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CvDiplomacyAI::LogMinorCivQuestFinished(PlayerTypes, int, int, MinorCivQuestTypes)

Defined in
CvDiplomacyAI.cpp, line 24908
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_LogMinorCivQuestFinished

Hooks

static bool BeforeCvDiplomacyAI_LogMinorCivQuestFinished(CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, MinorCivQuestTypes eType);static void AfterCvDiplomacyAI_LogMinorCivQuestFinished(CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, MinorCivQuestTypes eType);static void ReplaceCvDiplomacyAI_LogMinorCivQuestFinished(void (*original)(CvDiplomacyAI*, PlayerTypes, int, int, MinorCivQuestTypes), CvDiplomacyAI* self, PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, MinorCivQuestTypes eType);CivRegisterBefore<CivHooks::CvDiplomacyAI_LogMinorCivQuestFinished>(host, &BeforeCvDiplomacyAI_LogMinorCivQuestFinished);CivRegisterAfter<CivHooks::CvDiplomacyAI_LogMinorCivQuestFinished>(host, &AfterCvDiplomacyAI_LogMinorCivQuestFinished);CivRegisterReplace<CivHooks::CvDiplomacyAI_LogMinorCivQuestFinished>(host, &ReplaceCvDiplomacyAI_LogMinorCivQuestFinished);

Code

24907/// We finished a quest! Now log it24908void CvDiplomacyAI::LogMinorCivQuestFinished(PlayerTypes eMinor, int iOldFriendshipTimes100, int iNewFriendshipTimes100, MinorCivQuestTypes eType)24909{24910	if(GC.getLogging() && GC.getAILogging())24911	{24912		CvString strLogName;2491324914		CvString strOutBuf;24915		CvString strBaseString;2491624917		CvString playerName;24918		CvString otherPlayerName;2491924920		CvString strTemp;2492124922		playerName = GetPlayer()->getCivilizationShortDescription();2492324924		// Open the log file24925		if(GC.getPlayerAndCityAILogSplit())24926			strLogName = "DiplomacyAI_MinorCiv_Log_" + playerName + ".csv";24927		else24928			strLogName = "DiplomacyAI_MinorCiv_Log.csv";2492924930		FILogFile* pLog;24931		pLog = LOGFILEMGR.GetLog(strLogName, FILogFile::kDontTimeStamp);2493224933		// Turn number24934		strBaseString.Format("%03d, ", GC.getGame().getElapsedGameTurns());2493524936		// Our Name24937		strBaseString += playerName;2493824939		// Their Name24940		otherPlayerName = GET_PLAYER(eMinor).getCivilizationShortDescription();24941		strBaseString += ", " + otherPlayerName;2494224943		strOutBuf = strBaseString;2494424945		// Quest Info24946		strTemp = "FINISHED QUEST";24947		strOutBuf += ", " + strTemp;2494824949		LogMinorCivQuestType(strOutBuf, eType);2495024951		// Friendship Change24952		strTemp.Format("Friendship: %d to %d", iOldFriendshipTimes100 / 100, iNewFriendshipTimes100 / 100);24953		strOutBuf += ", " + strTemp;2495424955		// City State type24956		strOutBuf += ", ";24957		strOutBuf += GC.getMinorCivInfo(GET_PLAYER(eMinor).GetMinorCivAI()->GetMinorCivType())->GetType();2495824959		pLog->Msg(strOutBuf);2496024961		OutputDebugString("\n");24962		OutputDebugString(strOutBuf);24963		OutputDebugString("\n");24964	}24965}

Calls

Called by