CvLuaGame::lGetGreatWorkName(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 2767
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lGetGreatWorkName
Hooks
static bool BeforeCvLuaGame_lGetGreatWorkName(lua_State* L, int& result);static void AfterCvLuaGame_lGetGreatWorkName(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetGreatWorkName(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetGreatWorkName>(host, &BeforeCvLuaGame_lGetGreatWorkName);CivRegisterAfter<CivHooks::CvLuaGame_lGetGreatWorkName>(host, &AfterCvLuaGame_lGetGreatWorkName);CivRegisterReplace<CivHooks::CvLuaGame_lGetGreatWorkName>(host, &ReplaceCvLuaGame_lGetGreatWorkName);
Code
2767int CvLuaGame::lGetGreatWorkName(lua_State* L)2768{2769 const int iIndex = lua_tointeger(L, 1);2770 if (iIndex < GC.getGame().GetGameCulture()->GetNumGreatWorks())2771 {2772 CvString szTooltip = GC.getGame().GetGameCulture()->GetGreatWorkName(iIndex);2773 lua_pushstring(L, szTooltip);2774 return 1;2775 }2776 return 0;2777}
Calls
- CvGame::GetGameCulture()
- CvGameCulture::GetGreatWorkName(int) const
- CvGameCulture::GetNumGreatWorks() const
- CvGlobals::getGame()
CvString::operator const char *lua_pushstringlua_tointeger