPlot::setPlotCity(CvCity *)
- CvPlot::updateWorkingCity()
- CvGameReligions::FoundPantheon(PlayerTypes, BeliefTypes)
- CvGameReligions::FoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, CvCity *)
- CvCombatInfo::setCity(BattleUnitTypes, CvCity *)
- CvTacticalAI::FindCitiesWithinStrikingDistance(CvPlot *)
- CvTacticalAI::FindPosture(CvTacticalDominanceZone *)
- CvTacticalAI::UpdatePostures()
- CvTacticalAI::UseThisDominanceZone(CvTacticalDominanceZone *)
- CvTacticalDominanceZone::SetClosestCity(CvCity *)
- CvTeam::makeHasMet(TeamTypes, bool)
- CvGameTrade::CanCreateTradeRoute(CvCity *, CvCity *, DomainTypes, TradeConnectionType, bool, bool)
- CvPlayerTrade::PlunderTradeRoute(int, CvUnit *)
- CvUnit::CanFoundReligion(const CvPlot *) const
- CvUnit::DoEnhanceReligion()
- CvUnit::DoFoundReligion()
- CvUnit::PerformCultureBomb(int)
- CvUnitCombat::GenerateAirCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateMeleeCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateNuclearCombatInfo(CvUnit &, CvPlot &, CvCombatInfo *)
- CvUnitCombat::GenerateNuclearExplosionDamage(CvPlot *, int, CvUnit *, CvCombatMemberEntry *, int *, int)
- CvUnitCombat::GenerateRangedCombatInfo(CvUnit &, CvUnit *, CvPlot &, CvCombatInfo *)
- CvUnitCombat::ResolveCityMeleeCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveRangedCityVsUnitCombat(const CvCombatInfo &, uint)
- CvWorldBuilderMapLoader::InitMap()
- CvLuaCity::lGetID(lua_State *)
- CvLuaPlayer::lGetAvailableSpyRelocationCities(lua_State *)
- CvLuaPlayer::lGetEspionageCityStatus(lua_State *)