Code
26635/// Log Statements, to make sure our record is solid26636void CvDiplomacyAI::LogStatements()26637{26638 if(GC.getLogging() && GC.getAILogging())26639 {26640 CvString strOutBuf;26641 CvString strBaseString;26642 CvString playerName;26643 CvString otherPlayerName;26644 CvString strMinorString;26645 CvString strDesc;26646 CvString strLogName;26647 CvString strTemp;2664826649 // Find the name of this civ and city26650 playerName = GetPlayer()->getCivilizationShortDescription();2665126652 // Open the log file26653 if(GC.getPlayerAndCityAILogSplit())26654 {26655 strLogName = "DiplomacyAI_Statement_Log_" + playerName + ".csv";26656 }26657 else26658 {26659 strLogName = "DiplomacyAI_Statement_Log.csv";26660 }2666126662 FILogFile* pLog;26663 pLog = LOGFILEMGR.GetLog(strLogName, FILogFile::kDontTimeStamp);2666426665 // Get the leading info for this line26666 strBaseString.Format("%03d, ", GC.getGame().getElapsedGameTurns());26667 strBaseString += playerName;2666826669 int iPlayerLoop;26670 PlayerTypes eLoopPlayer;2667126672 CvString strStatementLine;2667326674 int iItem;26675 DiploStatementTypes eStatement;26676 int iTurn;2667726678 // Loop through all (known) Players26679 for(iPlayerLoop = 0; iPlayerLoop < MAX_MAJOR_CIVS; iPlayerLoop++)26680 {26681 eLoopPlayer = (PlayerTypes) iPlayerLoop;2668226683 if(IsPlayerValid(eLoopPlayer))26684 {26685 otherPlayerName = GET_PLAYER(eLoopPlayer).getCivilizationShortDescription();2668626687 // Diplo Statement Log Counter26688 for(iItem = 0; iItem < MAX_DIPLO_LOG_STATEMENTS; iItem++)26689 {26690 eStatement = GetDiploLogStatementTypeForIndex(eLoopPlayer, iItem);2669126692 if(eStatement != NO_DIPLO_STATEMENT_TYPE)26693 {26694 iTurn = GetDiploLogStatementTurnForIndex(eLoopPlayer, iItem);2669526696 strStatementLine.Format(", Statement: %d, Index: %d, Turn %d", eStatement, iItem, iTurn);2669726698 strOutBuf = strBaseString;2669926700 strOutBuf += ", " + otherPlayerName;26701 strOutBuf += strStatementLine;2670226703 pLog->Msg(strOutBuf);26704 }26705 }26706 }26707 }26708 }26709}