Bazaar developer reference

CvLuaGame::lGetGreatWorkName(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 2767
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetGreatWorkName

Hooks

static bool BeforeCvLuaGame_lGetGreatWorkName(lua_State* L, int& result);static void AfterCvLuaGame_lGetGreatWorkName(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetGreatWorkName(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetGreatWorkName>(host, &BeforeCvLuaGame_lGetGreatWorkName);CivRegisterAfter<CivHooks::CvLuaGame_lGetGreatWorkName>(host, &AfterCvLuaGame_lGetGreatWorkName);CivRegisterReplace<CivHooks::CvLuaGame_lGetGreatWorkName>(host, &ReplaceCvLuaGame_lGetGreatWorkName);

Code

2767int CvLuaGame::lGetGreatWorkName(lua_State* L)2768{2769	const int iIndex = lua_tointeger(L, 1);2770	if (iIndex < GC.getGame().GetGameCulture()->GetNumGreatWorks())2771	{2772		CvString szTooltip = GC.getGame().GetGameCulture()->GetGreatWorkName(iIndex);2773		lua_pushstring(L, szTooltip);2774		return 1;2775	}2776	return 0;2777}

Calls

Called by