CvCity::CanAirlift() const
- Defined in
- CvCity.cpp, line 9388
- Class
- CvCity
- Hook name
CivHooks::CvCity_CanAirlift- Lua events
GameEvents.CityCanAirlift
Hooks
static bool BeforeCvCity_CanAirlift(const CvCity* self, bool& result);static void AfterCvCity_CanAirlift(const CvCity* self, bool& result);static bool ReplaceCvCity_CanAirlift(bool (*original)(const CvCity*), const CvCity* self);CivRegisterBefore<CivHooks::CvCity_CanAirlift>(host, &BeforeCvCity_CanAirlift);CivRegisterAfter<CivHooks::CvCity_CanAirlift>(host, &AfterCvCity_CanAirlift);CivRegisterReplace<CivHooks::CvCity_CanAirlift>(host, &ReplaceCvCity_CanAirlift);
Code
9388bool CvCity::CanAirlift() const9389{9390 int iBuildingClassLoop;9391 BuildingClassTypes eBuildingClass;9392 CvPlayer &kPlayer = GET_PLAYER(getOwner());93939394 for(iBuildingClassLoop = 0; iBuildingClassLoop < GC.getNumBuildingClassInfos(); iBuildingClassLoop++)9395 {9396 eBuildingClass = (BuildingClassTypes) iBuildingClassLoop;93979398 CvBuildingClassInfo* pkBuildingClassInfo = GC.getBuildingClassInfo(eBuildingClass);9399 if(!pkBuildingClassInfo)9400 {9401 continue;9402 }94039404 BuildingTypes eBuilding = (BuildingTypes)kPlayer.getCivilizationInfo().getCivilizationBuildings(eBuildingClass);9405 if(eBuilding != NO_BUILDING && GetCityBuildings()->GetNumBuilding(eBuilding) > 0) // slewis - added the NO_BUILDING check for the ConquestDLX scenario which has civ specific wonders9406 {9407 CvBuildingEntry* pkBuildingInfo = GC.getBuildingInfo(eBuilding);9408 if(!pkBuildingInfo)9409 {9410 continue;9411 }94129413 if (pkBuildingInfo->IsAirlift())9414 {9415 return true;9416 }9417 }9418 }94199420#if defined(MOD_EVENTS_CITY_AIRLIFT)9421 if (MOD_EVENTS_CITY_AIRLIFT) {9422 if (GAMEEVENTINVOKE_TESTANY(GAMEEVENT_CityCanAirlift, getOwner(), GetID()) == GAMEEVENTRETURN_TRUE) {9423 return true;9424 }9425 }9426#endif 94279428 return false;9429}
Calls
- CustomMods::eventTestAny(const char *, const char *, ...)
- CustomMods::isEVENTS_CITY_AIRLIFT()
- CvBuildingEntry::IsAirlift() const
- CvCity::GetCityBuildings() const
- CvCity::GetID() const
- CvCity::getOwner() const
- CvCityBuildings::GetNumBuilding(BuildingTypes) const
- CvCivilizationInfo::getCivilizationBuildings(int) const
- CvGlobals::getBuildingClassInfo(BuildingClassTypes)
- CvGlobals::getBuildingInfo(BuildingTypes)
- CvGlobals::getNumBuildingClassInfos()
- CvPlayer::getCivilizationInfo() const
- CvPlayerAI::getPlayer(PlayerTypes)