CvLuaPlayer::lGetNumTechDifference(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 4806
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetNumTechDifference
Hooks
static bool BeforeCvLuaPlayer_lGetNumTechDifference(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetNumTechDifference(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetNumTechDifference(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetNumTechDifference>(host, &BeforeCvLuaPlayer_lGetNumTechDifference);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetNumTechDifference>(host, &AfterCvLuaPlayer_lGetNumTechDifference);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetNumTechDifference>(host, &ReplaceCvLuaPlayer_lGetNumTechDifference);
Code
4806int CvLuaPlayer::lGetNumTechDifference(lua_State* L)4807{4808 CvPlayerAI* pkPlayer = GetInstance(L);4809 PlayerTypes eOtherPlayer = (PlayerTypes)lua_tointeger(L, 2);4810 lua_pushinteger(L, GC.getGame().GetGameTrade()->GetTechDifference(pkPlayer->GetID(), eOtherPlayer));4811 return 1;4812}
Calls
- CvGame::GetGameTrade()
- CvGameTrade::GetTechDifference(PlayerTypes, PlayerTypes)
- CvGlobals::getGame()
CvLuaScopedInstance::GetInstance- CvPlayer::GetID() const
lua_pushintegerlua_tointeger