Bazaar developer reference

CvDiplomacyAI::LogMinorCivBullyGold(PlayerTypes, int, int, int, bool, int)

Defined in
CvDiplomacyAI.cpp, line 24699
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_LogMinorCivBullyGold

Hooks

static bool BeforeCvDiplomacyAI_LogMinorCivBullyGold(CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, int iGold, bool bSuccess, int iBullyMetricScore);static void AfterCvDiplomacyAI_LogMinorCivBullyGold(CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, int iGold, bool bSuccess, int iBullyMetricScore);static void ReplaceCvDiplomacyAI_LogMinorCivBullyGold(void (*original)(CvDiplomacyAI*, PlayerTypes, int, int, int, bool, int), CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, int iGold, bool bSuccess, int iBullyMetricScore);CivRegisterBefore<CivHooks::CvDiplomacyAI_LogMinorCivBullyGold>(host, &BeforeCvDiplomacyAI_LogMinorCivBullyGold);CivRegisterAfter<CivHooks::CvDiplomacyAI_LogMinorCivBullyGold>(host, &AfterCvDiplomacyAI_LogMinorCivBullyGold);CivRegisterReplace<CivHooks::CvDiplomacyAI_LogMinorCivBullyGold>(host, &ReplaceCvDiplomacyAI_LogMinorCivBullyGold);

Code

24698/// AI is doing something with a Minor civ24699void CvDiplomacyAI::LogMinorCivBullyGold(PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, int iGold, bool bSuccess, int iBullyMetricScore)24700{24701	if(GC.getLogging() && GC.getAILogging())24702	{24703		CvString strLogName;2470424705		CvString strOutBuf;24706		CvString strBaseString;2470724708		CvString playerName;24709		CvString otherPlayerName;2471024711		CvString strTemp;2471224713		playerName = GetPlayer()->getCivilizationShortDescription();2471424715		// Open the log file24716		if(GC.getPlayerAndCityAILogSplit())24717			strLogName = "DiplomacyAI_MinorCiv_Log_" + playerName + ".csv";24718		else24719			strLogName = "DiplomacyAI_MinorCiv_Log.csv";2472024721		FILogFile* pLog;24722		pLog = LOGFILEMGR.GetLog(strLogName, FILogFile::kDontTimeStamp);2472324724		// Turn number24725		strBaseString.Format("%03d, ", GC.getGame().getElapsedGameTurns());2472624727		// Our Name24728		strBaseString += playerName;2472924730		// Their Name24731		otherPlayerName = GET_PLAYER(eMinor).getCivilizationShortDescription();24732		strBaseString += ", " + otherPlayerName;2473324734		strOutBuf = strBaseString;2473524736		// Gold tribute24737		strTemp.Format("Gold Bully: %d", iGold);24738		strOutBuf += ", " + strTemp;2473924740		strTemp.Format("Friendship: %d to %d", iOldFriendshipTimes100 / 100, iNewFriendshipTimes100 / 100);24741		strOutBuf += ", " + strTemp;2474224743		LogGrandStrategy(strOutBuf);2474424745		// City State type24746		strOutBuf += ", ";24747		strOutBuf += GC.getMinorCivInfo(GET_PLAYER(eMinor).GetMinorCivAI()->GetMinorCivType())->GetType();2474824749		// Did it work?24750		if(bSuccess)24751		{24752			strOutBuf += ", ";24753			strOutBuf += "Success!";24754		}24755		else24756		{24757			strOutBuf += ", ";24758			strOutBuf += "Failure";24759		}2476024761		// Append the bully metric score24762		strTemp.Format("Bully Score: %d", iBullyMetricScore);24763		strOutBuf += ", " + strTemp;2476424765		pLog->Msg(strOutBuf);2476624767		OutputDebugString("\n");24768		OutputDebugString(strOutBuf);24769		OutputDebugString("\n");24770	}24771}

Calls

Called by