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CvDiplomacyAI::LogMinorCivGiftGold(PlayerTypes, int, int, bool, bool, PlayerTypes)

Defined in
CvDiplomacyAI.cpp, line 24625
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_LogMinorCivGiftGold

Hooks

static bool BeforeCvDiplomacyAI_LogMinorCivGiftGold(CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendship, int iGold, bool bSaving, bool bWantQuickBoost, PlayerTypes ePlayerTryingToPass);static void AfterCvDiplomacyAI_LogMinorCivGiftGold(CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendship, int iGold, bool bSaving, bool bWantQuickBoost, PlayerTypes ePlayerTryingToPass);static void ReplaceCvDiplomacyAI_LogMinorCivGiftGold(void (*original)(CvDiplomacyAI*, PlayerTypes, int, int, bool, bool, PlayerTypes), CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendship, int iGold, bool bSaving, bool bWantQuickBoost, PlayerTypes ePlayerTryingToPass);CivRegisterBefore<CivHooks::CvDiplomacyAI_LogMinorCivGiftGold>(host, &BeforeCvDiplomacyAI_LogMinorCivGiftGold);CivRegisterAfter<CivHooks::CvDiplomacyAI_LogMinorCivGiftGold>(host, &AfterCvDiplomacyAI_LogMinorCivGiftGold);CivRegisterReplace<CivHooks::CvDiplomacyAI_LogMinorCivGiftGold>(host, &ReplaceCvDiplomacyAI_LogMinorCivGiftGold);

Code

24624/// AI is doing something with a Minor civ24625void CvDiplomacyAI::LogMinorCivGiftGold(PlayerTypes eMinor, int iOldFriendship, int iGold, bool bSaving, bool bWantQuickBoost, PlayerTypes ePlayerTryingToPass)24626{24627	if(GC.getLogging() && GC.getAILogging())24628	{24629		CvString strLogName;2463024631		CvString strOutBuf;24632		CvString strBaseString;2463324634		CvString playerName;24635		CvString otherPlayerName;2463624637		CvString strTemp;2463824639		playerName = GetPlayer()->getCivilizationShortDescription();2464024641		// Open the log file24642		if(GC.getPlayerAndCityAILogSplit())24643			strLogName = "DiplomacyAI_MinorCiv_Log_" + playerName + ".csv";24644		else24645			strLogName = "DiplomacyAI_MinorCiv_Log.csv";2464624647		FILogFile* pLog;24648		pLog = LOGFILEMGR.GetLog(strLogName, FILogFile::kDontTimeStamp);2464924650		// Turn number24651		strBaseString.Format("%03d, ", GC.getGame().getElapsedGameTurns());2465224653		// Our Name24654		strBaseString += playerName;2465524656		// Their Name24657		otherPlayerName = GET_PLAYER(eMinor).getCivilizationShortDescription();24658		strBaseString += ", " + otherPlayerName;2465924660		strOutBuf = strBaseString;2466124662		// Gift amount24663		strTemp.Format("Gold Gift: %d", iGold);24664		strOutBuf += ", " + strTemp;2466524666		strTemp.Format("Friendship: %d to %d", iOldFriendship, GET_PLAYER(eMinor).GetMinorCivAI()->GetEffectiveFriendshipWithMajor(GetPlayer()->GetID()));24667		strOutBuf += ", " + strTemp;2466824669		LogGrandStrategy(strOutBuf);2467024671		// City State type24672		strOutBuf += ", ";24673		strOutBuf += GC.getMinorCivInfo(GET_PLAYER(eMinor).GetMinorCivAI()->GetMinorCivType())->GetType();2467424675		// Saving Gold for Gift24676		if(bSaving)24677			strOutBuf += ", (SAVING) ";2467824679		// Wants a quick boost24680		if(bWantQuickBoost)24681			strOutBuf += ", Boost! ";2468224683		// Trying to pass up a player!24684		if(ePlayerTryingToPass != NO_PLAYER)24685		{24686			strOutBuf += ", Passing ";24687			strOutBuf += GET_PLAYER(ePlayerTryingToPass).getCivilizationShortDescription();24688		}2468924690		pLog->Msg(strOutBuf);2469124692		OutputDebugString("\n");24693		OutputDebugString(strOutBuf);24694		OutputDebugString("\n");24695	}24696}

Calls

Called by