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CvLuaGame::lSelectedUnit_SpeculativePopupTradeRoute_Hide(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 3116
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lSelectedUnit_SpeculativePopupTradeRoute_Hide

Hooks

static bool BeforeCvLuaGame_lSelectedUnit_SpeculativePopupTradeRoute_Hide(lua_State* L, int& result);static void AfterCvLuaGame_lSelectedUnit_SpeculativePopupTradeRoute_Hide(lua_State* L, int& result);static int ReplaceCvLuaGame_lSelectedUnit_SpeculativePopupTradeRoute_Hide(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSelectedUnit_SpeculativePopupTradeRoute_Hide>(host, &BeforeCvLuaGame_lSelectedUnit_SpeculativePopupTradeRoute_Hide);CivRegisterAfter<CivHooks::CvLuaGame_lSelectedUnit_SpeculativePopupTradeRoute_Hide>(host, &AfterCvLuaGame_lSelectedUnit_SpeculativePopupTradeRoute_Hide);CivRegisterReplace<CivHooks::CvLuaGame_lSelectedUnit_SpeculativePopupTradeRoute_Hide>(host, &ReplaceCvLuaGame_lSelectedUnit_SpeculativePopupTradeRoute_Hide);

Code

3116int CvLuaGame::lSelectedUnit_SpeculativePopupTradeRoute_Hide(lua_State* L)3117{3118	int iPlotX,iPlotY;3119	TradeConnectionType type;3120	3121	iPlotX = lua_tointeger(L,1);3122	iPlotY = lua_tointeger(L,2);3123	type = (TradeConnectionType)lua_tointeger(L,3);3124	GC.getGame().GetGameTrade()->HideTemporaryPopupTradeRoute(iPlotX,iPlotY,type);3125	return 0;3126}

Calls

Called by