CvGlobals::getPlayerAndCityAILogSplit()
- Defined in
- CvGlobals.cpp, line 2508
- Class
- CvGlobals
- Hook name
CivHooks::CvGlobals_getPlayerAndCityAILogSplit
Hooks
static bool BeforeCvGlobals_getPlayerAndCityAILogSplit(CvGlobals* self, bool& result);static void AfterCvGlobals_getPlayerAndCityAILogSplit(CvGlobals* self, bool& result);static bool ReplaceCvGlobals_getPlayerAndCityAILogSplit(bool (*original)(CvGlobals*), CvGlobals* self);CivRegisterBefore<CivHooks::CvGlobals_getPlayerAndCityAILogSplit>(host, &BeforeCvGlobals_getPlayerAndCityAILogSplit);CivRegisterAfter<CivHooks::CvGlobals_getPlayerAndCityAILogSplit>(host, &AfterCvGlobals_getPlayerAndCityAILogSplit);CivRegisterReplace<CivHooks::CvGlobals_getPlayerAndCityAILogSplit>(host, &ReplaceCvGlobals_getPlayerAndCityAILogSplit);
Code
2508bool CvGlobals::getPlayerAndCityAILogSplit()2509{2510 return m_bPlayerAndCityAILogSplit;2511}
Called by
51 functions in 18 files
- CvAIOperation::GetLogFileName(CvString &) const
- CvCitySpecializationAI::GetLogFileName(CvString &) const
- CvCityStrategyAI::GetLogFileName(CvString &, CvString &) const
- CvPlayerCulture::GetLogFileName(CvString &) const
- CvGameDeals::LogDealComplete(CvDeal *)
- CvGameDeals::LogDealFailed(CvDeal *, bool, bool, bool)
- CvDiplomacyAI::LogCloseEmbassy(PlayerTypes)
- CvDiplomacyAI::LogCoopWar(PlayerTypes, PlayerTypes, CoopWarStates)
- CvDiplomacyAI::LogDenounce(PlayerTypes, bool, bool)
- CvDiplomacyAI::LogDoF(PlayerTypes)
- CvDiplomacyAI::LogFriendRequestDenounce(PlayerTypes, PlayerTypes, bool)
- CvDiplomacyAI::LogMajorCivApproachUpdate(PlayerTypes, const int *, MajorCivApproachTypes, MajorCivApproachTypes, WarFaceTypes)
- CvDiplomacyAI::LogMinorCivApproachUpdate(PlayerTypes, const int *, MinorCivApproachTypes, MinorCivApproachTypes)
- CvDiplomacyAI::LogMinorCivBullyGold(PlayerTypes, int, int, int, bool, int)
- CvDiplomacyAI::LogMinorCivBullyUnit(PlayerTypes, int, int, UnitTypes, bool, int)
- CvDiplomacyAI::LogMinorCivBuyout(PlayerTypes, int, bool)
- CvDiplomacyAI::LogMinorCivGiftGold(PlayerTypes, int, int, bool, bool, PlayerTypes)
- CvDiplomacyAI::LogMinorCivQuestCancelled(PlayerTypes, int, int, MinorCivQuestTypes)
- CvDiplomacyAI::LogMinorCivQuestFinished(PlayerTypes, int, int, MinorCivQuestTypes)
- CvDiplomacyAI::LogMinorCivQuestReceived(PlayerTypes, int, int, MinorCivQuestTypes)
- CvDiplomacyAI::LogOpenEmbassy(PlayerTypes)
- CvDiplomacyAI::LogOpinionUpdate(PlayerTypes, std::vector<int> &)
- CvDiplomacyAI::LogOtherPlayerExpansionGuess(PlayerTypes, int)
- CvDiplomacyAI::LogOtherPlayerGuessStatus()
- CvDiplomacyAI::LogPeaceMade(PlayerTypes)
- CvDiplomacyAI::LogPersonality()
- CvDiplomacyAI::LogPublicDeclaration(PublicDeclarationTypes, int, PlayerTypes)
- CvDiplomacyAI::LogStatementToPlayer(PlayerTypes, DiploStatementTypes)
- CvDiplomacyAI::LogStatements()
- CvDiplomacyAI::LogStatus()
- CvDiplomacyAI::LogWantRA(PlayerTypes)
- CvDiplomacyAI::LogWarDeclaration(PlayerTypes, int)
- CvDiplomacyAI::LogWarStatus()
- CvDllGameContext::GetPlayerAndCityAILogSplit()
- CvEconomicAI::LogCityMonitor()
- CvEconomicAI::LogMonitor()
- CvEconomicAI::LogStrategy(EconomicAIStrategyTypes, bool)
- CvFlavorManager::LogFlavors(FlavorTypes)
- CvGrandStrategyAI::LogGrandStrategies(const FStaticVector<int, 5, true, c_eCiv5GameplayDLL> &)
- CvGrandStrategyAI::LogGuessOtherPlayerGrandStrategy(const FStaticVector<int, 5, true, c_eCiv5GameplayDLL> &, PlayerTypes)
- CvHomelandAI::GetLogFileName(CvString &) const
- CvMilitaryAI::GetLogFileName(CvString &, bool) const
- CvMilitaryAI::LogAttackTargets(AIOperationTypes, PlayerTypes, CvWeightedVector<CvMilitaryTarget, 64 * 10, true> &)
- CvMilitaryAI::LogChosenTarget(AIOperationTypes, PlayerTypes, CvMilitaryTarget &)
- CvMilitaryAI::LogStrategy(MilitaryAIStrategyTypes, bool)
- CvPolicyAI::GetLogFileName(CvString &) const
- CvTacticalAI::GetLogFileName(CvString &) const
- CvTechAI::GetLogFileName(CvString &) const
- CvPlayerTechs::LogFlavors(FlavorTypes)
- CvTreasury::LogExpenditure(CvString, int, int)
- CvUnit::LogWorkerEvent(BuildTypes, bool)