Bazaar developer reference

LogPathGeneration(const CvUnit *, CvString &)

Defined in
CvAStar.cpp, line 2877
Hook name
CivHooks::CvAStar_cpp_LogPathGeneration

Hooks

static bool BeforeCvAStar_cpp_LogPathGeneration(const CvUnit * pkUnit, CvString& strMsg);static void AfterCvAStar_cpp_LogPathGeneration(const CvUnit * pkUnit, CvString& strMsg);static void ReplaceCvAStar_cpp_LogPathGeneration(void (*original)(const CvUnit *, CvString&), const CvUnit * pkUnit, CvString& strMsg);CivRegisterBefore<CivHooks::CvAStar_cpp_LogPathGeneration>(host, &BeforeCvAStar_cpp_LogPathGeneration);CivRegisterAfter<CivHooks::CvAStar_cpp_LogPathGeneration>(host, &AfterCvAStar_cpp_LogPathGeneration);CivRegisterReplace<CivHooks::CvAStar_cpp_LogPathGeneration>(host, &ReplaceCvAStar_cpp_LogPathGeneration);

Code

2876// Path logging2877static void LogPathGeneration(const CvUnit *pkUnit, CvString& strMsg)2878{2879	if(GC.getLogging() && GC.getAILogging() && pkUnit)2880	{2881		CvString strOutBuf;2882		CvString strBaseString;28832884		CvPlayer& kPlayer = GET_PLAYER(pkUnit->getOwner());2885		const char* pszPlayerName = kPlayer.getCivilizationShortDescription();2886		FILogFile* pLog = LOGFILEMGR.GetLog((gDLL->IsGameCoreThread())?"AStar_GC.log":"AStar_APP.log", FILogFile::kDontTimeStamp, "Game Turn, Player, Unit, From X, From Y, To X, To Y, Info, Checksum");28872888		// Get the leading info for this line2889		strBaseString.Format("%03d, %s, UnitID: %d, ", GC.getGame().getElapsedGameTurns(), (pszPlayerName)?pszPlayerName:"?", pkUnit->GetID());2890		strOutBuf = strBaseString + strMsg;2891		pLog->Msg(strOutBuf);2892	}2893}

Calls

Called by