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CvDiplomacyAI::LogMinorCivBullyUnit(PlayerTypes, int, int, UnitTypes, bool, int)

Defined in
CvDiplomacyAI.cpp, line 24773
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_LogMinorCivBullyUnit

Hooks

static bool BeforeCvDiplomacyAI_LogMinorCivBullyUnit(CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, UnitTypes eUnit, bool bSuccess, int iBullyMetricScore);static void AfterCvDiplomacyAI_LogMinorCivBullyUnit(CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, UnitTypes eUnit, bool bSuccess, int iBullyMetricScore);static void ReplaceCvDiplomacyAI_LogMinorCivBullyUnit(void (*original)(CvDiplomacyAI*, PlayerTypes, int, int, UnitTypes, bool, int), CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, UnitTypes eUnit, bool bSuccess, int iBullyMetricScore);CivRegisterBefore<CivHooks::CvDiplomacyAI_LogMinorCivBullyUnit>(host, &BeforeCvDiplomacyAI_LogMinorCivBullyUnit);CivRegisterAfter<CivHooks::CvDiplomacyAI_LogMinorCivBullyUnit>(host, &AfterCvDiplomacyAI_LogMinorCivBullyUnit);CivRegisterReplace<CivHooks::CvDiplomacyAI_LogMinorCivBullyUnit>(host, &ReplaceCvDiplomacyAI_LogMinorCivBullyUnit);

Code

24773void CvDiplomacyAI::LogMinorCivBullyUnit(PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, UnitTypes eUnit, bool bSuccess, int iBullyMetricScore)24774{24775	if(GC.getLogging() && GC.getAILogging())24776	{24777		CvString strLogName;2477824779		CvString strOutBuf;24780		CvString strBaseString;2478124782		CvString playerName;24783		CvString otherPlayerName;2478424785		CvString strTemp;2478624787		playerName = GetPlayer()->getCivilizationShortDescription();2478824789		// Open the log file24790		if(GC.getPlayerAndCityAILogSplit())24791			strLogName = "DiplomacyAI_MinorCiv_Log_" + playerName + ".csv";24792		else24793			strLogName = "DiplomacyAI_MinorCiv_Log.csv";2479424795		FILogFile* pLog;24796		pLog = LOGFILEMGR.GetLog(strLogName, FILogFile::kDontTimeStamp);2479724798		// Turn number24799		strBaseString.Format("%03d, ", GC.getGame().getElapsedGameTurns());2480024801		// Our Name24802		strBaseString += playerName;2480324804		// Their Name24805		otherPlayerName = GET_PLAYER(eMinor).getCivilizationShortDescription();24806		strBaseString += ", " + otherPlayerName;2480724808		strOutBuf = strBaseString;2480924810		// Unit tribute24811		strTemp.Format("Unit Bully: %s", eUnit == (UnitTypes) GC.getInfoTypeForString("UNIT_WORKER") ? "Worker" : "Other unit");24812		strOutBuf += ", " + strTemp;2481324814		strTemp.Format("Friendship: %d to %d", iOldFriendshipTimes100 / 100, iNewFriendshipTimes100 / 100);24815		strOutBuf += ", " + strTemp;2481624817		LogGrandStrategy(strOutBuf);2481824819		// City State type24820		strOutBuf += ", ";24821		strOutBuf += GC.getMinorCivInfo(GET_PLAYER(eMinor).GetMinorCivAI()->GetMinorCivType())->GetType();2482224823		// Did it work?24824		if(bSuccess)24825		{24826			strOutBuf += ", ";24827			strOutBuf += "Success!";24828		}24829		else24830		{24831			strOutBuf += ", ";24832			strOutBuf += "Failure";24833		}2483424835		// Append the bully metric score24836		strTemp.Format("Bully Score: %d", iBullyMetricScore);24837		strOutBuf += ", " + strTemp;2483824839		pLog->Msg(strOutBuf);2484024841		OutputDebugString("\n");24842		OutputDebugString(strOutBuf);24843		OutputDebugString("\n");24844	}24845}

Calls

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