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CvDiplomacyAI::SetCoopWarCounter(PlayerTypes, PlayerTypes, int)

Defined in
CvDiplomacyAI.cpp, line 20552
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetCoopWarCounter

Hooks

static bool BeforeCvDiplomacyAI_SetCoopWarCounter(CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eTargetPlayer, int iValue);static void AfterCvDiplomacyAI_SetCoopWarCounter(CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eTargetPlayer, int iValue);static void ReplaceCvDiplomacyAI_SetCoopWarCounter(void (*original)(CvDiplomacyAI*, PlayerTypes, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eTargetPlayer, int iValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetCoopWarCounter>(host, &BeforeCvDiplomacyAI_SetCoopWarCounter);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetCoopWarCounter>(host, &AfterCvDiplomacyAI_SetCoopWarCounter);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetCoopWarCounter>(host, &ReplaceCvDiplomacyAI_SetCoopWarCounter);

Code

20552void CvDiplomacyAI::SetCoopWarCounter(PlayerTypes ePlayer, PlayerTypes eTargetPlayer, int iValue)20553{20554	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");20555	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");20556	CvAssertMsg(eTargetPlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");20557	CvAssertMsg(eTargetPlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");20558	m_ppaaiCoopWarCounter[ePlayer][eTargetPlayer] = iValue;20559}

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