Hooks
static bool BeforeCvLuaGame_lSetCombatWarned(lua_State* L, int& result);static void AfterCvLuaGame_lSetCombatWarned(lua_State* L, int& result);static int ReplaceCvLuaGame_lSetCombatWarned(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSetCombatWarned>(host, &BeforeCvLuaGame_lSetCombatWarned);CivRegisterAfter<CivHooks::CvLuaGame_lSetCombatWarned>(host, &AfterCvLuaGame_lSetCombatWarned);CivRegisterReplace<CivHooks::CvLuaGame_lSetCombatWarned>(host, &ReplaceCvLuaGame_lSetCombatWarned);