Bazaar developer reference

CvLuaGame::lGetAvailableEnhancerBeliefs(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 2349
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetAvailableEnhancerBeliefs

Hooks

static bool BeforeCvLuaGame_lGetAvailableEnhancerBeliefs(lua_State* L, int& result);static void AfterCvLuaGame_lGetAvailableEnhancerBeliefs(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetAvailableEnhancerBeliefs(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetAvailableEnhancerBeliefs>(host, &BeforeCvLuaGame_lGetAvailableEnhancerBeliefs);CivRegisterAfter<CivHooks::CvLuaGame_lGetAvailableEnhancerBeliefs>(host, &AfterCvLuaGame_lGetAvailableEnhancerBeliefs);CivRegisterReplace<CivHooks::CvLuaGame_lGetAvailableEnhancerBeliefs>(host, &ReplaceCvLuaGame_lGetAvailableEnhancerBeliefs);

Code

2349int CvLuaGame::lGetAvailableEnhancerBeliefs(lua_State* L)2350{2351#if defined(MOD_EVENTS_ACQUIRE_BELIEFS)2352	PlayerTypes ePlayer = (PlayerTypes)luaL_optint(L, 1, NO_PLAYER);2353	ReligionTypes eReligion = (ReligionTypes)luaL_optint(L, 2, NO_RELIGION);2354#endif23552356	lua_createtable(L, 0, 0);2357	const int t = lua_gettop(L);2358	int idx = 1;23592360#if defined(MOD_EVENTS_ACQUIRE_BELIEFS)2361	std::vector<BeliefTypes> availableBeliefs = GC.getGame().GetGameReligions()->GetAvailableEnhancerBeliefs(ePlayer, eReligion);2362#else2363	std::vector<BeliefTypes> availableBeliefs = GC.getGame().GetGameReligions()->GetAvailableEnhancerBeliefs();2364#endif2365	for(std::vector<BeliefTypes>::iterator it = availableBeliefs.begin();2366	        it!= availableBeliefs.end(); ++it)2367	{2368		const BeliefTypes eBelief = (*it);2369		lua_pushinteger(L, eBelief);2370		lua_rawseti(L, t, idx++);2371	}23722373	return 1;2374}

Calls

Called by