CvPlayer::getNickName() const
- Defined in
- CvPlayer.cpp, line 27848
- Class
- CvPlayer
- Hook name
CivHooks::CvPlayer_getNickName
Hooks
static bool BeforeCvPlayer_getNickName(const CvPlayer* self, const char*& result);static void AfterCvPlayer_getNickName(const CvPlayer* self, const char*& result);static const char* const ReplaceCvPlayer_getNickName(const char* const (*original)(const CvPlayer*), const CvPlayer* self);CivRegisterBefore<CivHooks::CvPlayer_getNickName>(host, &BeforeCvPlayer_getNickName);CivRegisterAfter<CivHooks::CvPlayer_getNickName>(host, &AfterCvPlayer_getNickName);CivRegisterReplace<CivHooks::CvPlayer_getNickName>(host, &ReplaceCvPlayer_getNickName);
Code
27848const char* const CvPlayer::getNickName() const27849{27850 return CvPreGame::nicknameDisplayed(GetID()).c_str();27851}
Calls
- CvPlayer::GetID() const
- CvPreGame::nicknameDisplayed(PlayerTypes)
std::basic_string::c_str
Called by
- CvDiplomacyAI::DoSendStatementToPlayer(PlayerTypes, DiploStatementTypes, int, CvDeal *)
- CvDllNetMessageHandler::ResponsePlayerDealFinalized(PlayerTypes, PlayerTypes, PlayerTypes, bool)
- CvDllPlayer::GetNickName() const
- CvPlayerEspionage::AddIntrigueMessage(PlayerTypes, PlayerTypes, PlayerTypes, BuildingTypes, ProjectTypes, CvIntrigueType, uint, CvCity *, bool)
- CvPlayerEspionage::GetIntrigueMessage(uint)
- CvPlayer::DoLiberatePlayer(PlayerTypes, int)
- CvPlayer::SetHasLostCapital(bool, PlayerTypes)
- CvTeam::SetCurrentEra(EraTypes)
- CvPlayerTrade::GetPlotMouseoverToolTips(CvPlot *)
- CvPlayerTrade::PlunderTradeRoute(int, CvUnit *)
- CvLuaPlayer::lGetNickName(lua_State *)