CvPlayerEspionage::CanEverMoveSpyTo(CvCity *)
- Defined in
- CvEspionageClasses.cpp, line 1352
- Class
- CvPlayerEspionage
- Hook name
CivHooks::CvPlayerEspionage_CanEverMoveSpyTo- Lua events
GameEvents.EspionageCanMoveSpyTo
Hooks
static bool BeforeCvPlayerEspionage_CanEverMoveSpyTo(CvPlayerEspionage* self, CvCity* pCity, bool& result);static void AfterCvPlayerEspionage_CanEverMoveSpyTo(CvPlayerEspionage* self, CvCity* pCity, bool& result);static bool ReplaceCvPlayerEspionage_CanEverMoveSpyTo(bool (*original)(CvPlayerEspionage*, CvCity*), CvPlayerEspionage* self, CvCity* pCity);CivRegisterBefore<CivHooks::CvPlayerEspionage_CanEverMoveSpyTo>(host, &BeforeCvPlayerEspionage_CanEverMoveSpyTo);CivRegisterAfter<CivHooks::CvPlayerEspionage_CanEverMoveSpyTo>(host, &AfterCvPlayerEspionage_CanEverMoveSpyTo);CivRegisterReplace<CivHooks::CvPlayerEspionage_CanEverMoveSpyTo>(host, &ReplaceCvPlayerEspionage_CanEverMoveSpyTo);
Code
1351/// CanEverMoveSpyTo - May a spy move into this city at any point (used for building lists1352bool CvPlayerEspionage::CanEverMoveSpyTo(CvCity* pCity)1353{1354 // allow moving into empty spaces1355 if(!pCity)1356 {1357 return true;1358 }13591360 CvPlot* pPlot = pCity->plot();1361 CvAssertMsg(pPlot, "No plot() for pCity");1362 if(!pPlot)1363 {1364 return false;1365 }13661367 if(!GET_TEAM(m_pPlayer->getTeam()).isHasMet(pCity->getTeam()))1368 {1369 return false;1370 }13711372 // check to see if the plot can be seen1373 if(!pPlot->isRevealed(m_pPlayer->getTeam()))1374 {1375 return false;1376 }13771378#if defined(MOD_EVENTS_ESPIONAGE)1379 if (MOD_EVENTS_ESPIONAGE) {1380 if (GAMEEVENTINVOKE_TESTALL(GAMEEVENT_EspionageCanMoveSpyTo, m_pPlayer->GetID(), pCity->getOwner(), pCity->GetID()) == GAMEEVENTRETURN_FALSE) {1381 return false;1382 }1383 }1384#endif1385 1386 return true;1387}
Calls
- CustomMods::eventTestAll(const char *, const char *, ...)
- CustomMods::isEVENTS_ESPIONAGE()
- CvCity::GetID() const
- CvCity::getOwner() const
- CvCity::getTeam() const
- CvCity::plot() const
- CvPlayer::GetID() const
- CvPlayer::getTeam() const
- CvPlot::isRevealed(TeamTypes) const
- CvTeam::getTeam(TeamTypes)
- CvTeam::isHasMet(TeamTypes) const