Bazaar developer reference

CvDiplomacyAI::DoSendStatementToPlayer(PlayerTypes, DiploStatementTypes, int, CvDeal *)

Defined in
CvDiplomacyAI.cpp, line 10558
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_DoSendStatementToPlayer

Hooks

static bool BeforeCvDiplomacyAI_DoSendStatementToPlayer(CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes eStatement, int iData1, CvDeal* pDeal);static void AfterCvDiplomacyAI_DoSendStatementToPlayer(CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes eStatement, int iData1, CvDeal* pDeal);static void ReplaceCvDiplomacyAI_DoSendStatementToPlayer(void (*original)(CvDiplomacyAI*, PlayerTypes, DiploStatementTypes, int, CvDeal*), CvDiplomacyAI* self, PlayerTypes ePlayer, DiploStatementTypes eStatement, int iData1, CvDeal* pDeal);CivRegisterBefore<CivHooks::CvDiplomacyAI_DoSendStatementToPlayer>(host, &BeforeCvDiplomacyAI_DoSendStatementToPlayer);CivRegisterAfter<CivHooks::CvDiplomacyAI_DoSendStatementToPlayer>(host, &AfterCvDiplomacyAI_DoSendStatementToPlayer);CivRegisterReplace<CivHooks::CvDiplomacyAI_DoSendStatementToPlayer>(host, &ReplaceCvDiplomacyAI_DoSendStatementToPlayer);

Code

10557/// Say hi to someone else10558void CvDiplomacyAI::DoSendStatementToPlayer(PlayerTypes ePlayer, DiploStatementTypes eStatement, int iData1, CvDeal* pDeal)10559{10560	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");10561	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");10562	CvAssertMsg(eStatement >= 0, "DIPLOMACY_AI: Invalid DiploStatementType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");10563	CvAssertMsg(eStatement < NUM_DIPLO_LOG_STATEMENT_TYPES, "DIPLOMACY_AI: Invalid DiploStatementType.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");1056410565	const char* szText;10566	//bool bShouldShowLeaderScene = GC.getGame().getActivePlayer() == ePlayer;10567	bool bHuman = GET_PLAYER(ePlayer).isHuman();10568	bool bShouldShowLeaderScene = bHuman;1056910570	// Aggressive Military warning10571	if(eStatement == DIPLO_STATEMENT_AGGRESSIVE_MILITARY_WARNING)10572	{10573		if(bShouldShowLeaderScene)10574		{10575#if defined(MOD_DIPLOMACY_STFU)10576			if(IsActHostileTowardsHuman(ePlayer))10577				SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_AGGRESSIVE_MILITARY_WARNING, DIPLO_MESSAGE_HOSTILE_AGGRESSIVE_MILITARY_WARNING, LEADERHEAD_ANIM_NEGATIVE);10578			else10579				SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_AGGRESSIVE_MILITARY_WARNING, DIPLO_MESSAGE_AGGRESSIVE_MILITARY_WARNING, LEADERHEAD_ANIM_NEGATIVE);10580#else10581			if(IsActHostileTowardsHuman(ePlayer))10582				szText = GetDiploStringForMessage(DIPLO_MESSAGE_HOSTILE_AGGRESSIVE_MILITARY_WARNING);10583			else10584				szText = GetDiploStringForMessage(DIPLO_MESSAGE_AGGRESSIVE_MILITARY_WARNING);1058510586#if defined(MOD_API_PLAYER_LOGS)10587			if (IsActHostileTowardsHuman(ePlayer))10588				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_AGGRESSIVE_MILITARY_WARNING, DIPLO_MESSAGE_HOSTILE_AGGRESSIVE_MILITARY_WARNING, szText, LEADERHEAD_ANIM_NEGATIVE);10589			else10590				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_AGGRESSIVE_MILITARY_WARNING, DIPLO_MESSAGE_AGGRESSIVE_MILITARY_WARNING, szText, LEADERHEAD_ANIM_NEGATIVE);10591#else10592			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_AGGRESSIVE_MILITARY_WARNING, szText, LEADERHEAD_ANIM_NEGATIVE);10593#endif10594#endif10595		}10596	}1059710598	// Player Killed a City State we're protecting10599	else if(eStatement == DIPLO_STATEMENT_KILLED_PROTECTED_CITY_STATE)10600	{10601		if(bShouldShowLeaderScene)10602		{10603			PlayerTypes eMinorCiv = (PlayerTypes) iData1;10604			CvAssert(eMinorCiv != NO_PLAYER);10605			if(eMinorCiv != NO_PLAYER)10606			{10607				const char* strMinorCivKey = GET_PLAYER(eMinorCiv).getNameKey();1060810609#if defined(MOD_DIPLOMACY_STFU)10610				SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_HUMAN_KILLED_PROTECTED_CITY_STATE, NO_PLAYER, strMinorCivKey, LEADERHEAD_ANIM_HATE_NEGATIVE);10611#else10612				szText = GetDiploStringForMessage(DIPLO_MESSAGE_HUMAN_KILLED_PROTECTED_CITY_STATE, NO_PLAYER, strMinorCivKey);10613#if defined(MOD_API_PLAYER_LOGS)10614				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_HUMAN_KILLED_PROTECTED_CITY_STATE, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10615#else10616				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10617#endif10618#endif10619			}10620		}10621	}1062210623	// Player Attacked a City State we're protecting10624	else if(eStatement == DIPLO_STATEMENT_ATTACKED_PROTECTED_CITY_STATE)10625	{10626		if(bShouldShowLeaderScene)10627		{10628			PlayerTypes eMinorCiv = (PlayerTypes) iData1;10629			CvAssert(eMinorCiv != NO_PLAYER);10630			if(eMinorCiv != NO_PLAYER)10631			{10632				const char* strMinorCivKey = GET_PLAYER(eMinorCiv).getNameKey();1063310634#if defined(MOD_DIPLOMACY_STFU)10635				SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_ATTACKED_MINOR_CIV, DIPLO_MESSAGE_HUMAN_ATTACKED_PROTECTED_CITY_STATE, NO_PLAYER, strMinorCivKey, LEADERHEAD_ANIM_HATE_NEGATIVE);10636#else10637				szText = GetDiploStringForMessage(DIPLO_MESSAGE_HUMAN_ATTACKED_PROTECTED_CITY_STATE, NO_PLAYER, strMinorCivKey);10638#if defined(MOD_API_PLAYER_LOGS)10639				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_ATTACKED_MINOR_CIV, DIPLO_MESSAGE_HUMAN_ATTACKED_PROTECTED_CITY_STATE, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10640#else10641				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_ATTACKED_MINOR_CIV, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10642#endif10643#endif10644			}10645		}10646	}1064710648	// Player Bullied a City State we're protecting10649	else if(eStatement == DIPLO_STATEMENT_BULLIED_PROTECTED_CITY_STATE)10650	{10651		if(bShouldShowLeaderScene)10652		{10653			PlayerTypes eMinorCiv = (PlayerTypes) iData1;10654			CvAssert(eMinorCiv != NO_PLAYER);10655			if(eMinorCiv != NO_PLAYER)10656			{10657				const char* strMinorCivKey = GET_PLAYER(eMinorCiv).getNameKey();1065810659#if defined(MOD_DIPLOMACY_STFU)10660				SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_BULLIED_MINOR_CIV, DIPLO_MESSAGE_HUMAN_BULLIED_PROTECTED_CITY_STATE, NO_PLAYER, strMinorCivKey, LEADERHEAD_ANIM_HATE_NEGATIVE);10661#else10662				szText = GetDiploStringForMessage(DIPLO_MESSAGE_HUMAN_BULLIED_PROTECTED_CITY_STATE, NO_PLAYER, strMinorCivKey);10663#if defined(MOD_API_PLAYER_LOGS)10664				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_BULLIED_MINOR_CIV, DIPLO_MESSAGE_HUMAN_BULLIED_PROTECTED_CITY_STATE, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10665#else10666				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_BULLIED_MINOR_CIV, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10667#endif10668#endif10669			}10670		}10671	}1067210673	// Serious Expansion warning10674	else if(eStatement == DIPLO_STATEMENT_EXPANSION_SERIOUS_WARNING)10675	{10676		if(bShouldShowLeaderScene)10677		{10678#if defined(MOD_DIPLOMACY_STFU)10679			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_EXPANSION_SERIOUS_WARNING, DIPLO_MESSAGE_EXPANSION_SERIOUS_WARNING, LEADERHEAD_ANIM_HATE_NEGATIVE);10680#else10681			szText = GetDiploStringForMessage(DIPLO_MESSAGE_EXPANSION_SERIOUS_WARNING);10682#if defined(MOD_API_PLAYER_LOGS)10683			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_EXPANSION_SERIOUS_WARNING, DIPLO_MESSAGE_EXPANSION_SERIOUS_WARNING, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10684#else10685			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_EXPANSION_SERIOUS_WARNING, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10686#endif10687#endif10688		}10689	}1069010691	// Expansion warning10692	else if(eStatement == DIPLO_STATEMENT_EXPANSION_WARNING)10693	{10694		if(bShouldShowLeaderScene)10695		{10696#if defined(MOD_DIPLOMACY_STFU)10697			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_EXPANSION_WARNING, DIPLO_MESSAGE_EXPANSION_WARNING, LEADERHEAD_ANIM_NEGATIVE);10698#else10699			szText = GetDiploStringForMessage(DIPLO_MESSAGE_EXPANSION_WARNING);10700#if defined(MOD_API_PLAYER_LOGS)10701			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_EXPANSION_WARNING, DIPLO_MESSAGE_EXPANSION_WARNING, szText, LEADERHEAD_ANIM_NEGATIVE);10702#else10703			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_EXPANSION_WARNING, szText, LEADERHEAD_ANIM_NEGATIVE);10704#endif10705#endif10706		}10707	}1070810709	// Expansion Broken Promise10710	else if(eStatement == DIPLO_STATEMENT_EXPANSION_BROKEN_PROMISE)10711	{10712		if(bShouldShowLeaderScene)10713		{10714#if defined(MOD_DIPLOMACY_STFU)10715			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_EXPANSION_BROKEN_PROMISE, LEADERHEAD_ANIM_HATE_NEGATIVE);10716#else10717			szText = GetDiploStringForMessage(DIPLO_MESSAGE_EXPANSION_BROKEN_PROMISE);10718#if defined(MOD_API_PLAYER_LOGS)10719			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_EXPANSION_BROKEN_PROMISE, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10720#else10721			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10722#endif10723#endif10724		}10725	}1072610727	// Serious Plot Buying warning10728	else if(eStatement == DIPLO_STATEMENT_PLOT_BUYING_SERIOUS_WARNING)10729	{10730		if(bShouldShowLeaderScene)10731		{10732#if defined(MOD_DIPLOMACY_STFU)10733			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_PLOT_BUYING_SERIOUS_WARNING, DIPLO_MESSAGE_PLOT_BUYING_SERIOUS_WARNING, LEADERHEAD_ANIM_HATE_NEGATIVE);10734#else10735			szText = GetDiploStringForMessage(DIPLO_MESSAGE_PLOT_BUYING_SERIOUS_WARNING);10736#if defined(MOD_API_PLAYER_LOGS)10737			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_PLOT_BUYING_SERIOUS_WARNING, DIPLO_MESSAGE_PLOT_BUYING_SERIOUS_WARNING, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10738#else10739			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_PLOT_BUYING_SERIOUS_WARNING, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10740#endif10741#endif10742		}10743	}1074410745	// Plot Buying warning10746	else if(eStatement == DIPLO_STATEMENT_PLOT_BUYING_WARNING)10747	{10748		if(bShouldShowLeaderScene)10749		{10750#if defined(MOD_DIPLOMACY_STFU)10751			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_PLOT_BUYING_WARNING, DIPLO_MESSAGE_PLOT_BUYING_WARNING, LEADERHEAD_ANIM_NEGATIVE);10752#else10753			szText = GetDiploStringForMessage(DIPLO_MESSAGE_PLOT_BUYING_WARNING);10754#if defined(MOD_API_PLAYER_LOGS)10755			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_PLOT_BUYING_WARNING, DIPLO_MESSAGE_PLOT_BUYING_WARNING, szText, LEADERHEAD_ANIM_NEGATIVE);10756#else10757			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_YOU_PLOT_BUYING_WARNING, szText, LEADERHEAD_ANIM_NEGATIVE);10758#endif10759#endif10760		}10761	}1076210763	// Plot Buying broken promise10764	else if(eStatement == DIPLO_STATEMENT_PLOT_BUYING_BROKEN_PROMISE)10765	{10766		if(bShouldShowLeaderScene)10767		{10768#if defined(MOD_DIPLOMACY_STFU)10769			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_PLOT_BUYING_BROKEN_PROMISE, LEADERHEAD_ANIM_HATE_NEGATIVE);10770#else10771			szText = GetDiploStringForMessage(DIPLO_MESSAGE_PLOT_BUYING_BROKEN_PROMISE);10772#if defined(MOD_API_PLAYER_LOGS)10773			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_PLOT_BUYING_BROKEN_PROMISE, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10774#else10775			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10776#endif10777#endif10778		}10779	}1078010781	// We attacked a Minor someone has a PtP with10782	else if(eStatement == DIPLO_STATEMENT_WE_ATTACKED_YOUR_MINOR)10783	{10784		if(bShouldShowLeaderScene)10785		{10786			PlayerTypes eMinorCiv = (PlayerTypes) iData1;10787			CvAssert(eMinorCiv != NO_PLAYER);10788			if(eMinorCiv != NO_PLAYER)10789			{10790				const char* strMinorCivKey = GET_PLAYER(eMinorCiv).getNameKey();10791#if defined(MOD_DIPLOMACY_STFU)10792				if(IsActHostileTowardsHuman(ePlayer))10793					SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_I_ATTACKED_YOUR_MINOR_CIV, DIPLO_MESSAGE_HOSTILE_WE_ATTACKED_YOUR_MINOR, NO_PLAYER, strMinorCivKey, LEADERHEAD_ANIM_POSITIVE, eMinorCiv);10794				else10795					SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_I_ATTACKED_YOUR_MINOR_CIV, DIPLO_MESSAGE_WE_ATTACKED_YOUR_MINOR, NO_PLAYER, strMinorCivKey, LEADERHEAD_ANIM_POSITIVE, eMinorCiv);10796#else10797				if(IsActHostileTowardsHuman(ePlayer))10798					szText = GetDiploStringForMessage(DIPLO_MESSAGE_HOSTILE_WE_ATTACKED_YOUR_MINOR, NO_PLAYER, strMinorCivKey);10799				else10800					szText = GetDiploStringForMessage(DIPLO_MESSAGE_WE_ATTACKED_YOUR_MINOR, NO_PLAYER, strMinorCivKey);1080110802#if defined(MOD_API_PLAYER_LOGS)10803				if (IsActHostileTowardsHuman(ePlayer))10804					CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_I_ATTACKED_YOUR_MINOR_CIV, DIPLO_MESSAGE_HOSTILE_WE_ATTACKED_YOUR_MINOR, szText, LEADERHEAD_ANIM_POSITIVE, eMinorCiv);10805				else10806					CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_I_ATTACKED_YOUR_MINOR_CIV, DIPLO_MESSAGE_WE_ATTACKED_YOUR_MINOR, szText, LEADERHEAD_ANIM_POSITIVE, eMinorCiv);10807#else10808				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_I_ATTACKED_YOUR_MINOR_CIV, szText, LEADERHEAD_ANIM_POSITIVE, eMinorCiv);10809#endif10810#endif1081110812				// Extra flag, since diplo log does not save which minor civ the message was about10813				SetSentAttackProtectedMinorTaunt(ePlayer, eMinorCiv, true);10814			}10815		}10816	}1081710818	// We bullied a Minor someone has a PtP with10819	else if(eStatement == 	DIPLO_STATEMENT_WE_BULLIED_YOUR_MINOR)10820	{10821		if(bShouldShowLeaderScene)10822		{10823			PlayerTypes eMinorCiv = (PlayerTypes) iData1;10824			CvAssert(eMinorCiv != NO_PLAYER);10825			if (eMinorCiv != NO_PLAYER)10826			{10827				const char* strMinorCivKey = GET_PLAYER(eMinorCiv).getNameKey();10828#if defined(MOD_DIPLOMACY_STFU)10829				if(IsActHostileTowardsHuman(ePlayer))10830					SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_I_BULLIED_YOUR_MINOR_CIV, DIPLO_MESSAGE_HOSTILE_WE_BULLIED_YOUR_MINOR, NO_PLAYER, strMinorCivKey, LEADERHEAD_ANIM_POSITIVE, eMinorCiv);10831				else10832					SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_I_BULLIED_YOUR_MINOR_CIV, DIPLO_MESSAGE_WE_BULLIED_YOUR_MINOR, NO_PLAYER, strMinorCivKey, LEADERHEAD_ANIM_POSITIVE, eMinorCiv);10833#else10834				if(IsActHostileTowardsHuman(ePlayer))10835					szText = GetDiploStringForMessage(DIPLO_MESSAGE_HOSTILE_WE_BULLIED_YOUR_MINOR, NO_PLAYER, strMinorCivKey);10836				else10837					szText = GetDiploStringForMessage(DIPLO_MESSAGE_WE_BULLIED_YOUR_MINOR, NO_PLAYER, strMinorCivKey);1083810839#if defined(MOD_API_PLAYER_LOGS)10840				if (IsActHostileTowardsHuman(ePlayer))10841					CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_I_BULLIED_YOUR_MINOR_CIV, DIPLO_MESSAGE_HOSTILE_WE_BULLIED_YOUR_MINOR, szText, LEADERHEAD_ANIM_POSITIVE, eMinorCiv);10842				else10843					CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_I_BULLIED_YOUR_MINOR_CIV, DIPLO_MESSAGE_WE_BULLIED_YOUR_MINOR, szText, LEADERHEAD_ANIM_POSITIVE, eMinorCiv);10844#else10845				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_I_BULLIED_YOUR_MINOR_CIV, szText, LEADERHEAD_ANIM_POSITIVE, eMinorCiv);10846#endif10847#endif10848			}10849		}10850	}1085110852	// We'd like to work with a player10853	else if(eStatement == DIPLO_STATEMENT_WORK_WITH_US)10854	{10855		// Send message to human10856		if(bShouldShowLeaderScene)10857		{10858#if defined(MOD_DIPLOMACY_STFU)10859			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_WORK_WITH_US, DIPLO_MESSAGE_WORK_WITH_US, LEADERHEAD_ANIM_REQUEST);10860#else10861			szText = GetDiploStringForMessage(DIPLO_MESSAGE_WORK_WITH_US);10862#if defined(MOD_API_PLAYER_LOGS)10863			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_WORK_WITH_US, DIPLO_MESSAGE_WORK_WITH_US, szText, LEADERHEAD_ANIM_REQUEST);10864#else10865			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_WORK_WITH_US, szText, LEADERHEAD_ANIM_REQUEST);10866#endif10867#endif10868		}10869		// AI resolution10870		else if(!bHuman)10871		{10872			SetDoFCounter(ePlayer, 0);10873			GET_PLAYER(ePlayer).GetDiplomacyAI()->SetDoFCounter(GetPlayer()->GetID(), 0);1087410875			// Accept - reject is assumed from the counter10876			if(GET_PLAYER(ePlayer).GetDiplomacyAI()->IsDoFAcceptable(GetPlayer()->GetID()))10877			{10878				SetDoFAccepted(ePlayer, true);10879				GET_PLAYER(ePlayer).GetDiplomacyAI()->SetDoFAccepted(GetPlayer()->GetID(), true);1088010881				LogDoF(ePlayer);10882			}10883		}10884	}1088510886	// We no longer want to work with a player10887	else if(eStatement == DIPLO_STATEMENT_END_WORK_WITH_US)10888	{10889		SetDoFAccepted(ePlayer, false);10890		SetDoFCounter(ePlayer, -666);1089110892		// If we had agreed to not settle near the player, break that off10893		SetPlayerNoSettleRequestAccepted(ePlayer, false);10894		SetPlayerNoSettleRequestCounter(ePlayer, -666);1089510896		// If we had agreed to not spy on the player, break that off10897		SetPlayerStopSpyingRequestAccepted(ePlayer, false);10898		SetPlayerStopSpyingRequestCounter(ePlayer, -666);1089910900		// Send message to human10901		if(bShouldShowLeaderScene)10902		{10903#if defined(MOD_DIPLOMACY_STFU)10904			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_END_WORK_WITH_US, ePlayer, LEADERHEAD_ANIM_NEGATIVE);10905#else10906			szText = GetDiploStringForMessage(DIPLO_MESSAGE_END_WORK_WITH_US, ePlayer);10907#if defined(MOD_API_PLAYER_LOGS)10908			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_END_WORK_WITH_US, szText, LEADERHEAD_ANIM_NEGATIVE);10909#else10910			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, szText, LEADERHEAD_ANIM_NEGATIVE);10911#endif10912#endif10913		}10914		else if(!bHuman)10915		{10916			GET_PLAYER(ePlayer).GetDiplomacyAI()->SetDoFAccepted(GetPlayer()->GetID(), false);10917			GET_PLAYER(ePlayer).GetDiplomacyAI()->SetDoFCounter(GetPlayer()->GetID(), -666);10918		}10919	}1092010921	// Denounce10922	else if(eStatement == DIPLO_STATEMENT_DENOUNCE)10923	{10924		DoDenouncePlayer(ePlayer);10925		LogDenounce(ePlayer);1092610927		// Send message to human10928		if(bShouldShowLeaderScene)10929		{10930#if defined(MOD_DIPLOMACY_STFU)10931			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_WORK_AGAINST_SOMEONE, ePlayer, LEADERHEAD_ANIM_HATE_NEGATIVE);10932#else10933			szText = GetDiploStringForMessage(DIPLO_MESSAGE_WORK_AGAINST_SOMEONE, ePlayer);10934#if defined(MOD_API_PLAYER_LOGS)10935			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_WORK_AGAINST_SOMEONE, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10936#else10937			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10938#endif10939#endif10940		}10941	}1094210943	// Denounce Friend (backstab)10944	else if(eStatement == DIPLO_STATEMENT_DENOUNCE_FRIEND)10945	{10946		DoDenouncePlayer(ePlayer);10947		LogDenounce(ePlayer, /*bBackstab*/ true);1094810949		// Send message to human10950		if(bShouldShowLeaderScene)10951		{10952#if defined(MOD_DIPLOMACY_STFU)10953			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_AI_DOF_BACKSTAB, ePlayer, LEADERHEAD_ANIM_HATE_NEGATIVE);10954#else10955			szText = GetDiploStringForMessage(DIPLO_MESSAGE_AI_DOF_BACKSTAB, ePlayer);10956#if defined(MOD_API_PLAYER_LOGS)10957			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_AI_DOF_BACKSTAB, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10958#else10959			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);10960#endif10961#endif10962		}10963	}1096410965	// Request Friend Denounce Someone10966	else if(eStatement == DIPLO_STATEMENT_REQUEST_FRIEND_DENOUNCE)10967	{10968		PlayerTypes eTarget = (PlayerTypes) iData1;10969		CvAssert(eTarget != NO_PLAYER);10970		if(eTarget != NO_PLAYER)10971		{10972			const char* strTargetCivKey = GET_PLAYER(eTarget).getCivilizationShortDescriptionKey();1097310974			// Send message to human10975			if(bShouldShowLeaderScene)10976			{10977#if defined(MOD_DIPLOMACY_STFU)10978				SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_AI_REQUEST_DENOUNCE, DIPLO_MESSAGE_DOF_AI_DENOUNCE_REQUEST, ePlayer, strTargetCivKey, LEADERHEAD_ANIM_POSITIVE, eTarget);10979#else10980				szText = GetDiploStringForMessage(DIPLO_MESSAGE_DOF_AI_DENOUNCE_REQUEST, ePlayer, strTargetCivKey);10981#if defined(MOD_API_PLAYER_LOGS)10982				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_AI_REQUEST_DENOUNCE, DIPLO_MESSAGE_DOF_AI_DENOUNCE_REQUEST, szText, LEADERHEAD_ANIM_POSITIVE, eTarget);10983#else10984				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_AI_REQUEST_DENOUNCE, szText, LEADERHEAD_ANIM_POSITIVE, eTarget);10985#endif10986#endif10987			}10988			else if(!bHuman)10989			{10990				bool bAgree = IsDenounceAcceptable(eTarget, /*bBias*/ true);1099110992				LogFriendRequestDenounce(ePlayer, eTarget, bAgree);1099310994				if(bAgree)10995				{10996					GET_PLAYER(ePlayer).GetDiplomacyAI()->DoDenouncePlayer(eTarget);10997					GET_PLAYER(ePlayer).GetDiplomacyAI()->LogDenounce(eTarget);1099810999					// Denounced a human?11000#if defined(MOD_AI_MP_DIPLOMACY)11001					bool bActive = (eTarget == GC.getGame().getActivePlayer());11002					if (MOD_AI_MP_DIPLOMACY) bActive = GET_PLAYER(eTarget).isHuman();11003					if(bActive)11004#else11005					if(eTarget == GC.getGame().getActivePlayer())11006#endif11007					{11008#if defined(MOD_DIPLOMACY_STFU)11009						SendAILeaderMessage(ePlayer, eTarget, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_WORK_AGAINST_SOMEONE, eTarget, LEADERHEAD_ANIM_HATE_NEGATIVE);11010#else11011						szText = GetDiploStringForMessage(DIPLO_MESSAGE_WORK_AGAINST_SOMEONE, eTarget);11012#if defined(MOD_API_PLAYER_LOGS)11013						CvDiplomacyRequests::SendRequest(ePlayer, eTarget, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_WORK_AGAINST_SOMEONE, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11014#else11015						CvDiplomacyRequests::SendRequest(ePlayer, eTarget, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11016#endif11017#endif11018					}11019				}11020				else11021				{11022					// Oh, you're gonna say no, are you?11023					if(IsFriendDenounceRefusalUnacceptable(ePlayer, eTarget))11024					{11025						DoDenouncePlayer(ePlayer);11026						LogDenounce(ePlayer, /*bBackstab*/ false, /*bRefusal*/ true);11027					}11028				}11029			}11030		}11031	}1103211033	// We no longer want to work with a player against someone else11034	//else if (eStatement == DIPLO_STATEMENT_END_WORK_AGAINST_SOMEONE)11035	//{11036	//	PlayerTypes eAgainstPlayer = (PlayerTypes) iData1;1103711038	//	SetWorkingAgainstPlayerAccepted(ePlayer, eAgainstPlayer, false);11039	//	SetWorkingAgainstPlayerCounter(ePlayer, eAgainstPlayer, -666);1104011041	//	// Send message to human11042	//	if (bShouldShowLeaderScene)11043	//	{11044	//		const char* strAgainstPlayerKey = GET_PLAYER(eAgainstPlayer).getNameKey();11045	//		szText = GetDiploStringForMessage(DIPLO_MESSAGE_END_WORK_AGAINST_SOMEONE, ePlayer, strAgainstPlayerKey);1104611047	//		gDLL->GameplayDiplomacyAILeaderMessage(GetPlayer()->GetID(), DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_NEGATIVE);11048	//	}11049	//	else if (!bHuman)11050	//	{11051	//		GET_PLAYER(ePlayer).GetDiplomacyAI()->SetWorkingAgainstPlayerAccepted(GetPlayer()->GetID(), eAgainstPlayer, false);11052	//		GET_PLAYER(ePlayer).GetDiplomacyAI()->SetWorkingAgainstPlayerCounter(GetPlayer()->GetID(), eAgainstPlayer, -666);11053	//	}11054	//}1105511056	// We'd like to declare war on someone11057	else if(eStatement == DIPLO_STATEMENT_COOP_WAR_REQUEST)11058	{11059		PlayerTypes eAgainstPlayer = (PlayerTypes) iData1;11060		CvAssert(eAgainstPlayer != NO_PLAYER);11061		if(eAgainstPlayer != NO_PLAYER)11062		{11063			// Send message to human11064			if(bShouldShowLeaderScene)11065			{11066				const char* strAgainstPlayerKey = GET_PLAYER(eAgainstPlayer).getNameKey();11067#if defined(MOD_DIPLOMACY_STFU)11068				SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_COOP_WAR, DIPLO_MESSAGE_COOP_WAR_REQUEST, ePlayer, strAgainstPlayerKey, LEADERHEAD_ANIM_POSITIVE, eAgainstPlayer);11069#else11070				szText = GetDiploStringForMessage(DIPLO_MESSAGE_COOP_WAR_REQUEST, ePlayer, strAgainstPlayerKey);11071#if defined(MOD_API_PLAYER_LOGS)11072				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_COOP_WAR, DIPLO_MESSAGE_COOP_WAR_REQUEST, szText, LEADERHEAD_ANIM_POSITIVE, eAgainstPlayer);11073#else11074				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_COOP_WAR, szText, LEADERHEAD_ANIM_POSITIVE, eAgainstPlayer);11075#endif11076#endif11077			}11078			// AI resolution11079			else if(!bHuman)11080			{11081				SetCoopWarCounter(ePlayer, eAgainstPlayer, 0);11082				GET_PLAYER(ePlayer).GetDiplomacyAI()->SetCoopWarCounter(GetPlayer()->GetID(), eAgainstPlayer, 0);1108311084				// Will they agree?11085				CoopWarStates eAcceptedState = GET_PLAYER(ePlayer).GetDiplomacyAI()->GetWillingToAgreeToCoopWarState(GetPlayer()->GetID(), eAgainstPlayer);11086				GET_PLAYER(ePlayer).GetDiplomacyAI()->SetCoopWarAcceptedState(GetPlayer()->GetID(), eAgainstPlayer, eAcceptedState);1108711088				if(eAcceptedState == COOP_WAR_STATE_ACCEPTED)11089				{11090					DeclareWar(eAgainstPlayer);11091					GetPlayer()->GetMilitaryAI()->RequestBasicAttack(eAgainstPlayer, 1);1109211093					GET_PLAYER(ePlayer).GetDiplomacyAI()->DeclareWar(eAgainstPlayer);11094					GET_PLAYER(ePlayer).GetMilitaryAI()->RequestBasicAttack(eAgainstPlayer, 1);1109511096					int iLockedTurns = /*15*/ GC.getCOOP_WAR_LOCKED_LENGTH();11097					GET_TEAM(GetPlayer()->getTeam()).ChangeNumTurnsLockedIntoWar(GET_PLAYER(eAgainstPlayer).getTeam(), iLockedTurns);11098					GET_TEAM(GET_PLAYER(ePlayer).getTeam()).ChangeNumTurnsLockedIntoWar(GET_PLAYER(eAgainstPlayer).getTeam(), iLockedTurns);11099				}1110011101				LogCoopWar(ePlayer, eAgainstPlayer, eAcceptedState);1110211103				// If the other player didn't agree then we don't need to change our state from what it was (NO_STATE)11104				if(eAcceptedState != COOP_WAR_STATE_REJECTED)11105					SetCoopWarAcceptedState(ePlayer, eAgainstPlayer, eAcceptedState);11106			}11107		}11108	}1110911110	// We'd like to declare war on someone11111	else if(eStatement == DIPLO_STATEMENT_COOP_WAR_TIME)11112	{11113		PlayerTypes eAgainstPlayer = (PlayerTypes) iData1;11114		CvAssert(eAgainstPlayer != NO_PLAYER);11115		if(eAgainstPlayer != NO_PLAYER)11116		{11117			// Send message to human11118			if(bShouldShowLeaderScene)11119			{11120				const char* strAgainstPlayerKey = GET_PLAYER(eAgainstPlayer).getNameKey();11121#if defined(MOD_DIPLOMACY_STFU)11122				SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_COOP_WAR_TIME, DIPLO_MESSAGE_COOP_WAR_TIME, ePlayer, strAgainstPlayerKey, LEADERHEAD_ANIM_POSITIVE, eAgainstPlayer);11123#else11124				szText = GetDiploStringForMessage(DIPLO_MESSAGE_COOP_WAR_TIME, ePlayer, strAgainstPlayerKey);11125#if defined(MOD_API_PLAYER_LOGS)11126				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_COOP_WAR_TIME, DIPLO_MESSAGE_COOP_WAR_TIME, szText, LEADERHEAD_ANIM_POSITIVE, eAgainstPlayer);11127#else11128				CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_COOP_WAR_TIME, szText, LEADERHEAD_ANIM_POSITIVE, eAgainstPlayer);11129#endif11130#endif11131			}11132		}1113311134		// No AI resolution! This is handled automatically in DoCounters() - no need for diplo exchange11135	}1113611137	// We're making a demand of Player11138	else if(eStatement == DIPLO_STATEMENT_DEMAND)11139	{11140		// Active human11141		if(bShouldShowLeaderScene)11142		{11143#if defined(MOD_DIPLOMACY_STFU)11144			SendAIDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_DEMAND, DIPLO_MESSAGE_DEMAND, LEADERHEAD_ANIM_DEMAND);11145#else11146			szText = GetDiploStringForMessage(DIPLO_MESSAGE_DEMAND);11147#if defined(MOD_API_PLAYER_LOGS)11148			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_DEMAND, DIPLO_MESSAGE_DEMAND, szText, LEADERHEAD_ANIM_DEMAND);11149#else11150			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_DEMAND, szText, LEADERHEAD_ANIM_DEMAND);11151#endif11152#endif11153		}11154		// AI player11155		else if(!bHuman)11156		{11157			// For now the AI will always give in1115811159#if defined(MOD_AI_MP_DIPLOMACY)11160			if (MOD_AI_MP_DIPLOMACY) {11161				GC.getGame().GetGameDeals()->FinalizeDeal(*pDeal, true);11162			} else {11163#endif11164			CvDeal kDeal = *pDeal;1116511166			GC.getGame().GetGameDeals()->AddProposedDeal(kDeal);11167			GC.getGame().GetGameDeals()->FinalizeDeal(GetPlayer()->GetID(), ePlayer, true);11168#if defined(MOD_AI_MP_DIPLOMACY)11169			}11170#endif11171		}11172	}1117311174	// We're making a request of Player11175	else if(eStatement == DIPLO_STATEMENT_REQUEST)11176	{11177		// Active human11178		if(bShouldShowLeaderScene)11179		{11180#if defined(MOD_DIPLOMACY_STFU)11181			SendAIDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_REQUEST, DIPLO_MESSAGE_REQUEST, LEADERHEAD_ANIM_REQUEST);11182#else11183			szText = GetDiploStringForMessage(DIPLO_MESSAGE_REQUEST);11184#if defined(MOD_API_PLAYER_LOGS)11185			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_REQUEST, DIPLO_MESSAGE_REQUEST, szText, LEADERHEAD_ANIM_REQUEST);11186#else11187			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_REQUEST, szText, LEADERHEAD_ANIM_REQUEST);11188#endif11189#endif11190		}11191		// AI player11192		else if(!bHuman)11193		{11194			// For now the AI will always give in - may eventually write additional logic here1119511196#if defined(MOD_AI_MP_DIPLOMACY)11197			if (MOD_AI_MP_DIPLOMACY) {11198				GC.getGame().GetGameDeals()->FinalizeDeal(*pDeal, true);11199			} else {11200#endif11201			CvDeal kDeal = *pDeal;1120211203			GC.getGame().GetGameDeals()->AddProposedDeal(kDeal);11204			GC.getGame().GetGameDeals()->FinalizeDeal(GetPlayer()->GetID(), ePlayer, true);11205#if defined(MOD_AI_MP_DIPLOMACY)11206			}11207#endif11208		}11209	}1121011211	// Player has a Luxury we'd like11212	else if(eStatement == DIPLO_STATEMENT_LUXURY_TRADE)11213	{11214		// Active human11215		if(bShouldShowLeaderScene)11216		{11217#if defined(MOD_DIPLOMACY_STFU)11218			SendAIDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_LUXURY_TRADE, LEADERHEAD_ANIM_REQUEST);11219#else11220			szText = GetDiploStringForMessage(DIPLO_MESSAGE_LUXURY_TRADE);11221#if defined(MOD_API_PLAYER_LOGS)11222			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_LUXURY_TRADE, szText, LEADERHEAD_ANIM_REQUEST);11223#else11224			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, szText, LEADERHEAD_ANIM_REQUEST);11225#endif11226#endif11227		}11228		// Offer to an AI player11229		else if(!bHuman)11230		{11231			CvDeal kDeal = *pDeal;1123211233			// Don't need to call DoOffer because we check to see if the deal works for both sides BEFORE sending11234#if defined(MOD_AI_MP_DIPLOMACY)11235			if (MOD_AI_MP_DIPLOMACY) {11236				GC.getGame().GetGameDeals()->FinalizeDeal(*pDeal, true);11237			} else {11238#endif11239			GC.getGame().GetGameDeals()->AddProposedDeal(kDeal);11240			GC.getGame().GetGameDeals()->FinalizeDeal(GetPlayer()->GetID(), ePlayer, true);11241#if defined(MOD_AI_MP_DIPLOMACY)11242			}11243#endif11244		}11245	}1124611247	// Offer Embassy Exchange11248	else if(eStatement == DIPLO_STATEMENT_EMBASSY_EXCHANGE)11249	{11250		if(bShouldShowLeaderScene)11251		{11252#if defined(MOD_DIPLOMACY_STFU)11253			SendAIDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_EMBASSY_EXCHANGE, LEADERHEAD_ANIM_REQUEST);11254#else11255			szText = GetDiploStringForMessage(DIPLO_MESSAGE_EMBASSY_EXCHANGE);11256#if defined(MOD_API_PLAYER_LOGS)11257			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_EMBASSY_EXCHANGE, szText, LEADERHEAD_ANIM_REQUEST);11258#else11259			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, szText, LEADERHEAD_ANIM_REQUEST);11260#endif11261#endif11262		}11263		else if(!bHuman)11264		{11265			CvDeal kDeal = *pDeal;1126611267			// Don't need to call DoOffer because we check to see if the deal works for both sides BEFORE sending11268#if defined(MOD_AI_MP_DIPLOMACY)11269			if (MOD_AI_MP_DIPLOMACY) {11270				GC.getGame().GetGameDeals()->FinalizeDeal(*pDeal, true);11271			} else {11272#endif11273			GC.getGame().GetGameDeals()->AddProposedDeal(kDeal);11274			GC.getGame().GetGameDeals()->FinalizeDeal(GetPlayer()->GetID(), ePlayer, true);11275#if defined(MOD_AI_MP_DIPLOMACY)11276			}11277#endif11278		}11279	}1128011281	// Offer Embassy11282	else if(eStatement == DIPLO_STATEMENT_EMBASSY_OFFER)11283	{11284		if(bShouldShowLeaderScene)11285		{11286#if defined(MOD_DIPLOMACY_STFU)11287			SendAIDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_EMBASSY_OFFER, LEADERHEAD_ANIM_REQUEST);11288#else11289			szText = GetDiploStringForMessage(DIPLO_MESSAGE_EMBASSY_OFFER);11290#if defined(MOD_API_PLAYER_LOGS)11291			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_EMBASSY_OFFER, szText, LEADERHEAD_ANIM_REQUEST);11292#else11293			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, szText, LEADERHEAD_ANIM_REQUEST);11294#endif11295#endif11296		}11297		else if(!bHuman)11298		{11299			CvDeal kDeal = *pDeal;1130011301			// Don't need to call DoOffer because we check to see if the deal works for both sides BEFORE sending11302#if defined(MOD_AI_MP_DIPLOMACY)11303			if (MOD_AI_MP_DIPLOMACY) {11304				GC.getGame().GetGameDeals()->FinalizeDeal(*pDeal, true);11305			} else {11306#endif11307			GC.getGame().GetGameDeals()->AddProposedDeal(kDeal);11308			GC.getGame().GetGameDeals()->FinalizeDeal(GetPlayer()->GetID(), ePlayer, true);11309#if defined(MOD_AI_MP_DIPLOMACY)11310			}11311#endif11312		}11313	}1131411315	// Offer Open Borders Exchange11316	else if(eStatement == DIPLO_STATEMENT_OPEN_BORDERS_EXCHANGE)11317	{11318		// Active human11319		if(bShouldShowLeaderScene)11320		{11321#if defined(MOD_DIPLOMACY_STFU)11322			SendAIDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_OPEN_BORDERS_EXCHANGE, LEADERHEAD_ANIM_REQUEST);11323#else11324			szText = GetDiploStringForMessage(DIPLO_MESSAGE_OPEN_BORDERS_EXCHANGE);11325#if defined(MOD_API_PLAYER_LOGS)11326			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_OPEN_BORDERS_EXCHANGE, szText, LEADERHEAD_ANIM_REQUEST);11327#else11328			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, szText, LEADERHEAD_ANIM_REQUEST);11329#endif11330#endif11331		}11332		// Offer to an AI player11333		else if(!bHuman)11334		{11335			CvDeal kDeal = *pDeal;1133611337			// Don't need to call DoOffer because we check to see if the deal works for both sides BEFORE sending11338#if defined(MOD_AI_MP_DIPLOMACY)11339			if (MOD_AI_MP_DIPLOMACY) {11340				GC.getGame().GetGameDeals()->FinalizeDeal(*pDeal, true);11341			} else {11342#endif11343			GC.getGame().GetGameDeals()->AddProposedDeal(kDeal);11344			GC.getGame().GetGameDeals()->FinalizeDeal(GetPlayer()->GetID(), ePlayer, true);11345#if defined(MOD_AI_MP_DIPLOMACY)11346			}11347#endif11348		}11349	}1135011351	// Offer Open Borders11352	else if(eStatement == DIPLO_STATEMENT_OPEN_BORDERS_OFFER)11353	{11354		// Active human11355		if(bShouldShowLeaderScene)11356		{11357#if defined(MOD_DIPLOMACY_STFU)11358			SendAIDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_OPEN_BORDERS_OFFER, LEADERHEAD_ANIM_REQUEST);11359#else11360			szText = GetDiploStringForMessage(DIPLO_MESSAGE_OPEN_BORDERS_OFFER);11361#if defined(MOD_API_PLAYER_LOGS)11362			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_OPEN_BORDERS_OFFER, szText, LEADERHEAD_ANIM_REQUEST);11363#else11364			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, szText, LEADERHEAD_ANIM_REQUEST);11365#endif11366#endif11367		}11368		// Offer to an AI player11369		else if(!bHuman)11370		{11371			CvDeal kDeal = *pDeal;1137211373			// Don't need to call DoOffer because we check to see if the deal works for both sides BEFORE sending11374#if defined(MOD_AI_MP_DIPLOMACY)11375			if (MOD_AI_MP_DIPLOMACY) {11376				GC.getGame().GetGameDeals()->FinalizeDeal(*pDeal, true);11377			} else {11378#endif11379			GC.getGame().GetGameDeals()->AddProposedDeal(kDeal);11380			GC.getGame().GetGameDeals()->FinalizeDeal(GetPlayer()->GetID(), ePlayer, true);11381#if defined(MOD_AI_MP_DIPLOMACY)11382			}11383#endif11384		}11385	}1138611387	// Offer plans to make Research Agreement11388	else if(eStatement == DIPLO_STATEMENT_PLAN_RESEARCH_AGREEMENT)11389	{11390		// Active human11391		if(bShouldShowLeaderScene)11392		{11393#if defined(MOD_DIPLOMACY_STFU)11394			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_PLAN_RESEARCH_AGREEMENT, DIPLO_MESSAGE_PLAN_RESEARCH_AGREEMENT, LEADERHEAD_ANIM_REQUEST);11395#else11396			szText = GetDiploStringForMessage(DIPLO_MESSAGE_PLAN_RESEARCH_AGREEMENT);11397#if defined(MOD_API_PLAYER_LOGS)11398			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_PLAN_RESEARCH_AGREEMENT, DIPLO_MESSAGE_PLAN_RESEARCH_AGREEMENT, szText, LEADERHEAD_ANIM_REQUEST);11399#else11400			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_DISCUSS_PLAN_RESEARCH_AGREEMENT, szText, LEADERHEAD_ANIM_REQUEST);11401#endif11402#endif11403		}11404		// Offer to an AI player11405		else if(!bHuman)11406		{11407			if(!GET_PLAYER(ePlayer).GetDiplomacyAI()->IsWantsResearchAgreementWithPlayer(GetPlayer()->GetID()))11408				GET_PLAYER(ePlayer).GetDiplomacyAI()->DoAddWantsResearchAgreementWithPlayer(GetPlayer()->GetID());	// just auto-reciprocate right now11409		}11410	}1141111412	// Offer Research Agreement11413	else if(eStatement == DIPLO_STATEMENT_RESEARCH_AGREEMENT_OFFER)11414	{11415		// Active human11416		if(bShouldShowLeaderScene)11417		{11418#if defined(MOD_DIPLOMACY_STFU)11419			SendAIDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_RESEARCH_AGREEMENT_OFFER, LEADERHEAD_ANIM_REQUEST);11420#else11421			szText = GetDiploStringForMessage(DIPLO_MESSAGE_RESEARCH_AGREEMENT_OFFER);11422#if defined(MOD_API_PLAYER_LOGS)11423			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_RESEARCH_AGREEMENT_OFFER, szText, LEADERHEAD_ANIM_REQUEST);11424#else11425			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, szText, LEADERHEAD_ANIM_REQUEST);11426#endif11427#endif11428		}11429		// Offer to an AI player11430		else if(!bHuman)11431		{11432			CvDeal kDeal = *pDeal;1143311434			// Don't need to call DoOffer because we check to see if the deal works for both sides BEFORE sending11435#if defined(MOD_AI_MP_DIPLOMACY)11436			if (MOD_AI_MP_DIPLOMACY) {11437				GC.getGame().GetGameDeals()->FinalizeDeal(*pDeal, true);11438			} else {11439#endif11440			GC.getGame().GetGameDeals()->AddProposedDeal(kDeal);11441			GC.getGame().GetGameDeals()->FinalizeDeal(GetPlayer()->GetID(), ePlayer, true);11442#if defined(MOD_AI_MP_DIPLOMACY)11443			}11444#endif11445		}11446	}1144711448	// Offer to renew deal11449	else if(eStatement == DIPLO_STATEMENT_RENEW_DEAL)11450	{11451		// Active human11452		if(bShouldShowLeaderScene)11453		{11454			int iDealValueToMe, iValueImOffering, iValueTheyreOffering, iAmountOverWeWillRequest, iAmountUnderWeWillOffer;11455			DiploMessageTypes eMessageType = NUM_DIPLO_MESSAGE_TYPES;11456			bool bCantMatchOffer;11457			bool bDealAcceptable = m_pPlayer->GetDealAI()->IsDealWithHumanAcceptable(pDeal, ePlayer, iDealValueToMe, iValueImOffering, iValueTheyreOffering, iAmountOverWeWillRequest, iAmountUnderWeWillOffer, bCantMatchOffer);1145811459			if(!bDealAcceptable)11460			{11461				if(iValueTheyreOffering > iValueImOffering)11462				{11463					bDealAcceptable = true;11464				}11465			}1146611467			if(bDealAcceptable)11468			{11469				eMessageType = DIPLO_MESSAGE_RENEW_DEAL;11470			}11471			// We want more from this Deal11472			else if(iDealValueToMe > -75 &&11473			        iValueImOffering < (iValueTheyreOffering * 5))	// The total value of the deal might not be that bad, but if he's asking for WAY more than he's offering (e.g. something for nothing) then it's not unacceptable, but insulting11474			{11475				eMessageType = DIPLO_MESSAGE_WANT_MORE_RENEW_DEAL;11476			}11477			else11478			{11479				CvDeal* pRenewDeal = GetDealToRenew();11480				if (pRenewDeal)11481				{11482					pRenewDeal->m_bCheckedForRenewal = true;11483				}11484				ClearDealToRenew();11485			}1148611487			if(eMessageType != NUM_DIPLO_MESSAGE_TYPES)11488			{11489				CvDeal* pRenewDeal = GetDealToRenew();11490				if (pRenewDeal)11491				{11492					pRenewDeal->m_bCheckedForRenewal = true;11493				}11494#if defined(MOD_DIPLOMACY_STFU)11495				SendAIDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, eMessageType, LEADERHEAD_ANIM_REQUEST);11496#else11497				szText = GetDiploStringForMessage(eMessageType);11498#if defined(MOD_API_PLAYER_LOGS)11499				CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, eMessageType, szText, LEADERHEAD_ANIM_REQUEST);11500#else11501				CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, szText, LEADERHEAD_ANIM_REQUEST);11502#endif11503#endif11504			}11505		}11506		// Offer to an AI player11507		else if(!bHuman)11508		{11509			CvDeal kDeal = *pDeal;11510			int iDealType = -1;11511			CvDeal* pRenewedDeal = m_pPlayer->GetDiplomacyAI()->GetDealToRenew(&iDealType);11512			if(pRenewedDeal)11513			{	11514				if (iDealType != 0) // this is not a historic deal, so don't change the resource allocations11515				{11516					CvGameDeals::PrepareRenewDeal(m_pPlayer->GetDiplomacyAI()->GetDealToRenew(), &kDeal);11517				}11518				pRenewedDeal->m_bCheckedForRenewal = true;11519				m_pPlayer->GetDiplomacyAI()->ClearDealToRenew();11520			}1152111522			// Don't need to call DoOffer because we check to see if the deal works for both sides BEFORE sending11523#if defined(MOD_AI_MP_DIPLOMACY)11524			if (MOD_AI_MP_DIPLOMACY) {11525				GC.getGame().GetGameDeals()->FinalizeDeal(kDeal, true);11526			} else {11527#endif11528			GC.getGame().GetGameDeals()->AddProposedDeal(kDeal);11529			GC.getGame().GetGameDeals()->FinalizeDeal(GetPlayer()->GetID(), ePlayer, true);11530#if defined(MOD_AI_MP_DIPLOMACY)11531			}11532#endif11533		}11534	}1153511536	// They're now unforgivable11537	else if(eStatement == DIPLO_STATEMENT_NOW_UNFORGIVABLE)11538	{11539		if(bShouldShowLeaderScene)11540		{11541#if defined(MOD_DIPLOMACY_STFU)11542			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_NOW_UNFORGIVABLE, LEADERHEAD_ANIM_HATE_NEGATIVE);11543#else11544			szText = GetDiploStringForMessage(DIPLO_MESSAGE_NOW_UNFORGIVABLE);11545#if defined(MOD_API_PLAYER_LOGS)11546			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_NOW_UNFORGIVABLE, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11547#else11548			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11549#endif11550#endif11551		}11552	}1155311554	// They're now an enemy11555	else if(eStatement == DIPLO_STATEMENT_NOW_ENEMY)11556	{11557		if(bShouldShowLeaderScene)11558		{11559#if defined(MOD_DIPLOMACY_STFU)11560			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_NOW_ENEMY, LEADERHEAD_ANIM_HATE_NEGATIVE);11561#else11562			szText = GetDiploStringForMessage(DIPLO_MESSAGE_NOW_ENEMY);11563#if defined(MOD_API_PLAYER_LOGS)11564			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_NOW_ENEMY, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11565#else11566			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11567#endif11568#endif11569		}11570	}1157111572	// They caught one of our spies11573	else if(eStatement == DIPLO_STATEMENT_CAUGHT_YOUR_SPY)11574	{11575		if(bShouldShowLeaderScene)11576		{11577#if defined(MOD_DIPLOMACY_STFU)11578			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_CAUGHT_YOUR_SPY, DIPLO_MESSAGE_CAUGHT_YOUR_SPY, LEADERHEAD_ANIM_HATE_NEGATIVE);11579#else11580			szText = GetDiploStringForMessage(DIPLO_MESSAGE_CAUGHT_YOUR_SPY);11581#if defined(MOD_API_PLAYER_LOGS)11582			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_CAUGHT_YOUR_SPY, DIPLO_MESSAGE_CAUGHT_YOUR_SPY, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11583#else11584			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_CAUGHT_YOUR_SPY, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11585#endif11586#endif11587		}11588	}1158911590	// They killed one of our spies11591	else if(eStatement == DIPLO_STATEMENT_KILLED_YOUR_SPY)11592	{11593		if(bShouldShowLeaderScene)11594		{11595#if defined(MOD_DIPLOMACY_STFU)11596			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_KILLED_YOUR_SPY, DIPLO_MESSAGE_KILLED_YOUR_SPY, LEADERHEAD_ANIM_NEGATIVE);11597#else11598			szText = GetDiploStringForMessage(DIPLO_MESSAGE_KILLED_YOUR_SPY);11599#if defined(MOD_API_PLAYER_LOGS)11600			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_KILLED_YOUR_SPY, DIPLO_MESSAGE_KILLED_YOUR_SPY, szText, LEADERHEAD_ANIM_NEGATIVE);11601#else11602			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_KILLED_YOUR_SPY, szText, LEADERHEAD_ANIM_NEGATIVE);11603#endif11604#endif11605		}11606	}1160711608	// We killed one of their spies11609	else if(eStatement == DIPLO_STATEMENT_KILLED_MY_SPY)11610	{11611		if(bShouldShowLeaderScene)11612		{11613#if defined(MOD_DIPLOMACY_STFU)11614			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_KILLED_MY_SPY, DIPLO_MESSAGE_KILLED_MY_SPY, LEADERHEAD_ANIM_DEFEATED);11615#else11616			szText = GetDiploStringForMessage(DIPLO_MESSAGE_KILLED_MY_SPY);11617#if defined(MOD_API_PLAYER_LOGS)11618			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_KILLED_MY_SPY, DIPLO_MESSAGE_KILLED_MY_SPY, szText, LEADERHEAD_ANIM_DEFEATED);11619#else11620			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_KILLED_MY_SPY, szText, LEADERHEAD_ANIM_DEFEATED);11621#endif11622#endif11623		}11624	}1162511626	// We (the AI) have intrigue information to share with them11627	else if(eStatement == DIPLO_STATEMENT_SHARE_INTRIGUE)11628	{11629		IntrigueNotificationMessage* pNotificationMessage = GetPlayer()->GetEspionage()->GetRecentIntrigueInfo(ePlayer);11630		CvAssertMsg(pNotificationMessage, "pNotificationMessage is null. Whut?");11631		if (pNotificationMessage)11632		{11633			CvAssertMsg(pNotificationMessage->m_eSourcePlayer != NO_PLAYER, "There is no plotter! What's going on");11634			PlayerTypes ePlotterPlayer = pNotificationMessage->m_eSourcePlayer;11635			CvIntrigueType eIntrigueType = (CvIntrigueType)pNotificationMessage->m_iIntrigueType;11636			// don't share intrigue about two parties if they are already at war11637			if (!GET_TEAM(GET_PLAYER(ePlayer).getTeam()).isAtWar(GET_PLAYER(ePlotterPlayer).getTeam()))11638			{11639				CvCity* pCity = NULL;11640				if(pNotificationMessage->m_iCityX != -1 && pNotificationMessage->m_iCityY != -1)11641				{11642					CvPlot* pPlot = GC.getMap().plot(pNotificationMessage->m_iCityX, pNotificationMessage->m_iCityY);11643					if(pPlot)11644					{11645						pCity = pPlot->getPlotCity();11646					}11647				}1164811649				// add the notification to the 11650				GET_PLAYER(ePlayer).GetEspionage()->AddIntrigueMessage(m_pPlayer->GetID(), ePlotterPlayer, ePlayer, NO_BUILDING, NO_PROJECT, eIntrigueType, 0, pCity, false);1165111652				if(bShouldShowLeaderScene)11653				{11654					const char* szPlayerName;11655					if(GC.getGame().isGameMultiPlayer() && GET_PLAYER(ePlotterPlayer).isHuman())11656					{11657						szPlayerName = GET_PLAYER(ePlotterPlayer).getNickName();11658					}11659					else11660					{11661						szPlayerName = GET_PLAYER(ePlotterPlayer).getNameKey();11662					}1166311664					szText = "";1166511666#if defined(MOD_DIPLOMACY_STFU)11667					switch(eIntrigueType)11668					{11669					case INTRIGUE_TYPE_ARMY_SNEAK_ATTACK:11670						if(pCity)11671							SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_KNOWN_CITY, NO_PLAYER, szPlayerName, pCity->getNameKey(), LEADERHEAD_ANIM_POSITIVE);11672						else11673							SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_UNKNOWN_CITY, NO_PLAYER, szPlayerName, LEADERHEAD_ANIM_POSITIVE);11674						break;11675					case INTRIGUE_TYPE_AMPHIBIOUS_SNEAK_ATTACK:11676						if(pCity)11677							SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_KNOWN_CITY, NO_PLAYER, szPlayerName, pCity->getNameKey(), LEADERHEAD_ANIM_POSITIVE);11678						else11679							SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_UNKNOWN_CITY, NO_PLAYER, szPlayerName, LEADERHEAD_ANIM_POSITIVE);11680						break;11681					case INTRIGUE_TYPE_DECEPTION:11682						SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SHARE_INTRIGUE, NO_PLAYER, szPlayerName, LEADERHEAD_ANIM_POSITIVE);11683						break;11684					default:11685						CvAssertMsg(false, "Unknown intrigue type");11686						break;11687					}11688#else11689#if defined(MOD_API_PLAYER_LOGS)11690					DiploMessageTypes eMessage = NO_DIPLO_MESSAGE_TYPE;11691#endif11692					switch(eIntrigueType)11693					{11694					case INTRIGUE_TYPE_ARMY_SNEAK_ATTACK:11695						if(pCity)11696						{11697#if defined(MOD_API_PLAYER_LOGS)11698							eMessage = DIPLO_MESSAGE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_KNOWN_CITY;11699#endif11700							szText = GetDiploStringForMessage(DIPLO_MESSAGE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_KNOWN_CITY, NO_PLAYER, szPlayerName, pCity->getNameKey());11701						}11702						else11703						{11704#if defined(MOD_API_PLAYER_LOGS)11705							eMessage = DIPLO_MESSAGE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_UNKNOWN_CITY;11706#endif11707							szText = GetDiploStringForMessage(DIPLO_MESSAGE_SHARE_INTRIGUE_ARMY_SNEAK_ATTACK_UNKNOWN_CITY, NO_PLAYER, szPlayerName);11708						}11709						break;11710					case INTRIGUE_TYPE_AMPHIBIOUS_SNEAK_ATTACK:11711						if(pCity)11712						{11713#if defined(MOD_API_PLAYER_LOGS)11714							eMessage = DIPLO_MESSAGE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_KNOWN_CITY;11715#endif11716							szText = GetDiploStringForMessage(DIPLO_MESSAGE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_KNOWN_CITY, NO_PLAYER, szPlayerName, pCity->getNameKey());11717						}11718						else11719						{11720#if defined(MOD_API_PLAYER_LOGS)11721							eMessage = DIPLO_MESSAGE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_UNKNOWN_CITY;11722#endif11723							szText = GetDiploStringForMessage(DIPLO_MESSAGE_SHARE_INTRIGUE_AMPHIBIOUS_SNEAK_ATTACK_UNKNOWN_CITY, NO_PLAYER, szPlayerName);11724						}11725						break;11726					case INTRIGUE_TYPE_DECEPTION:11727#if defined(MOD_API_PLAYER_LOGS)11728						eMessage = DIPLO_MESSAGE_SHARE_INTRIGUE;11729#endif11730						szText = GetDiploStringForMessage(DIPLO_MESSAGE_SHARE_INTRIGUE, NO_PLAYER, szPlayerName);11731						break;11732					default:11733						CvAssertMsg(false, "Unknown intrigue type");11734						break;11735					}1173611737#if defined(MOD_API_PLAYER_LOGS)11738					CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, eMessage, szText, LEADERHEAD_ANIM_POSITIVE);11739#else11740					CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);11741#endif11742#endif11743				}1174411745			}1174611747			// mark the messages as shared so the player isn't told the same thing repeatedly11748			for(uint ui = 0; ui < MAX_MAJOR_CIVS; ui++)11749			{11750				PlayerTypes eLoopPlayer = (PlayerTypes)ui;11751				GET_PLAYER(eLoopPlayer).GetEspionage()->MarkRecentIntrigueAsShared(ePlayer, ePlotterPlayer, eIntrigueType);11752			}11753		}11754	}1175511756	// Stop converting our cities11757	else if(eStatement == DIPLO_STATEMENT_STOP_CONVERSIONS)11758	{11759		if(bShouldShowLeaderScene)11760		{11761#if defined(MOD_DIPLOMACY_STFU)11762			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_STOP_CONVERSIONS, DIPLO_MESSAGE_STOP_CONVERSIONS, LEADERHEAD_ANIM_NEGATIVE);11763#else11764			szText = GetDiploStringForMessage(DIPLO_MESSAGE_STOP_CONVERSIONS);11765#if defined(MOD_API_PLAYER_LOGS)11766			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_STOP_CONVERSIONS, DIPLO_MESSAGE_STOP_CONVERSIONS, szText, LEADERHEAD_ANIM_NEGATIVE);11767#else11768			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_STOP_CONVERSIONS, szText, LEADERHEAD_ANIM_NEGATIVE);11769#endif11770#endif11771		}11772	}1177311774	// Stop digging up our yard11775	else if(eStatement == DIPLO_STATEMENT_STOP_DIGGING)11776	{11777		if(bShouldShowLeaderScene)11778		{11779#if defined(MOD_DIPLOMACY_STFU)11780			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_STOP_DIGGING, DIPLO_MESSAGE_STOP_DIGGING, LEADERHEAD_ANIM_NEGATIVE);11781#else11782			szText = GetDiploStringForMessage(DIPLO_MESSAGE_STOP_DIGGING);11783#if defined(MOD_API_PLAYER_LOGS)11784			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_STOP_DIGGING, DIPLO_MESSAGE_STOP_DIGGING, szText, LEADERHEAD_ANIM_NEGATIVE);11785#else11786			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_STOP_DIGGING, szText, LEADERHEAD_ANIM_NEGATIVE);11787#endif11788#endif11789		}11790	}1179111792	// Insult11793	else if(eStatement == DIPLO_STATEMENT_INSULT)11794	{11795		// Change other players' guess as to our Approach (right now it falls in line exactly with the Approach...)11796		GET_PLAYER(ePlayer).GetDiplomacyAI()->SetApproachTowardsUsGuess(GetPlayer()->GetID(), MAJOR_CIV_APPROACH_HOSTILE);11797		GET_PLAYER(ePlayer).GetDiplomacyAI()->SetApproachTowardsUsGuessCounter(GetPlayer()->GetID(), 0);1179811799		if(bShouldShowLeaderScene)11800		{11801#if defined(MOD_DIPLOMACY_STFU)11802			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_INSULT_ROOT, LEADERHEAD_ANIM_HATE_NEGATIVE);11803#else11804			szText = GetDiploStringForMessage(DIPLO_MESSAGE_INSULT_ROOT);11805#if defined(MOD_API_PLAYER_LOGS)11806			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_INSULT_ROOT, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11807#else11808			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11809#endif11810#endif11811		}11812	}1181311814	// Compliment11815	else if(eStatement == DIPLO_STATEMENT_COMPLIMENT)11816	{11817		// Change other players' guess as to our Approach (right now it falls in line exactly with the Approach...)11818		GET_PLAYER(ePlayer).GetDiplomacyAI()->SetApproachTowardsUsGuess(GetPlayer()->GetID(), MAJOR_CIV_APPROACH_FRIENDLY);11819		GET_PLAYER(ePlayer).GetDiplomacyAI()->SetApproachTowardsUsGuessCounter(GetPlayer()->GetID(), 0);1182011821		if(bShouldShowLeaderScene)11822		{11823#if defined(MOD_DIPLOMACY_STFU)11824			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_COMPLIMENT, LEADERHEAD_ANIM_POSITIVE);11825#else11826			szText = GetDiploStringForMessage(DIPLO_MESSAGE_COMPLIMENT);11827#if defined(MOD_API_PLAYER_LOGS)11828			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_COMPLIMENT, szText, LEADERHEAD_ANIM_POSITIVE);11829#else11830			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);11831#endif11832#endif11833		}11834	}1183511836	// Boot-kissing of a stronger power11837	else if(eStatement == DIPLO_STATEMENT_BOOT_KISSING)11838	{11839		// Change other players' guess as to our Approach (right now it falls in line exactly with the Approach...)11840		GET_PLAYER(ePlayer).GetDiplomacyAI()->SetApproachTowardsUsGuess(GetPlayer()->GetID(), MAJOR_CIV_APPROACH_AFRAID);11841		GET_PLAYER(ePlayer).GetDiplomacyAI()->SetApproachTowardsUsGuessCounter(GetPlayer()->GetID(), 0);1184211843		if(bShouldShowLeaderScene)11844		{11845#if defined(MOD_DIPLOMACY_STFU)11846			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_BOOT_KISSING, LEADERHEAD_ANIM_POSITIVE);11847#else11848			szText = GetDiploStringForMessage(DIPLO_MESSAGE_BOOT_KISSING);11849#if defined(MOD_API_PLAYER_LOGS)11850			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_BOOT_KISSING, szText, LEADERHEAD_ANIM_POSITIVE);11851#else11852			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);11853#endif11854#endif11855		}11856	}1185711858	// We're warning a player his warmongering behavior is attracting attention11859	else if(eStatement == DIPLO_STATEMENT_WARMONGER)11860	{11861		if(bShouldShowLeaderScene)11862		{11863#if defined(MOD_DIPLOMACY_STFU)11864			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_WARMONGER, LEADERHEAD_ANIM_HATE_NEGATIVE);11865#else11866			szText = GetDiploStringForMessage(DIPLO_MESSAGE_WARMONGER);11867#if defined(MOD_API_PLAYER_LOGS)11868			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_WARMONGER, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11869#else11870			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11871#endif11872#endif11873		}11874	}1187511876	// We're warning a player his interactions with city states is not to our liking11877	else if(eStatement == DIPLO_STATEMENT_MINOR_CIV_COMPETITION)11878	{11879		if(bShouldShowLeaderScene)11880		{11881			PlayerTypes eMinorCiv = (PlayerTypes) iData1;11882			const char* strMinorCivKey = GET_PLAYER(eMinorCiv).getNameKey();1188311884#if defined(MOD_DIPLOMACY_STFU)11885			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_MINOR_CIV_COMPETITION, NO_PLAYER, strMinorCivKey, LEADERHEAD_ANIM_NEGATIVE);11886#else11887			szText = GetDiploStringForMessage(DIPLO_MESSAGE_MINOR_CIV_COMPETITION, NO_PLAYER, strMinorCivKey);11888#if defined(MOD_API_PLAYER_LOGS)11889			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_MINOR_CIV_COMPETITION, szText, LEADERHEAD_ANIM_NEGATIVE);11890#else11891			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, szText, LEADERHEAD_ANIM_NEGATIVE);11892#endif11893#endif11894		}11895	}1189611897	// Human befriended an enemy of this AI!11898	else if(eStatement == DIPLO_STATEMENT_ANGRY_BEFRIEND_ENEMY)11899	{11900		if(bShouldShowLeaderScene)11901		{11902			PlayerTypes eTarget = (PlayerTypes) iData1;11903			const char* strTargetCivKey = GET_PLAYER(eTarget).getCivilizationShortDescriptionKey();1190411905#if defined(MOD_DIPLOMACY_STFU)11906			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_HUMAN_DOFED_ENEMY, ePlayer, strTargetCivKey, LEADERHEAD_ANIM_HATE_NEGATIVE);11907#else11908			szText = GetDiploStringForMessage(DIPLO_MESSAGE_HUMAN_DOFED_ENEMY, ePlayer, strTargetCivKey);11909#if defined(MOD_API_PLAYER_LOGS)11910			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_HUMAN_DOFED_ENEMY, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11911#else11912			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11913#endif11914#endif11915		}11916	}1191711918	// Human denounced a friend of this AI!11919	else if(eStatement == DIPLO_STATEMENT_ANGRY_DENOUNCED_FRIEND)11920	{11921		if(bShouldShowLeaderScene)11922		{11923			PlayerTypes eTarget = (PlayerTypes) iData1;11924			const char* strTargetCivKey = GET_PLAYER(eTarget).getCivilizationShortDescriptionKey();11925#if defined(MOD_DIPLOMACY_STFU)11926			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_HUMAN_DENOUNCED_FRIEND, ePlayer, strTargetCivKey, LEADERHEAD_ANIM_HATE_NEGATIVE);11927#else11928			szText = GetDiploStringForMessage(DIPLO_MESSAGE_HUMAN_DENOUNCED_FRIEND, ePlayer, strTargetCivKey);11929#if defined(MOD_API_PLAYER_LOGS)11930			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, DIPLO_MESSAGE_HUMAN_DENOUNCED_FRIEND, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11931#else11932			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_HUMAN, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11933#endif11934#endif11935		}11936	}1193711938	// Human denounced an enemy of this AI!11939	else if(eStatement == DIPLO_STATEMENT_HAPPY_DENOUNCED_ENEMY)11940	{11941		if(bShouldShowLeaderScene)11942		{11943			PlayerTypes eTarget = (PlayerTypes) iData1;11944			const char* strTargetCivKey = GET_PLAYER(eTarget).getCivilizationShortDescriptionKey();11945#if defined(MOD_DIPLOMACY_STFU)11946			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_HUMAN_DENOUNCED_ENEMY, ePlayer, strTargetCivKey, LEADERHEAD_ANIM_POSITIVE);11947#else11948			szText = GetDiploStringForMessage(DIPLO_MESSAGE_HUMAN_DENOUNCED_ENEMY, ePlayer, strTargetCivKey);11949#if defined(MOD_API_PLAYER_LOGS)11950			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_HUMAN_DENOUNCED_ENEMY, szText, LEADERHEAD_ANIM_POSITIVE);11951#else11952			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);11953#endif11954#endif11955		}11956	}1195711958	// Human befriended a friend of this AI!11959	else if(eStatement == DIPLO_STATEMENT_HAPPY_BEFRIENDED_FRIEND)11960	{11961		if(bShouldShowLeaderScene)11962		{11963			PlayerTypes eTarget = (PlayerTypes) iData1;11964			const char* strTargetCivKey = GET_PLAYER(eTarget).getCivilizationShortDescriptionKey();11965#if defined(MOD_DIPLOMACY_STFU)11966			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_HUMAN_DOFED_FRIEND, ePlayer, strTargetCivKey, LEADERHEAD_ANIM_POSITIVE);11967#else11968			szText = GetDiploStringForMessage(DIPLO_MESSAGE_HUMAN_DOFED_FRIEND, ePlayer, strTargetCivKey);11969#if defined(MOD_API_PLAYER_LOGS)11970			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_HUMAN_DOFED_FRIEND, szText, LEADERHEAD_ANIM_POSITIVE);11971#else11972			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);11973#endif11974#endif11975		}11976	}1197711978	// AI befriended an enemy of the human!11979	else if(eStatement == DIPLO_STATEMENT_FYI_BEFRIEND_HUMAN_ENEMY)11980	{11981		if(bShouldShowLeaderScene)11982		{11983			PlayerTypes eTarget = (PlayerTypes) iData1;11984			const char* strTargetCivKey = GET_PLAYER(eTarget).getCivilizationShortDescriptionKey();11985#if defined(MOD_DIPLOMACY_STFU)11986			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_HUMAN_DENOUNCE_SO_AI_DOF, ePlayer, strTargetCivKey, LEADERHEAD_ANIM_HATE_NEGATIVE);11987#else11988			szText = GetDiploStringForMessage(DIPLO_MESSAGE_HUMAN_DENOUNCE_SO_AI_DOF, ePlayer, strTargetCivKey);11989#if defined(MOD_API_PLAYER_LOGS)11990			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_HUMAN_DENOUNCE_SO_AI_DOF, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11991#else11992			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);11993#endif11994#endif11995		}11996	}1199711998	// AI denounced a friend of the human!11999	else if(eStatement == DIPLO_STATEMENT_FYI_DENOUNCED_HUMAN_FRIEND)12000	{12001		if(bShouldShowLeaderScene)12002		{12003			PlayerTypes eTarget = (PlayerTypes) iData1;12004			const char* strTargetCivKey = GET_PLAYER(eTarget).getCivilizationShortDescriptionKey();12005#if defined(MOD_DIPLOMACY_STFU)12006			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_HUMAN_DOF_SO_AI_DENOUNCE, ePlayer, strTargetCivKey, LEADERHEAD_ANIM_HATE_NEGATIVE);12007#else12008			szText = GetDiploStringForMessage(DIPLO_MESSAGE_HUMAN_DOF_SO_AI_DENOUNCE, ePlayer, strTargetCivKey);12009#if defined(MOD_API_PLAYER_LOGS)12010			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, DIPLO_MESSAGE_HUMAN_DOF_SO_AI_DENOUNCE, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);12011#else12012			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION_MEAN_AI, szText, LEADERHEAD_ANIM_HATE_NEGATIVE);12013#endif12014#endif12015		}12016	}1201712018	// AI denounced an enemy of the human!12019	else if(eStatement == DIPLO_STATEMENT_FYI_DENOUNCED_HUMAN_ENEMY)12020	{12021		if(bShouldShowLeaderScene)12022		{12023			PlayerTypes eTarget = (PlayerTypes) iData1;12024			const char* strTargetCivKey = GET_PLAYER(eTarget).getCivilizationShortDescriptionKey();12025#if defined(MOD_DIPLOMACY_STFU)12026			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_HUMAN_DENOUNCE_SO_AI_DENOUNCE, ePlayer, strTargetCivKey, LEADERHEAD_ANIM_POSITIVE);12027#else12028			szText = GetDiploStringForMessage(DIPLO_MESSAGE_HUMAN_DENOUNCE_SO_AI_DENOUNCE, ePlayer, strTargetCivKey);12029#if defined(MOD_API_PLAYER_LOGS)12030			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_HUMAN_DENOUNCE_SO_AI_DENOUNCE, szText, LEADERHEAD_ANIM_POSITIVE);12031#else12032			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12033#endif12034#endif12035		}12036	}1203712038	// AI befriended a friend of the human!12039	else if(eStatement == DIPLO_STATEMENT_FYI_BEFRIEND_HUMAN_FRIEND)12040	{12041		if(bShouldShowLeaderScene)12042		{12043			PlayerTypes eTarget = (PlayerTypes) iData1;12044			const char* strTargetCivKey = GET_PLAYER(eTarget).getCivilizationShortDescriptionKey();12045#if defined(MOD_DIPLOMACY_STFU)12046			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_HUMAN_DOF_SO_AI_DOF, ePlayer, strTargetCivKey, LEADERHEAD_ANIM_POSITIVE);12047#else12048			szText = GetDiploStringForMessage(DIPLO_MESSAGE_HUMAN_DOF_SO_AI_DOF, ePlayer, strTargetCivKey);12049#if defined(MOD_API_PLAYER_LOGS)12050			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_HUMAN_DOF_SO_AI_DOF, szText, LEADERHEAD_ANIM_POSITIVE);12051#else12052			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12053#endif12054#endif12055		}12056	}1205712058	// AI chose same late game policy tree!12059	else if(eStatement == DIPLO_STATEMENT_SAME_POLICIES_FREEDOM)12060	{12061		if(bShouldShowLeaderScene)12062		{12063#if defined(MOD_DIPLOMACY_STFU)12064			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SAME_POLICIES_FREEDOM, LEADERHEAD_ANIM_POSITIVE);12065#else12066			szText = GetDiploStringForMessage(DIPLO_MESSAGE_SAME_POLICIES_FREEDOM);12067#if defined(MOD_API_PLAYER_LOGS)12068			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SAME_POLICIES_FREEDOM, szText, LEADERHEAD_ANIM_POSITIVE);12069#else12070			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12071#endif12072#endif12073		}12074	}1207512076	else if(eStatement == DIPLO_STATEMENT_SAME_POLICIES_ORDER)12077	{12078		if(bShouldShowLeaderScene)12079		{12080#if defined(MOD_DIPLOMACY_STFU)12081			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SAME_POLICIES_ORDER, LEADERHEAD_ANIM_POSITIVE);12082#else12083			szText = GetDiploStringForMessage(DIPLO_MESSAGE_SAME_POLICIES_ORDER);12084#if defined(MOD_API_PLAYER_LOGS)12085			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SAME_POLICIES_ORDER, szText, LEADERHEAD_ANIM_POSITIVE);12086#else12087			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12088#endif12089#endif12090		}12091	}1209212093	else if(eStatement == DIPLO_STATEMENT_SAME_POLICIES_AUTOCRACY)12094	{12095		if(bShouldShowLeaderScene)12096		{12097#if defined(MOD_DIPLOMACY_STFU)12098			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SAME_POLICIES_AUTOCRACY, LEADERHEAD_ANIM_POSITIVE);12099#else12100			szText = GetDiploStringForMessage(DIPLO_MESSAGE_SAME_POLICIES_AUTOCRACY);12101#if defined(MOD_API_PLAYER_LOGS)12102			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SAME_POLICIES_AUTOCRACY, szText, LEADERHEAD_ANIM_POSITIVE);12103#else12104			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12105#endif12106#endif12107		}12108	}1210912110	else if(eStatement == DIPLO_STATEMENT_WE_LIKED_THEIR_PROPOSAL)12111	{12112		if(bShouldShowLeaderScene)12113		{12114			Localization::String sLeagueName = Localization::Lookup("TXT_KEY_LEAGUE_WORLD_CONGRESS_GENERIC");12115			CvLeague* pLeague = GC.getGame().GetGameLeagues()->GetActiveLeague();12116			if (pLeague != NULL)12117			{12118				sLeagueName = pLeague->GetName();12119			}12120#if defined(MOD_DIPLOMACY_STFU)12121			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_WE_LIKED_THEIR_PROPOSAL, ePlayer, sLeagueName, LEADERHEAD_ANIM_POSITIVE);12122#else12123			szText = GetDiploStringForMessage(DIPLO_MESSAGE_WE_LIKED_THEIR_PROPOSAL, ePlayer, sLeagueName);12124#if defined(MOD_API_PLAYER_LOGS)12125			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_WE_LIKED_THEIR_PROPOSAL, szText, LEADERHEAD_ANIM_POSITIVE);12126#else12127			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12128#endif12129#endif12130		}12131	}1213212133	else if(eStatement == DIPLO_STATEMENT_WE_DISLIKED_THEIR_PROPOSAL)12134	{12135		if(bShouldShowLeaderScene)12136		{12137			Localization::String sLeagueName = Localization::Lookup("TXT_KEY_LEAGUE_WORLD_CONGRESS_GENERIC");12138			CvLeague* pLeague = GC.getGame().GetGameLeagues()->GetActiveLeague();12139			if (pLeague != NULL)12140			{12141				sLeagueName = pLeague->GetName();12142			}12143#if defined(MOD_DIPLOMACY_STFU)12144			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_WE_DISLIKED_THEIR_PROPOSAL, ePlayer, sLeagueName, LEADERHEAD_ANIM_NEGATIVE);12145#else12146			szText = GetDiploStringForMessage(DIPLO_MESSAGE_WE_DISLIKED_THEIR_PROPOSAL, ePlayer, sLeagueName);12147#if defined(MOD_API_PLAYER_LOGS)12148			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_WE_DISLIKED_THEIR_PROPOSAL, szText, LEADERHEAD_ANIM_NEGATIVE);12149#else12150			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_NEGATIVE);12151#endif12152#endif12153		}12154	}1215512156	else if(eStatement == DIPLO_STATEMENT_THEY_SUPPORTED_OUR_PROPOSAL)12157	{12158		if(bShouldShowLeaderScene)12159		{12160			Localization::String sLeagueName = Localization::Lookup("TXT_KEY_LEAGUE_WORLD_CONGRESS_GENERIC");12161#if defined(MOD_DIPLOMACY_STFU)12162			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_THEY_SUPPORTED_OUR_PROPOSAL, ePlayer, sLeagueName, LEADERHEAD_ANIM_POSITIVE);12163#else12164			szText = GetDiploStringForMessage(DIPLO_MESSAGE_THEY_SUPPORTED_OUR_PROPOSAL, ePlayer, sLeagueName);12165#if defined(MOD_API_PLAYER_LOGS)12166			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_THEY_SUPPORTED_OUR_PROPOSAL, szText, LEADERHEAD_ANIM_POSITIVE);12167#else12168			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12169#endif12170#endif12171		}12172	}1217312174	else if(eStatement == DIPLO_STATEMENT_THEY_FOILED_OUR_PROPOSAL)12175	{12176		if(bShouldShowLeaderScene)12177		{12178			Localization::String sLeagueName = Localization::Lookup("TXT_KEY_LEAGUE_WORLD_CONGRESS_GENERIC");12179#if defined(MOD_DIPLOMACY_STFU)12180			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_THEY_FOILED_OUR_PROPOSAL, ePlayer, sLeagueName, LEADERHEAD_ANIM_NEGATIVE);12181#else12182			szText = GetDiploStringForMessage(DIPLO_MESSAGE_THEY_FOILED_OUR_PROPOSAL, ePlayer, sLeagueName);12183#if defined(MOD_API_PLAYER_LOGS)12184			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_THEY_FOILED_OUR_PROPOSAL, szText, LEADERHEAD_ANIM_NEGATIVE);12185#else12186			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_NEGATIVE);12187#endif12188#endif12189		}12190	}1219112192	else if(eStatement == DIPLO_STATEMENT_THEY_SUPPORTED_OUR_HOSTING)12193	{12194		if(bShouldShowLeaderScene)12195		{12196			Localization::String sLeagueName = Localization::Lookup("TXT_KEY_LEAGUE_WORLD_CONGRESS_GENERIC");12197			CvLeague* pLeague = GC.getGame().GetGameLeagues()->GetActiveLeague();12198			if (pLeague != NULL)12199			{12200				sLeagueName = pLeague->GetName();12201			}12202#if defined(MOD_DIPLOMACY_STFU)12203			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_THEY_SUPPORTED_OUR_HOSTING, ePlayer, sLeagueName, LEADERHEAD_ANIM_POSITIVE);12204#else12205			szText = GetDiploStringForMessage(DIPLO_MESSAGE_THEY_SUPPORTED_OUR_HOSTING, ePlayer, sLeagueName);12206#if defined(MOD_API_PLAYER_LOGS)12207			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_THEY_SUPPORTED_OUR_HOSTING, szText, LEADERHEAD_ANIM_POSITIVE);12208#else12209			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12210#endif12211#endif12212		}12213	}1221412215	// Ideological statements12216	else if(eStatement == DIPLO_STATEMENT_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_FREEDOM)12217	{12218		if(bShouldShowLeaderScene)12219		{12220#if defined(MOD_DIPLOMACY_STFU)12221			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_FREEDOM, LEADERHEAD_ANIM_NEGATIVE);12222#else12223			szText = GetDiploStringForMessage(DIPLO_MESSAGE_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_FREEDOM);12224#if defined(MOD_API_PLAYER_LOGS)12225			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_FREEDOM, szText, LEADERHEAD_ANIM_NEGATIVE);12226#else12227			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_NEGATIVE);12228#endif12229#endif12230		}12231	}	12232	else if(eStatement == DIPLO_STATEMENT_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_ORDER)12233	{12234		if(bShouldShowLeaderScene)12235		{12236#if defined(MOD_DIPLOMACY_STFU)12237			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_ORDER, LEADERHEAD_ANIM_NEGATIVE);12238#else12239			szText = GetDiploStringForMessage(DIPLO_MESSAGE_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_ORDER);12240#if defined(MOD_API_PLAYER_LOGS)12241			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_ORDER, szText, LEADERHEAD_ANIM_NEGATIVE);12242#else12243			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_NEGATIVE);12244#endif12245#endif12246		}12247	}12248	else if(eStatement == DIPLO_STATEMENT_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_AUTOCRACY)12249	{12250		if(bShouldShowLeaderScene)12251		{12252#if defined(MOD_DIPLOMACY_STFU)12253			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_AUTOCRACY, LEADERHEAD_ANIM_NEGATIVE);12254#else12255			szText = GetDiploStringForMessage(DIPLO_MESSAGE_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_AUTOCRACY);12256#if defined(MOD_API_PLAYER_LOGS)12257			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_YOUR_IDEOLOGY_CAUSING_CIVIL_UNREST_AUTOCRACY, szText, LEADERHEAD_ANIM_NEGATIVE);12258#else12259			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_NEGATIVE);12260#endif12261#endif12262		}12263	}12264	else if(eStatement == DIPLO_STATEMENT_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_FREEDOM)12265	{12266		if(bShouldShowLeaderScene)12267		{12268#if defined(MOD_DIPLOMACY_STFU)12269			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_FREEDOM, LEADERHEAD_ANIM_POSITIVE);12270#else12271			szText = GetDiploStringForMessage(DIPLO_MESSAGE_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_FREEDOM);12272#if defined(MOD_API_PLAYER_LOGS)12273			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_FREEDOM, szText, LEADERHEAD_ANIM_POSITIVE);12274#else12275			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12276#endif12277#endif12278		}12279	}	12280	else if(eStatement == DIPLO_STATEMENT_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_ORDER)12281	{12282		if(bShouldShowLeaderScene)12283		{12284#if defined(MOD_DIPLOMACY_STFU)12285			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_ORDER, LEADERHEAD_ANIM_POSITIVE);12286#else12287			szText = GetDiploStringForMessage(DIPLO_MESSAGE_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_ORDER);12288#if defined(MOD_API_PLAYER_LOGS)12289			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_ORDER, szText, LEADERHEAD_ANIM_POSITIVE);12290#else12291			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12292#endif12293#endif12294		}12295	}	12296	else if(eStatement == DIPLO_STATEMENT_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_AUTOCRACY)12297	{12298		if(bShouldShowLeaderScene)12299		{12300#if defined(MOD_DIPLOMACY_STFU)12301			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_AUTOCRACY, LEADERHEAD_ANIM_POSITIVE);12302#else12303			szText = GetDiploStringForMessage(DIPLO_MESSAGE_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_AUTOCRACY);12304#if defined(MOD_API_PLAYER_LOGS)12305			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_OUR_IDEOLOGY_CAUSING_CIVIL_UNREST_AUTOCRACY, szText, LEADERHEAD_ANIM_POSITIVE);12306#else12307			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12308#endif12309#endif12310		}12311	}12312	else if(eStatement == DIPLO_STATEMENT_SWITCH_OUR_IDEOLOGY_FREEDOM)12313	{12314		if(bShouldShowLeaderScene)12315		{12316#if defined(MOD_DIPLOMACY_STFU)12317			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SWITCH_OUR_IDEOLOGY_FREEDOM, LEADERHEAD_ANIM_POSITIVE);12318#else12319			szText = GetDiploStringForMessage(DIPLO_MESSAGE_SWITCH_OUR_IDEOLOGY_FREEDOM);12320#if defined(MOD_API_PLAYER_LOGS)12321			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SWITCH_OUR_IDEOLOGY_FREEDOM, szText, LEADERHEAD_ANIM_POSITIVE);12322#else12323			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12324#endif12325#endif12326		}12327	}12328	else if(eStatement == DIPLO_STATEMENT_SWITCH_OUR_IDEOLOGY_ORDER)12329	{12330		if(bShouldShowLeaderScene)12331		{12332#if defined(MOD_DIPLOMACY_STFU)12333			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SWITCH_OUR_IDEOLOGY_ORDER, LEADERHEAD_ANIM_POSITIVE);12334#else12335			szText = GetDiploStringForMessage(DIPLO_MESSAGE_SWITCH_OUR_IDEOLOGY_ORDER);12336#if defined(MOD_API_PLAYER_LOGS)12337			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SWITCH_OUR_IDEOLOGY_ORDER,  szText, LEADERHEAD_ANIM_POSITIVE);12338#else12339			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12340#endif12341#endif12342		}12343	}12344	else if(eStatement == DIPLO_STATEMENT_SWITCH_OUR_IDEOLOGY_AUTOCRACY)12345	{12346		if(bShouldShowLeaderScene)12347		{12348#if defined(MOD_DIPLOMACY_STFU)12349			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SWITCH_OUR_IDEOLOGY_AUTOCRACY, LEADERHEAD_ANIM_POSITIVE);12350#else12351			szText = GetDiploStringForMessage(DIPLO_MESSAGE_SWITCH_OUR_IDEOLOGY_AUTOCRACY);12352#if defined(MOD_API_PLAYER_LOGS)12353			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_SWITCH_OUR_IDEOLOGY_AUTOCRACY, szText, LEADERHEAD_ANIM_POSITIVE);12354#else12355			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12356#endif12357#endif12358		}12359	}12360	else if(eStatement == DIPLO_STATEMENT_YOUR_CULTURE_INFLUENTIAL)12361	{12362		if(bShouldShowLeaderScene)12363		{12364#if defined(MOD_DIPLOMACY_STFU)12365			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_YOUR_CULTURE_INFLUENTIAL, LEADERHEAD_ANIM_NEGATIVE);12366#else12367			szText = GetDiploStringForMessage(DIPLO_MESSAGE_YOUR_CULTURE_INFLUENTIAL);12368#if defined(MOD_API_PLAYER_LOGS)12369			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_YOUR_CULTURE_INFLUENTIAL, szText, LEADERHEAD_ANIM_NEGATIVE);12370#else12371			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_NEGATIVE);12372#endif12373#endif12374		}12375	}12376	else if(eStatement == DIPLO_STATEMENT_OUR_CULTURE_INFLUENTIAL)12377	{12378		if(bShouldShowLeaderScene)12379		{12380#if defined(MOD_DIPLOMACY_STFU)12381			SendAILeaderMessage(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_OUR_CULTURE_INFLUENTIAL, LEADERHEAD_ANIM_POSITIVE);12382#else12383			szText = GetDiploStringForMessage(DIPLO_MESSAGE_OUR_CULTURE_INFLUENTIAL);12384#if defined(MOD_API_PLAYER_LOGS)12385			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, DIPLO_MESSAGE_OUR_CULTURE_INFLUENTIAL, szText, LEADERHEAD_ANIM_POSITIVE);12386#else12387			CvDiplomacyRequests::SendRequest(GetPlayer()->GetID(), ePlayer, DIPLO_UI_STATE_BLANK_DISCUSSION, szText, LEADERHEAD_ANIM_POSITIVE);12388#endif12389#endif12390		}12391	}1239212393	// Do we want peace with ePlayer?12394	else if(eStatement == DIPLO_STATEMENT_REQUEST_PEACE)12395	{12396		// Active human12397		if(bShouldShowLeaderScene)12398		{12399#if defined(MOD_DIPLOMACY_STFU)12400			SendAIDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_PEACE_OFFER, LEADERHEAD_ANIM_POSITIVE);12401#else12402			szText = GetDiploStringForMessage(DIPLO_MESSAGE_PEACE_OFFER);12403#if defined(MOD_API_PLAYER_LOGS)12404			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, DIPLO_MESSAGE_PEACE_OFFER, szText, LEADERHEAD_ANIM_POSITIVE);12405#else12406			CvDiplomacyRequests::SendDealRequest(GetPlayer()->GetID(), ePlayer, pDeal, DIPLO_UI_STATE_TRADE_AI_MAKES_OFFER, szText, LEADERHEAD_ANIM_POSITIVE);12407#endif12408#endif12409		}12410		// Offer to an AI player12411		else if(!bHuman)12412		{12413			CvDeal kDeal = *pDeal;1241412415			// Don't need to call DoOffer because we check to see if the deal works for both sides BEFORE sending12416#if defined(MOD_AI_MP_DIPLOMACY)12417			if (MOD_AI_MP_DIPLOMACY) {12418				GC.getGame().GetGameDeals()->FinalizeDeal(*pDeal, true);12419			} else {12420#endif12421			GC.getGame().GetGameDeals()->AddProposedDeal(kDeal);12422			GC.getGame().GetGameDeals()->FinalizeDeal(GetPlayer()->GetID(), ePlayer, true);12423#if defined(MOD_AI_MP_DIPLOMACY)12424			}12425#endif1242612427			LogPeaceMade(ePlayer);12428		}12429	}12430}

Calls

Called by