CvAStar.cpp
Functions
- AreaValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- AttackCityPathDest(int, int, const void *, CvAStar *)
- AttackFortifiedPathDest(int, int, const void *, CvAStar *)
- AttackPathAdd(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- AttackPathDest(int, int, const void *, CvAStar *)
- AttackPathDestEval(int, int, const void *, CvAStar *, bool, bool)
- BuildRouteCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- BuildRouteValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- CanReachInXTurns(UnitHandle, CvPlot *, int, bool, int *)
- FindValidDestinationDest(int, int, const void *, CvAStar *)
- FindValidDestinationPathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- IgnoreUnitsCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- IgnoreUnitsDestValid(int, int, const void *, CvAStar *)
- IgnoreUnitsPathAdd(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- IgnoreUnitsValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- InfluenceAdd(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- InfluenceCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- InfluenceDestValid(int, int, const void *, CvAStar *)
- InfluenceHeuristic(int, int, int, int)
- InfluenceValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- JoinArea(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- JoinLandmass(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- LandmassValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- LogPathGeneration(const CvUnit *, CvString &)
- PathAdd(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathDest(int, int, const void *, CvAStar *)
- PathDestValid(int, int, const void *, CvAStar *)
- PathHeuristic(int, int, int, int)
- PathNodeAdd(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PrefetchRegionCvAStar(const char *, const uint)
- RouteGetExtraChild(CvAStarNode *, int, int &, int &, CvAStar *)
- RouteGetNumExtraChildren(CvAStarNode *, CvAStar *)
- RouteValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- StepAdd(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- StepCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- StepDestValid(int, int, const void *, CvAStar *)
- StepHeuristic(int, int, int, int)
- StepValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- StepValidAnyArea(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TacticalAnalysisMapPathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradePathInitialize(const void *, CvAStar *)
- TradePathUninitialize(const void *, CvAStar *)
- TradeRouteHeuristic(int, int, int, int)
- TradeRouteLandPathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradeRouteLandValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradeRouteWaterPathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradeRouteWaterValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TurnsToReachTarget(UnitHandle, CvPlot *, bool, bool, bool)
- UIPathAdd(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- UIPathValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- UnitPathInitialize(const void *, CvAStar *)
- UnitPathUninitialize(const void *, CvAStar *)
- WaterRouteValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)