CvBaseInfo::GetType() const
- Defined in
- CvInfos.h, line 75
- Class
- CvBaseInfo
- Not a hook point
- written in a header
Code
75 const char* GetType() const76 {77 return m_strType.c_str();78 }
Calls
std::basic_string::c_str
Called by
118 functions in 59 files
- CvAdvisorCounsel::BuildCounselList(PlayerTypes)
- CvBeliefEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvBuilderTaskingAI::AddImprovingPlotsDirectives(CvUnit *, CvPlot *, int)
- CvBuilderTaskingAI::LogDirective(BuilderDirective, CvUnit *, int, bool)
- CvBuildingEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvCityBuildings::IncrementWonderStats(BuildingClassTypes)
- CvCity::IncrementUnitStatCount(CvUnit *)
- CvCitySpecializationAI::LogSpecializationUpdate(CitySpecializationUpdateType)
- CvCitySpecializationXMLEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvAICityStrategyEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvCityStrategyAI::DoTurn()
- CvCityStrategyAI::LogStrategy(AICityStrategyTypes, bool)
- CvCityStrategyAI::UpdateBestYields()
- CvDiplomacyAI::GetDiploTextFromTag(const char *, const Localization::String &, const Localization::String &)
- CvDiplomacyAI::LogMinorCivBullyGold(PlayerTypes, int, int, int, bool, int)
- CvDiplomacyAI::LogMinorCivBullyUnit(PlayerTypes, int, int, UnitTypes, bool, int)
- CvDiplomacyAI::LogMinorCivBuyout(PlayerTypes, int, bool)
- CvDiplomacyAI::LogMinorCivGiftGold(PlayerTypes, int, int, bool, bool, PlayerTypes)
- CvDiplomacyAI::LogMinorCivQuestCancelled(PlayerTypes, int, int, MinorCivQuestTypes)
- CvDiplomacyAI::LogMinorCivQuestFinished(PlayerTypes, int, int, MinorCivQuestTypes)
- CvDiplomacyAI::LogMinorCivQuestReceived(PlayerTypes, int, int, MinorCivQuestTypes)
- CvDiplomacyAI::LogOtherPlayerGuessStatus()
- CvDiplomacyAI::LogStatus()
- CvDllBuildInfo::GetType()
- CvDllBuildingInfo::GetType() const
- CvDllCivilizationInfo::GetType()
- CvDllColorInfo::GetType()
- CvDllDatabaseUtility::ValidatePrefetchProcess()
- CvDllEraInfo::GetType()
- CvDllFeatureInfo::GetType()
- CvDllGameOptionInfo::GetType()
- CvDllGameSpeedInfo::GetType()
- CvDllHandicapInfo::GetType()
- CvDllImprovementInfo::GetType() const
- CvDllMinorCivInfo::GetType()
- CvDllMissionInfo::GetType()
- CvDllPlayerColorInfo::GetType()
- CvDllPolicyInfo::GetType()
- CvDllPromotionInfo::GetType()
- CvDllResourceInfo::GetType()
- CvDllTechInfo::GetType() const
- CvDllTerrainInfo::GetType()
- CvDllUnitCombatClassInfo::GetType()
- CvDllUnitInfo::GetType() const
- CvDllVictoryInfo::GetType()
- CvDllWorldInfo::GetType()
- CvEconomicAI::DoTurn()
- CvEconomicAI::LogStrategy(EconomicAIStrategyTypes, bool)
- CvEconomicAIStrategyXMLEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvEmphasisEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvGame::calculateOptionsChecksum()
- CvGame::sendPlayerOptions(bool)
- CvGlobals::getCivilizationInfoIndex(const char *)
- CvAIGrandStrategyXMLEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvGrandStrategyAI::DoGuessOtherPlayersActiveGrandStrategy()
- CvGrandStrategyAI::DoTurn()
- CvGrandStrategyAI::LogGrandStrategies(const FStaticVector<int, 5, true, c_eCiv5GameplayDLL> &)
- CvGrandStrategyAI::LogGuessOtherPlayerGrandStrategy(const FStaticVector<int, 5, true, c_eCiv5GameplayDLL> &, PlayerTypes)
- CvImprovementEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvActionInfo::GetType() const
- CvBuildInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvBuildingClassInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvCivilizationInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvEntityEventInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvEraInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvFeatureInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvGameSpeedInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvHandicapInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvLeaderHeadInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvMultiUnitFormationInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvProcessInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvResourceInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvRouteInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvSpecialUnitInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvSpecialistInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvTerrainInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvVictoryInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvVoteInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvInfosSerializationHelper::Write(FDataStream &, const CvBaseInfo *)
- CvInfosSerializationHelper::WriteHashed(FDataStream &, const CvBaseInfo *)
- CvMap::DoPlaceNaturalWonders()
- CvMilitaryAI::LogStrategy(MilitaryAIStrategyTypes, bool)
- CvMilitaryAI::UpdateMilitaryStrategies()
- CvMilitaryAIStrategyXMLEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvMinorCivInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvPlayer::getCivilizationTypeKey() const
- CvPlayer::getLeaderTypeKey() const
- CvPlot::doImprovement()
- CvPlot::getTurnDamage(bool, bool, bool, bool) const
- CvPlotInfo::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvPolicyAI::LogPolicyChoice(PolicyTypes)
- CvPolicyAI::LogPossiblePolicies()
- CvPolicyBranchEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvPolicyEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvPreGame::GetGameOption(GameOptionTypes, int &)
- CvPreGame::setEra(const CvString &)
- CvPreGame::setGameSpeed(const CvString &)
- CvPreGame::setQuickHandicap(const CvString &)
- CvProjectEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvPromotionEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- PromotionArrayHelpers::Write(FDataStream &, const CvBitfield &, int)
- CvTacticalAI::ProcessDominanceZones()
- CvTeam::setHasTech(TechTypes, bool, PlayerTypes, bool, bool)
- CvTechAI::LogPossibleResearch()
- CvTechAI::LogResearchChoice(TechTypes)
- CvTechEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvTraitEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvUnit::LogWorkerEvent(BuildTypes, bool)
- CvUnit::write(FDataStream &) const
- CvUnitEntry::CacheResults(Database::Results &, CvDatabaseUtility &)
- CvUnitMission::PushMission(UnitHandle, MissionTypes, int, int, int, bool, bool, MissionAITypes, CvPlot *, CvUnit *)
- CvWorldBuilderMapLoader::GetMapPlayers(lua_State *)
- CvWorldBuilderMapLoader::GetMapPreview(lua_State *)
- CvWorldBuilderMapLoader::Save(const wchar_t *, const char *)
- CvWorldBuilderMapLoader::SetupGameOptions()
- CvWorldBuilderMapLoader::SetupPlayers()
- InitTypeDesc()
- SetPlayerInitialItems(CvPlayer &, const CvWorldBuilderMap::Player &)