CvPlayer
- Declared in
- CvPlayer.h, line 68
- Classes based on it
- CvPlayerAI
One object for each player: every civilization, every city-state and the barbarians, whether a person or the game plays it. GET_PLAYER(id) returns the player with that ID. Each one is really a CvPlayerAI, a class based on this one that adds the AI's choices.
- Turns:
CvPlayer::doTurnstarts each of its turns.CvPlayer::doTurnPostDiplomacyruns its cities' turns, andCvPlayer::doTurnUnitsits units'. - Cities and units:
CvPlayer::firstCityandCvPlayer::nextCitygo through its cities one at a time, andCvPlayer::firstUnitandCvPlayer::nextUnitthrough its units. - Its team:
CvPlayer::getTeamgives its team's ID. The techs it knows, and whom it is at war with, belong to the team, aCvTeam. - Everything else is in objects the player owns, each returned by one of its functions:
Functions
- acquireCity(CvCity *, bool, bool, bool)
- addAIOperation(int, PlayerTypes, int, CvCity *, CvCity *)
- AddAPlot(CvPlot *)
- addArmyAI()
- addCity()
- addCityName(const CvString &)
- AddDiplomacyEvent(const char *, PlayerTypes, int, int, int, int)
- addFreeUnit(UnitTypes, UnitAITypes)
- addFreeUnitAI(UnitAITypes, int)
- AddIncomingUnit(PlayerTypes, CvUnit *)
- AddMilitaryEvent(const char *, CvPlot *, PlayerTypes, int, int, int, int)
- AddNotification(NotificationTypes, const char *, const char *, CvPlot *, int, int)
- AddNotification(NotificationTypes, const char *, const char *, int, int)
- addUnit()
- AI_chooseFreeGreatPerson() not a hook point
- AI_chooseFreeTech() not a hook point
- AI_chooseResearch() not a hook point
- AI_conquerCity(CvCity *, PlayerTypes) not a hook point
- AI_doTurnPost() not a hook point
- AI_doTurnPre() not a hook point
- AI_doTurnUnitsPost() not a hook point
- AI_doTurnUnitsPre() not a hook point
- AI_foundValue(int, int, int, bool) not a hook point
- AI_init() not a hook point
- AI_launch(VictoryTypes) not a hook point
- AI_plotTargetMissionAIs(CvPlot *, MissionAITypes, int) not a hook point
- AI_reset() not a hook point
- AI_unitUpdate() not a hook point
- AI_updateFoundValues(bool) not a hook point
- AwardFreeBuildings(CvCity *)
- calculateEconomicMight() const
- calculateGoldRate() const
- calculateGoldRateTimes100() const
- calculateMilitaryMight() const
- calculateProductionMight() const
- calculateResearchModifier(TechTypes)
- calculateTotalYield(YieldTypes) const
- calculateUnitCost() const
- calculateUnitProductionMaintenanceMod() const
- calculateUnitSupply() const
- canAdoptPolicy(PolicyTypes) const
- canBuild(const CvPlot *, BuildTypes, bool, bool, bool, bool) const
- canConstruct(BuildingTypes, bool, bool, bool, CvString *) const
- canCreate(ProjectTypes, bool, bool) const
- canFound(int, int, bool) const
- CanLiberatePlayer(PlayerTypes)
- CanLiberatePlayerCity(PlayerTypes)
- canMaintain(ProcessTypes, bool) const
- canPopRush()
- canPrepare(SpecialistTypes, bool) const
- canRaze(CvCity *, bool) const
- canReceiveGoody(CvPlot *, GoodyTypes, CvUnit *) const
- canSpyBribeUnit(PlayerTypes, CvUnit &) const
- canSpyDestroyBuilding(PlayerTypes, BuildingTypes) const
- canSpyDestroyProject(PlayerTypes, ProjectTypes) const
- canSpyDestroyUnit(PlayerTypes, CvUnit &) const
- canStealTech(PlayerTypes, TechTypes) const
- canTrain(UnitTypes, bool, bool, bool, bool, CvString *) const
- ChangeAbleToAnnexCityStatesCount(int)
- changeAdvancedStartPoints(int)
- ChangeAllFeatureProduction(int)
- ChangeAlwaysSeeBarbCampsCount(int)
- ChangeAnarchyNumTurns(int)
- ChangeAttackBonusTurns(int)
- ChangeBarbarianCombatBonus(int)
- changeBaseFreeUnits(int)
- changeBorderObstacleCount(int)
- changeBuildingClassCount(BuildingClassTypes, int)
- changeBuildingClassMaking(BuildingClassTypes, int)
- changeBuildingClassYieldChange(BuildingClassTypes, YieldTypes, int)
- ChangeBuildingGoldMaintenanceMod(int)
- ChangeCapitalGrowthMod(int)
- changeCapitalSettlerProductionModifier(int)
- ChangeCapitalUnhappinessMod(int)
- ChangeCapitalYieldChangeTimes100(YieldTypes, int)
- ChangeCapitalYieldPerPopChange(YieldTypes, int)
- changeCapitalYieldRateModifier(YieldTypes, int)
- changeCitiesLost(int)
- ChangeCityAutomatonWorkersChange(int)
- ChangeCityCountUnhappinessMod(int)
- changeCityDefenseModifier(int)
- ChangeCityGrowthMod(int)
- ChangeCityRevoltCounter(int)
- ChangeCityStrengthMod(int)
- ChangeCityWorkingChange(int)
- ChangeCityYieldChangeTimes100(YieldTypes, int)
- changeCityYieldFromUnimprovedFeature(FeatureTypes, YieldTypes, int)
- ChangeCoastalCityYieldChange(YieldTypes, int)
- changeCombatExperienceTimes100(int, CvUnit *)
- changeConscriptCount(int)
- ChangeConversionModifier(int)
- changeConversionTimer(int)
- changeCultureBombTimer(int)
- ChangeCultureBonusTurns(int)
- ChangeCulturePerTechResearched(int)
- ChangeCulturePerWonder(int)
- ChangeCultureWonderMultiplier(int)
- ChangeEnablesSSPartHurryCount(int)
- ChangeEnablesSSPartPurchaseCount(int)
- ChangeEspionageModifier(int)
- changeExpInBorderModifier(int)
- changeExpModifier(int)
- ChangeExtraHappinessPerCity(int)
- ChangeExtraHappinessPerLuxury(int)
- ChangeExtraHappinessPerXPolicies(int)
- ChangeExtraLeagueVotes(int)
- changeExtraUnitCost(int)
- ChangeExtraVotesPerDiplomat(int)
- ChangeFaith(int)
- ChangeFaithEverGenerated(int)
- changeFeatureProductionModifier(int)
- changeFeatureYieldChange(FeatureTypes, YieldTypes, int)
- changeFreeBuildingCount(BuildingTypes, int)
- changeFreeExperienceFromBldgs(int)
- changeFreeExperienceFromMinors(int)
- ChangeFreeFoodBox(int)
- ChangeFreePromotionCount(PromotionTypes, int)
- ChangeGarrisonedCityRangeStrikeModifier(int)
- ChangeGarrisonFreeMaintenanceCount(int)
- changeGetMinorFriendshipDecayMod(int)
- ChangeGoldenAgeCultureBonusDisabledCount(int)
- changeGoldenAgeGreatPersonRateModifier(GreatPersonTypes, int)
- ChangeGoldenAgeMeterMod(int)
- changeGoldenAgeModifier(int)
- ChangeGoldenAgeProgressMeter(int)
- changeGoldenAgeTurns(int)
- changeGoldPerMilitaryUnit(int)
- changeGoldPerUnit(int)
- changeGoldPerUnitTimes100(int)
- changeGreatAdmiralsThresholdModifier(int)
- changeGreatGeneralRateModFromBldgs(int)
- changeGreatGeneralsThresholdModifier(int)
- changeGreatPeopleRateModFromBldgs(int)
- ChangeGreatPeopleSpawnCounter(int)
- changeGreatPeopleThresholdModifier(int)
- changeGreatPersonExpendedYield(GreatPersonTypes, YieldTypes, int)
- ChangeGreatPersonExpendGold(int)
- ChangeGreatScientistBeakerMod(int)
- ChangeGreatWorkYieldChange(YieldTypes, int)
- changeHalfSpecialistFoodCount(int)
- changeHalfSpecialistUnhappinessCount(int)
- ChangeHappinessFromLeagues(int)
- ChangeHappinessPerGarrisonedUnit(int)
- ChangeHappinessPerTradeRoute(int)
- ChangeHappinessPerXPopulation(int)
- changeHappinessToCulture(int)
- changeHappinessToScience(int)
- changeHappyPerMilitaryUnit(int)
- changeHurryCount(HurryTypes, int)
- changeHurryModifier(HurryTypes, int)
- changeImprovementCostModifier(int)
- changeImprovementCount(ImprovementTypes, int)
- changeImprovementUpgradeRateModifier(int)
- changeImprovementYieldChange(ImprovementTypes, YieldTypes, int)
- ChangeIncomingUnitCountdown(PlayerTypes, int)
- ChangeInfluenceSpreadModifier(int)
- changeJONSCulture(int)
- ChangeJONSCultureCityModifier(int)
- ChangeJONSCultureEverGenerated(int)
- ChangeJONSCulturePerTurnForFree(int)
- ChangeJONSCulturePerTurnFromMinorCivs(int)
- changeLevelExperienceModifier(int)
- changeMaxConscript(int)
- changeMaxGlobalBuildingProductionModifier(int)
- ChangeMaxNumBuilders(int)
- changeMaxPlayerBuildingProductionModifier(int)
- changeMaxTeamBuildingProductionModifier(int)
- ChangeMedianTechPercentage(int)
- changeMilitaryFoodProductionCount(int)
- changeMilitaryProductionModifier(int)
- ChangeMinorFriendshipAnchorMod(int)
- changeMinorGoldFriendshipMod(int)
- changeMinorQuestFriendshipMod(int)
- ChangeMinorResourceBonusCount(int)
- ChangeMinorScienceAlliesCount(int)
- changeNavalCombatExperienceTimes100(int, CvUnit *)
- ChangeNewCityExtraPopulation(int)
- ChangeNumBuilders(int)
- ChangeNumCitiesFounded(int)
- ChangeNumCitiesFreeCultureBuilding(int)
- ChangeNumCitiesFreeFoodBuilding(int)
- ChangeNumCitiesPolicyCostDiscount(int)
- ChangeNumFaithGreatPeople(int)
- ChangeNumFreeGreatPeople(int)
- ChangeNumFreePolicies(int)
- ChangeNumFreePoliciesEver(int)
- ChangeNumFreeTenets(int, bool)
- ChangeNumGoldenAges(int)
- ChangeNumGreatPeople(int)
- ChangeNumMayaBoosts(int)
- changeNumMilitaryUnits(int)
- ChangeNumNaturalWondersDiscoveredInArea(int)
- changeNumNukeUnits(int)
- changeNumOutsideUnits(int)
- ChangeNumPlotsBought(int)
- ChangeNumPolicies(int)
- changeNumResourceTotal(ResourceTypes, int, bool)
- changeNumResourceUsed(ResourceTypes, int)
- changeNumUnitGoldenAges(int)
- ChangeNumWonders(int)
- ChangeOccupiedPopulationUnhappinessMod(int)
- changeOverflowResearch(int)
- changeOverflowResearchTimes100(int)
- ChangePlotCultureCostModifier(int)
- ChangePlotCultureExponentModifier(int)
- ChangePlotGoldCostMod(int)
- changePlotYieldChange(PlotTypes, YieldTypes, int)
- ChangePolicyCostBuildingModifier(int)
- ChangePolicyCostMinorCivModifier(int)
- changeProjectMaking(ProjectTypes, int)
- ChangeResearchAgreementCounter(PlayerTypes, int)
- changeResourceExport(ResourceTypes, int)
- changeResourceFromMinors(ResourceTypes, int)
- changeResourceGiftedToMinors(ResourceTypes, int)
- changeResourceImport(ResourceTypes, int)
- changeResourceSiphoned(ResourceTypes, int)
- changeResourceYieldChange(ResourceTypes, YieldTypes, int)
- ChangeRouteGoldMaintenanceMod(int)
- ChangeScoreFromFutureTech(int)
- ChangeScoreFromScenario1(int)
- ChangeScoreFromScenario2(int)
- ChangeScoreFromScenario3(int)
- ChangeScoreFromScenario4(int)
- changeSeaPlotYield(YieldTypes, int)
- ChangeSecondReligionPantheonCount(int)
- changeSettlerProductionModifier(int)
- changeSiphonLuxuryCount(PlayerTypes, int)
- changeSpaceProductionModifier(int)
- ChangeSpecialistCultureChange(int)
- changeSpecialistExtraYield(SpecialistTypes, YieldTypes, int)
- changeSpecialistExtraYield(YieldTypes, int)
- changeSpecialistProductionModifier(int)
- changeSpecialistYieldChange(SpecialistTypes, YieldTypes, int)
- ChangeStartingSpyRank(int)
- ChangeStrategicResourceMod(int)
- changeStrikeTurns(int)
- changeTerrainYieldChange(TerrainTypes, YieldTypes, int)
- changeTotalImprovementsBuilt(int)
- changeTotalLand(int)
- changeTotalLandScored(int)
- changeTotalPopulation(int)
- ChangeTourismBonusTurns(int)
- changeTradeRouteYieldChange(DomainTypes, YieldTypes, int)
- ChangeTurnsSinceSettledLastCity(int)
- ChangeUnhappinessFromUnits(int)
- ChangeUnhappinessFromUnitsMod(int)
- ChangeUnhappinessMod(int)
- changeUnimprovedFeatureYieldChange(FeatureTypes, YieldTypes, int)
- changeUnitBaseHealModifier(int)
- changeUnitClassCount(UnitClassTypes, int)
- changeUnitClassMaking(UnitClassTypes, int)
- changeUnitCombatFreeExperiences(UnitCombatTypes, int)
- changeUnitCombatProductionModifiers(UnitCombatTypes, int)
- changeUnitFortificationModifier(int)
- ChangeUnitGoldMaintenanceMod(int)
- ChangeUnitPurchaseCostModifier(int)
- ChangeUnitSupplyMod(int)
- ChangeUnitUpgradeCostMod(int)
- ChangeUprisingCounter(int)
- changeWonderProductionModifier(int)
- changeWorkerSpeedModifier(int)
- ChangeWoundedUnitDamageMod(int)
- ChangeYieldChangesNaturalWonder(YieldTypes, int)
- ChangeYieldChangeTradeRoute(YieldTypes, int)
- ChangeYieldChangeWorldWonder(YieldTypes, int)
- changeYieldFromBarbarianKills(YieldTypes, int)
- changeYieldFromKills(YieldTypes, int)
- changeYieldRateModifier(YieldTypes, int)
- CheckForMurder(PlayerTypes)
- checkInitialTurnAIProcessed()
- checkRunAutoMovesForEveryone()
- chooseTech(int, const char *, TechTypes)
- CityCommitToBuildUnitForOperationSlot(int, int, CvCity *) not a hook point
- CityFinishedBuildingUnitForOperationSlot(OperationSlot, CvUnit *) not a hook point
- CityUncommitToBuildUnitForOperationSlot(OperationSlot) not a hook point
- clearResearchQueue()
- CountAllFeature(FeatureTypes)
- CountAllImprovement(ImprovementTypes)
- CountAllPlotType(PlotTypes)
- CountAllResource(ResourceTypes)
- CountAllTerrain(TerrainTypes)
- CountAllWorkedFeature(FeatureTypes)
- CountAllWorkedImprovement(ImprovementTypes)
- CountAllWorkedPlotType(PlotTypes)
- CountAllWorkedResource(ResourceTypes)
- CountAllWorkedTerrain(TerrainTypes)
- countCitiesFeatureSurrounded() const
- countCityFeatures(FeatureTypes) const
- countNumBuildings(BuildingTypes) const
- createGreatAdmiral(UnitTypes, int, int, bool)
- createGreatGeneral(UnitTypes, int, int, bool)
- CvPlayer() not a hook point
- debugDump(const FAutoVariableBase &) const
- deleteAIOperation(int)
- deleteArmyAI(int)
- deleteCity(int)
- deleteUnit(int)
- disassembleSpaceship(CvPlot *)
- disband(CvCity *)
- disbandUnit(bool)
- disconnected()
- DoAdoptedGreatPersonCityStatePolicy()
- doAdoptPolicy(PolicyTypes)
- doAdvancedStartAction(AdvancedStartActionTypes, int, int, int, bool)
- DoAnnounceReligionAdoption()
- DoApplyNewAllyGPBonus()
- doArmySize()
- doBarbarianRansom(int, int)
- DoCityRevolt()
- DoCivilianReturnLogic(bool, PlayerTypes, int)
- DoDeficit()
- DoDistanceGift(PlayerTypes, CvUnit *)
- DoForceDefPact(PlayerTypes)
- doGoody(CvPlot *, CvUnit *)
- DoGreatPeopleSpawnTurn()
- DoGreatPersonExpended(UnitTypes, CvUnit *)
- DoHurry(HurryTypes)
- DoIncomingUnits()
- DoLiberatePlayer(PlayerTypes, int)
- DoProcessGoldenAge()
- doResearch()
- DoResetCityRevoltCounter()
- DoResetUprisingCounter(bool)
- DoSeedGreatPeopleSpawnCounter()
- DoSpawnGreatPerson(PlayerTypes, bool)
- DoTechFromCityConquer(CvCity *)
- DoTestOverResourceNotification(ResourceTypes)
- doTurn()
- doTurnPostDiplomacy()
- doTurnUnits()
- DoUnitAttrition()
- DoUnitKilledCombat(CvUnit *, PlayerTypes, UnitTypes)
- DoUnitReset()
- DoUnresearchedTechBonusFromKill(CvUnit *, UnitTypes, int, int, int &)
- doUpdateBarbarianCampVisibility()
- doUpdateCacheOnTurn()
- DoUpdateCityConnectionHappiness()
- DoUpdateCityRevolts()
- DoUpdateCramped()
- DoUpdateHappiness()
- DoUpdateNextPolicyCost()
- DoUpdateProximityToPlayer(PlayerTypes)
- DoUpdateUprisings()
- DoUprising()
- doWarnings()
- DoYieldBonusFromKill(YieldTypes, CvUnit *, CvUnit *, UnitTypes, int, int, bool, int &)
- DoYieldsFromKill(CvUnit *, CvUnit *, int, int, int)
- EndTurnsForReadyUnits()
- findNewCapital()
- findPathLength(TechTypes, bool) const
- firstArmyAI(int *, bool)
- firstArmyAI(int *, bool) const
- firstCity(int *, bool)
- firstCity(int *, bool) const
- firstUnit(int *, bool)
- firstUnit(int *, bool) const
- found(int, int, ReligionTypes)
- gameStartInit()
- GatherPerTurnReplayStats(int)
- GetAbleToAnnexCityStatesCount() const
- getAdmiralsFromFaith() const
- getAdvancedStartBuildingCost(BuildingTypes, bool, CvCity *)
- getAdvancedStartCityCost(bool, CvPlot *)
- getAdvancedStartImprovementCost(ImprovementTypes, bool, CvPlot *)
- getAdvancedStartPoints() const
- getAdvancedStartPopCost(bool, CvCity *)
- getAdvancedStartRouteCost(RouteTypes, bool, CvPlot *)
- getAdvancedStartTechCost(TechTypes, bool)
- getAdvancedStartUnitCost(UnitTypes, bool, CvPlot *)
- getAdvancedStartVisibilityCost(bool, CvPlot *)
- getAIOperation(int)
- getAIOperation(int) const
- GetAllFeatureProduction() const
- GetAnarchyNumTurns() const
- GetAnyUnitHasOrderToGoody()
- getArmyAI(int)
- getArmyAI(int) const
- getArtistsFromFaith() const
- getArtStyleType() const
- GetAttackBonusTurns() const
- getAveragePopulation() const
- GetBarbarianCombatBonus() const
- getBaseFreeUnits() const
- getBestRoute(CvPlot *) const
- GetBestSettleAreas(int, int &, int &)
- GetBestSettlePlot(CvUnit *, bool, int) const
- getBorderObstacleCount() const
- GetBorrowedCityName(CivilizationTypes) const
- getBuildCost(const CvPlot *, BuildTypes) const
- GetBuilderTaskingAI() const
- getBuildingClassCount(BuildingClassTypes) const
- getBuildingClassCountPlusMaking(BuildingClassTypes) const
- getBuildingClassMaking(BuildingClassTypes) const
- getBuildingClassPrereqBuilding(BuildingTypes, BuildingClassTypes, int) const
- GetBuildingClassYieldChange(BuildingClassTypes, YieldTypes)
- getBuildingClassYieldChange(BuildingClassTypes, YieldTypes) const
- GetBuildingGoldMaintenanceMod() const
- getBusyCity() const
- getBusyUnit() const
- GetBuyPlotCost() const
- getBuyPlotDistance() const
- getCapitalCity()
- getCapitalCity() const
- GetCapitalConqueror() const
- GetCapitalGrowthMod() const
- getCapitalSettlerProductionModifier() const
- GetCapitalUnhappinessMod() const
- GetCapitalYieldChangeTimes100(YieldTypes) const
- GetCapitalYieldPerPopChange(YieldTypes) const
- getCapitalYieldRateModifier(YieldTypes) const
- getCitiesLost() const
- getCity(int)
- getCity(int) const
- GetCityAutomatonWorkersChange() const
- GetCityConnections() const
- GetCityCountUnhappinessMod() const
- getCityDefenseModifier() const
- GetCityDistanceHighwaterMark() const
- GetCityGrowthMod() const
- getCityName(int) const
- GetCityRevoltCounter() const
- GetCitySpecializationAI() const
- GetCityStrengthMod() const
- GetCityWorkingChange() const
- GetCityYieldChangeTimes100(YieldTypes) const
- getCityYieldFromUnimprovedFeature(FeatureTypes, YieldTypes) const
- getCivilizationAdjective() const
- getCivilizationAdjectiveKey() const
- getCivilizationCityName(CvString &, CivilizationTypes) const
- getCivilizationDescription() const
- getCivilizationDescriptionKey() const
- getCivilizationInfo() const
- getCivilizationShortDescription() const
- getCivilizationShortDescriptionKey() const
- getCivilizationType() const
- getCivilizationTypeKey() const
- GetClosestFriendlyCity(CvPlot &, int)
- GetClosestGoodyPlot(bool)
- GetCoastalCityYieldChange(YieldTypes) const
- getCombatExperienceTimes100() const
- getConscriptCount() const
- GetConversionModifier() const
- getConversionTimer() const
- GetCountReadyUnits() const
- GetCulture() const
- getCultureBombTimer() const
- GetCultureBonusTurns() const
- GetCulturePerTechResearched() const
- GetCulturePerTurnFromBonusTurns() const
- GetCulturePerTurnFromMinor(PlayerTypes) const
- GetCulturePerTurnFromMinorCivs() const
- GetCulturePerTurnFromReligion() const
- GetCulturePerWonder() const
- GetCultureWonderMultiplier() const
- GetCultureYieldFromPreviousTurns(int, int)
- GetCurrentEra() const
- GetDealAI() const
- GetDeepWaterEmbarkationPromotion() const
- GetDiplomacyAI() const
- GetDiplomacyLog() const
- GetDiplomacyRequests() const
- getDomesticGreatGeneralRateModifier() const
- GetEconomicAI() const
- GetEconomicMight() const
- GetEmbarkationPromotion() const
- GetEmbarkedGraphicOverride() const not a hook point
- GetEnablesSSPartHurryCount() const
- GetEnablesSSPartPurchaseCount() const
- GetEndTurnBlockingNotificationIndex() const
- GetEndTurnBlockingType() const
- getEngineersFromFaith() const
- GetEspionage() const
- GetEspionageAI() const
- GetEspionageModifier() const
- GetEverPoppedGoody()
- GetEverTrainedBuilder()
- GetExcessHappiness() const
- getExpInBorderModifier() const
- getExpModifier() const
- GetExtraHappinessPerCity() const
- GetExtraHappinessPerLuxury() const
- GetExtraHappinessPerXPolicies() const
- GetExtraLeagueVotes() const
- getExtraUnitCost() const
- GetExtraVotesPerDiplomat() const
- getExtraYieldThreshold(YieldTypes) const
- GetFaith() const
- GetFaithEverGenerated() const
- GetFaithPerTurnFromCities() const
- GetFaithPerTurnFromMinor(PlayerTypes) const
- GetFaithPerTurnFromMinorCivs() const
- GetFaithPerTurnFromReligion() const
- GetFaithPurchaseIndex() const
- GetFaithPurchaseType() const
- getFeatureProductionModifier() const
- getFeatureYieldChange(FeatureTypes, YieldTypes) const
- getFirstAIOperation()
- GetFirstCityWithBuildingClass(BuildingClassTypes)
- GetFirstReadyUnit() const
- GetFlavorManager() const
- getFreeBuildingCount(BuildingTypes) const
- getFreeExperience() const
- GetFreeFoodBox() const
- GetFreePromotionCount(PromotionTypes) const
- GetGarrisonedCityRangeStrikeModifier() const
- getGeneralsFromFaith() const
- GetGoldenAgeCultureBonusDisabledCount() const
- getGoldenAgeGreatPersonRateModifier(GreatPersonTypes) const
- getGoldenAgeLength() const
- GetGoldenAgeMeterMod() const
- getGoldenAgeModifier() const
- GetGoldenAgeProgressMeter() const
- GetGoldenAgeProgressThreshold() const
- getGoldenAgeTurns() const
- getGoldPerMilitaryUnit() const
- getGoldPerUnit() const
- getGoldPerUnitTimes100() const
- GetGrandStrategyAI() const
- getGreatAdmiralRateModifier() const
- getGreatAdmiralsCreated(bool) const
- GetGreatAdmiralSpawnPlot(CvUnit *)
- getGreatAdmiralsThresholdModifier() const
- getGreatArtistRateModifier() const
- getGreatArtistsCreated(bool) const
- getGreatEngineerRateModifier() const
- getGreatEngineersCreated(bool) const
- GetGreatGeneralCombatBonus() const
- getGreatGeneralRateModifier() const
- getGreatGeneralsCreated(bool) const
- getGreatGeneralsThresholdModifier() const
- getGreatMerchantRateModifier() const
- getGreatMerchantsCreated(bool) const
- getGreatMusicianRateModifier() const
- getGreatMusiciansCreated(bool) const
- getGreatPeopleCreated(bool) const
- GetGreatPeopleRateModFromFriendships() const
- getGreatPeopleRateModifier() const
- GetGreatPeopleSpawnCounter()
- getGreatPeopleThresholdModifier() const
- getGreatPersonExpendedYield(GreatPersonTypes, YieldTypes) const
- GetGreatPersonExpendGold() const
- getGreatPersonImprovementCount()
- GetGreatPersonSpawnCity(UnitTypes)
- GetGreatScientistBeakerMod() const
- getGreatScientistRateModifier() const
- getGreatScientistsCreated(bool) const
- GetGreatWorkYieldChange(YieldTypes) const
- getGreatWriterRateModifier() const
- getGreatWritersCreated(bool) const
- getGrowthThreshold(int) const
- getHalfSpecialistFoodCount() const
- getHalfSpecialistUnhappinessCount() const
- getHandicapInfo() const
- getHandicapType() const
- GetHappiness() const
- GetHappinessFromBuildings() const
- GetHappinessFromCities() const
- GetHappinessFromLeagues() const
- GetHappinessFromLuxury(ResourceTypes) const
- GetHappinessFromMinor(PlayerTypes) const
- GetHappinessFromMinorCivs() const
- GetHappinessFromNaturalWonders() const
- GetHappinessFromPolicies() const
- GetHappinessFromReligion()
- GetHappinessFromResources() const
- GetHappinessFromResourceVariety() const
- GetHappinessFromTradeRoutes() const
- GetHappinessPerGarrisonedUnit() const
- GetHappinessPerTradeRoute() const
- GetHappinessPerXPopulation() const
- getHappinessToCulture() const
- getHappinessToScience() const
- getHappyPerMilitaryUnit() const
- getHighestUnitLevel() const
- GetHolyCity()
- GetHomelandAI() const
- getHurryCount(HurryTypes) const
- GetHurryGoldCost(HurryTypes) const
- getHurryModifier(HurryTypes) const
- GetID() const not a hook point
- getImprovementCostModifier() const
- getImprovementCount(ImprovementTypes) const
- getImprovementUpgradeRate() const
- getImprovementUpgradeRateModifier() const
- getImprovementYieldChange(ImprovementTypes, YieldTypes) const
- GetIncomingUnitCountdown(PlayerTypes) const
- GetIncomingUnitType(PlayerTypes) const
- GetInfluenceSpreadModifier() const
- getJONSCulture() const
- GetJONSCultureCityModifier() const
- GetJONSCultureEverGenerated() const
- GetJONSCulturePerCityPerTurn() const
- GetJONSCulturePerTurnForFree() const
- GetJONSCulturePerTurnFromCities() const
- GetJONSCulturePerTurnFromExcessHappiness() const
- GetJONSCulturePerTurnFromMinorCivs() const
- GetJONSCulturePerTurnFromTraits() const
- GetLastSliceMoved() const
- getLeaderInfo() const
- getLeaderType() const
- getLeaderTypeKey() const
- GetLeagueAI() const
- getLengthResearchQueue() const
- getLevelExperienceModifier() const
- getLifetimeCombatExperienceTimes100() const
- getMaxConscript() const
- GetMaxEffectiveCities(bool)
- getMaxGlobalBuildingProductionModifier() const
- GetMaxNumBuilders() const
- getMaxPlayerBuildingProductionModifier() const
- getMaxStockpile() const
- getMaxTeamBuildingProductionModifier() const
- GetMedianTechPercentage() const
- getMerchantsFromFaith() const
- GetMilitaryAI() const
- getMilitaryFoodProductionCount() const
- GetMilitaryLog() const
- GetMilitaryMight() const
- getMilitaryProductionModifier() const
- GetMinorCivAI() const
- GetMinorFriendshipAnchorMod() const
- GetMinorFriendshipDecayMod() const
- getMinorGoldFriendshipMod() const
- getMinorQuestFriendshipMod() const
- GetMinorResourceBonusCount() const
- GetMinorScienceAlliesCount() const
- GetMostUnhappyCity()
- GetMostUnhappyCityRecipient()
- getMusiciansFromFaith() const
- getName() const
- getNameKey() const
- getNavalCombatExperienceTimes100() const
- getNetID() const
- GetNewCityExtraPopulation() const
- getNewCityName() const
- getNewCityProductionValue() const
- getNextAIOperation()
- getNextPolicyCost() const
- getNickName() const
- GetNotifications() const
- GetNumArchaeologyChoices() const
- getNumArmyAIs() const
- GetNumBuilders() const
- getNumCities() const
- GetNumCitiesFounded() const
- GetNumCitiesFreeCultureBuilding() const
- GetNumCitiesFreeFoodBuilding() const
- GetNumCitiesPolicyCostDiscount() const
- GetNumCitiesWithStateReligion()
- getNumCityNames() const
- GetNumFaithGreatPeople() const
- GetNumFreeGreatPeople() const
- GetNumFreePolicies() const
- GetNumFreePoliciesEver() const
- GetNumFreeTechs() const
- GetNumFreeTenets() const
- GetNumGoldenAges() const
- GetNumGreatPeople() const
- GetNumMaintenanceFreeUnits(DomainTypes, bool) const
- GetNumMayaBoosts() const
- getNumMilitaryUnits() const
- GetNumNaturalWondersDiscoveredInArea() const
- GetNumNaturalWondersInOwnedPlots()
- getNumNukeUnits() const
- getNumOutsideUnits()
- GetNumPlots() const
- GetNumPlotsBought() const
- GetNumPolicies() const
- GetNumPuppetCities() const
- getNumReplayDataSets() const
- getNumResourceAvailable(ResourceTypes, bool) const
- getNumResourceTotal(ResourceTypes, bool) const
- getNumResourceUsed(ResourceTypes) const
- getNumUnitGoldenAges() const
- getNumUnits() const
- GetNumUnitsNeededToBeBuilt() not a hook point
- GetNumUnitsOutOfSupply() const
- GetNumUnitsSupplied() const
- GetNumUnitsSuppliedByCities() const
- GetNumUnitsSuppliedByHandicap() const
- GetNumUnitsSuppliedByPopulation() const
- GetNumUnitsWithDomain(DomainTypes, bool)
- GetNumUnitsWithUnitAI(UnitAITypes, bool, bool)
- GetNumUnitsWithUnitCombat(UnitCombatTypes)
- GetNumWonders() const
- GetNumWorkablePlots() const
- GetOccupiedPopulationUnhappinessMod() const
- GetOriginalCapitalX() const
- GetOriginalCapitalY() const
- getOverflowResearch() const
- getOverflowResearchTimes100() const
- getPbemEmailAddress() const
- getPersonalityType() const
- getPlayerColor() const
- GetPlayerPolicies() const
- GetPlayerTechs() const
- getPlayerTextColor() const
- GetPlayerTraits() const
- GetPlotCultureCostModifier() const
- GetPlotCultureExponentModifier() const
- GetPlotDanger(CvPlot &) const
- GetPlotGoldCostMod() const
- GetPlotHasOrder(CvPlot *)
- GetPlots()
- getPlotYieldChange(PlotTypes, YieldTypes) const
- GetPolicyCostBuildingModifier() const
- GetPolicyCostMinorCivModifier() const
- getPolicyCostModifier() const
- getPower() const
- getProductionModifier(BuildingTypes, CvString *) const
- getProductionModifier(CvString *) const
- getProductionModifier(ProcessTypes, CvString *) const
- getProductionModifier(ProjectTypes, CvString *) const
- getProductionModifier(SpecialistTypes, CvString *) const
- getProductionModifier(UnitTypes, CvString *) const
- getProductionNeeded(BuildingTypes) const
- getProductionNeeded(ProjectTypes) const
- getProductionNeeded(SpecialistTypes) const
- getProductionNeeded(UnitTypes) const
- getProjectMaking(ProjectTypes) const
- GetProximityToPlayer(PlayerTypes) const
- getQueuePosition(TechTypes) const
- getRealPopulation() const
- GetReligionAI() const
- GetReligions() const
- getReplayDataHistory(unsigned int) const
- getReplayDataSetIndex(const char *)
- getReplayDataSetName(unsigned int) const
- getReplayDataValue(unsigned int, unsigned int) const
- GetResearchAgreementCounter(PlayerTypes) const
- getResourceExport(ResourceTypes) const
- getResourceFromMinors(ResourceTypes) const
- getResourceGiftedToMinors(ResourceTypes) const
- getResourceImport(ResourceTypes) const
- getResourceInOwnedPlots(ResourceTypes)
- getResourceSiphoned(ResourceTypes) const
- getResourceYieldChange(ResourceTypes, YieldTypes) const
- GetRouteGoldMaintenanceMod() const
- GetScience() const
- GetScienceFromBudgetDeficitTimes100() const
- GetScienceFromCitiesTimes100(bool) const
- GetScienceFromHappinessTimes100() const
- GetScienceFromOtherPlayersTimes100() const
- GetScienceFromResearchAgreementsTimes100() const
- GetScienceTimes100() const
- GetScienceYieldFromPreviousTurns(int, int)
- getScientistsFromFaith() const
- GetScore(bool, bool) const
- GetScoreFromCities() const
- GetScoreFromFutureTech() const
- GetScoreFromGreatWorks() const
- GetScoreFromLand() const
- GetScoreFromPolicies() const
- GetScoreFromPopulation() const
- GetScoreFromReligion() const
- GetScoreFromScenario1() const
- GetScoreFromScenario2() const
- GetScoreFromScenario3() const
- GetScoreFromScenario4() const
- GetScoreFromTechs() const
- GetScoreFromWonders() const
- getScriptData() const
- getSeaPlotYield(YieldTypes) const
- GetSecondReligionPantheonCount() const
- getSettlerProductionModifier() const
- getSiphonLuxuryCount(PlayerTypes) const
- getSpaceProductionModifier() const
- GetSpecialistCultureChange() const
- getSpecialistExtraYield(SpecialistTypes, YieldTypes) const
- getSpecialistExtraYield(YieldTypes) const
- getSpecialistProductionModifier() const
- getSpecialistYieldChange(SpecialistTypes, YieldTypes) const
- GetSpecificBuildingType(const char *, bool)
- GetSpecificUnitType(const char *, bool)
- getStartingPlot() const
- GetStartingSpyRank() const
- getStartTime() const
- GetStateReligionKey() const
- GetStateReligionName() const
- GetStrategicResourceMod() const
- getStrikeTurns() const
- getSyncArchive()
- getSyncArchive() const
- GetTacticalAI() const
- getTeam() const not a hook point
- getTeam(PlayerTypes) not a hook point
- getTerrainYieldChange(TerrainTypes, YieldTypes) const
- GetTotalFaithPerTurn() const
- getTotalImprovementsBuilt() const
- GetTotalJONSCulturePerTurn() const
- getTotalLand() const
- getTotalLandScored() const
- getTotalPopulation() const
- getTotalTimePlayed() const
- GetTourismBonusTurns() const
- GetTrade() const
- GetTradeAI() const
- getTradeRouteYieldChange(DomainTypes, YieldTypes) const
- GetTreasury() const
- GetTurnsSinceSettledLastCity() const
- GetUnhappiness(CvCity *, CvCity *) const
- GetUnhappinessFromCapturedCityCount(CvCity *, CvCity *) const
- GetUnhappinessFromCityCount(CvCity *, CvCity *) const
- GetUnhappinessFromCityForUI(CvCity *) const
- GetUnhappinessFromCityPopulation(CvCity *, CvCity *) const
- GetUnhappinessFromCitySpecialists(CvCity *, CvCity *) const
- GetUnhappinessFromOccupiedCities(CvCity *, CvCity *) const
- GetUnhappinessFromPuppetCityPopulation() const
- GetUnhappinessFromUnits() const
- GetUnhappinessFromUnitsMod() const
- GetUnhappinessMod() const
- getUnimprovedFeatureYieldChange(FeatureTypes, YieldTypes) const
- getUnit(int)
- getUnit(int) const
- getUnitBaseHealModifier() const
- getUnitClassCount(UnitClassTypes) const
- getUnitClassCountPlusMaking(UnitClassTypes) const
- getUnitClassMaking(UnitClassTypes) const
- getUnitCombatFreeExperiences(UnitCombatTypes) const
- getUnitCombatProductionModifiers(UnitCombatTypes) const
- GetUnitCycler() not a hook point
- getUnitExtraCost(UnitClassTypes) const
- getUnitFortificationModifier() const
- GetUnitGoldMaintenanceMod() const
- GetUnitProductionMaintenanceMod() const
- GetUnitPurchaseCostModifier() const
- GetUnitSupplyMod() const
- GetUnitUpgradeCostMod() const
- GetUprisingCounter() const
- GetVerifiedOutsideUnitCount()
- GetWonderProductionAI() const
- getWonderProductionModifier() const
- getWorkerSpeedModifier() const
- getWorkPlotDistance() const
- getWorstEnemyName() const
- GetWoundedUnitDamageMod() const
- getWritersFromFaith() const
- GetYieldChangesNaturalWonder(YieldTypes) const
- GetYieldChangeTradeRoute(YieldTypes) const
- GetYieldChangeWorldWonder(YieldTypes) const
- GetYieldFromBarbarianKills(YieldTypes) const
- GetYieldFromKills(YieldTypes) const
- GetYieldPerTurnFromReligion(YieldTypes) const
- GetYieldPerTurnFromTraits(YieldTypes) const
- getYieldRateModifier(YieldTypes) const
- grantPolicy(PolicyTypes, bool)
- greatAdmiralThreshold() const
- greatGeneralThreshold() const
- HasActiveDiplomacyRequests() const
- HasAnyDomesticTradeRoute() const
- HasAnyHolyCity()
- HasAnyInternationalTradeRoute() const
- HasAnyNaturalWonder()
- HasAnyReligion() const
- HasAnyTradeRoute() const
- HasAnyTradeRouteWith(PlayerTypes) const
- HasAnyWonder()
- hasAutoUnit() const
- HasBelief(BeliefTypes) const
- HasBuilding(BuildingTypes)
- HasBuildingClass(BuildingClassTypes)
- hasBusyCity() const
- hasBusyUnit() const
- hasBusyUnitOrCity() const
- hasBusyUnitUpdatesRemaining() const
- HasCapturedHolyCity(ReligionTypes)
- HasEmbassyWith(PlayerTypes) const
- HasEnhancedReligion() const
- HasHolyCity(ReligionTypes)
- HasIdeology(PolicyBranchTypes) const
- HasNaturalWonder(FeatureTypes)
- HasPantheon() const
- HasPolicy(PolicyTypes) const
- HasPolicyBranch(PolicyBranchTypes) const
- hasProcessedAutoMoves() const
- HasProject(ProjectTypes) const
- hasPromotableUnit() const
- HasReachedEra(EraTypes) const
- hasReadyUnit() const
- HasReligion(ReligionTypes) const
- HasSpecialist(SpecialistTypes)
- HasSpecialistSlot(SpecialistTypes)
- HasTech(TechTypes) const
- HasTenet(PolicyTypes) const
- HasTrait(TraitTypes) const
- hasTurnTimerExpired()
- HasUnit(UnitTypes)
- HasUnitClass(UnitClassTypes)
- hasUnitsThatNeedAIUpdate() const
- HasWonder(BuildingTypes)
- haveAIOperationOfType(int, int *, PlayerTypes, CvPlot *)
- headCityNameNode()
- headCityNameNode() const
- headResearchQueueNode()
- headResearchQueueNode() const
- incrementAdmiralsFromFaith()
- incrementArtistsFromFaith()
- incrementEngineersFromFaith()
- incrementGeneralsFromFaith()
- incrementGreatAdmiralsCreated(bool)
- incrementGreatArtistsCreated(bool)
- incrementGreatEngineersCreated(bool)
- incrementGreatGeneralsCreated(bool)
- incrementGreatMerchantsCreated(bool)
- incrementGreatMusiciansCreated(bool)
- incrementGreatPeopleCreated(bool)
- incrementGreatScientistsCreated(bool)
- incrementGreatWritersCreated(bool)
- incrementMerchantsFromFaith()
- incrementMusiciansFromFaith()
- incrementScientistsFromFaith()
- incrementWritersFromFaith()
- init(PlayerTypes)
- initCity(int, int, bool, bool, ReligionTypes, const char *)
- InitDangerPlots()
- initFreeState(CvGameInitialItemsOverrides &)
- initFreeUnits(CvGameInitialItemsOverrides &)
- InitPlots()
- initUnit(UnitTypes, int, int, UnitAITypes, DirectionTypes, bool, bool, int, int)
- initUnitWithNameOffset(UnitTypes, int, int, int, UnitAITypes, DirectionTypes, bool, bool, int, int)
- invalidatePopulationRankCache()
- invalidateYieldRankCache(YieldTypes)
- IsAbleToAnnexCityStates() const
- IsAITeammateOfHuman() const
- isAlive() const not a hook point
- IsAlliesGreatPersonBiasApplied() const
- IsAllowedToTradeWith(PlayerTypes)
- IsAlwaysSeeBarbCamps() const
- IsAnarchy() const
- IsAtPeace() const
- IsAtPeaceAllMajors() const
- IsAtPeaceAllMinors() const
- IsAtPeaceWith(PlayerTypes) const
- IsAtWar() const
- IsAtWarAnyMajor() const
- IsAtWarAnyMinor() const
- IsAtWarWith(PlayerTypes) const
- isAutoMoves() const
- isBarbarian() const
- isBeingResurrected() const not a hook point
- isBorderObstacle() const
- IsBuildBlockedByFeature(BuildTypes, FeatureTypes) const
- isBuildingClassMaxedOut(BuildingClassTypes, int) const
- isBuildingFree(BuildingTypes) const
- IsCanHurry(HurryTypes) const
- IsCanPurchaseAnyCity(bool, bool, UnitTypes, BuildingTypes, YieldTypes)
- IsCapitalConnectedToCity(CvCity *, RouteTypes)
- IsCapitalConnectedToPlayer(PlayerTypes, RouteTypes)
- IsCityAlreadyTargeted(CvCity *, DomainTypes, int, int) const
- IsCityConnectedToCity(CvCity *, CvCity *, RouteTypes, bool)
- isCityNameValid(CvString &, bool) const
- IsCivilization(CivilizationTypes) const
- isConnected() const
- IsConnectedTo(PlayerTypes)
- IsCramped() const
- IsEmpireSuperUnhappy() const
- IsEmpireUnhappy() const
- IsEmpireVeryUnhappy() const
- IsEnablesSSPartHurry() const
- IsEnablesSSPartPurchase() const
- isEndTurn() const
- isEverAlive() const not a hook point
- IsEverConqueredBy(PlayerTypes)
- isExtendedGame() const
- isFoundedFirstCity() const
- IsFreePromotion(PromotionTypes) const
- IsGarrisonFreeMaintenance() const
- IsGetsScienceFromPlayer(PlayerTypes) const
- isGoldenAge() const
- IsGoldenAgeCultureBonusDisabled() const
- isHalfSpecialistFood() const
- isHalfSpecialistUnhappiness() const
- IsHasAccessToHurry(HurryTypes) const
- IsHasAdoptedStateReligion() const
- IsHasBetrayedMinorCiv() const
- IsHasLostCapital() const
- isHuman() const
- IsInEra(EraTypes) const
- isLocalPlayer() const
- isMajorCiv() const
- isMilitaryFoodProduction() const
- isMinorCiv() const
- IsMinorResourceBonus() const
- IsMinorScienceAllies() const
- isObserver() const
- isOption(PlayerOptionTypes) const
- isPbemNewTurn() const
- isPlayable() const
- IsPlotConnectedToPlot(CvPlot *, CvPlot *, RouteTypes, bool)
- IsPlotTargetedForCity(CvPlot *) const
- IsPlotUnderImmediateThreat(CvPlot &) const
- isProductionMaxedBuildingClass(BuildingClassTypes, bool) const
- isProductionMaxedProject(ProjectTypes) const
- isProductionMaxedUnitClass(UnitClassTypes) const
- IsSecondReligionPantheon() const
- isSimultaneousTurns() const
- isStrike() const
- isTurnActive() const
- isTurnDone() const
- isUnitClassMaxedOut(UnitClassTypes, int) const
- isWhiteFlag() const
- killCities()
- killUnits()
- launch(VictoryTypes)
- makeExtendedGame()
- nextArmyAI(int *, bool)
- nextArmyAI(int *, bool) const
- nextCity(int *, bool)
- nextCity(int *, bool) const
- nextCityNameNode(CLLNode<CvString> *)
- nextCityNameNode(const CLLNode<CvString> *) const
- nextResearchQueueNode(CLLNode<TechTypes> *)
- nextResearchQueueNode(const CLLNode<TechTypes> *) const
- nextUnit(int *, bool)
- nextUnit(int *, bool) const
- numOperationsOfType(int)
- PeekAtNextUnitToBuildForOperationSlot(int) not a hook point
- pickConqueredCityOwner(const CvCity &) const
- popResearch(TechTypes)
- processBuilding(BuildingTypes, int, bool, CvArea *)
- processPolicies(PolicyTypes, int)
- pushResearch(TechTypes, bool)
- raze(CvCity *)
- Read(FDataStream &)
- receiveGoody(CvPlot *, GoodyTypes, CvUnit *)
- recomputeFreeExperience()
- recomputeGreatPeopleModifiers()
- recomputePolicyCostModifier()
- reconnected()
- removeBuildingClass(BuildingClassTypes)
- removeFromArmy(int)
- removeFromArmy(int, int)
- ReportYieldFromKill(YieldTypes, int, int, int, int)
- reset(PlayerTypes, bool)
- RespositionInvalidUnits()
- revokePolicy(PolicyTypes)
- sendTurnReminder()
- setAdvancedStartPoints(int)
- setAlive(bool, bool)
- SetAlliesGreatPersonBiasApplied(bool)
- SetAllUnitsUnprocessed()
- SetAlwaysSeeBarbCampsCount(int)
- SetAnarchyNumTurns(int)
- setAutoMoves(bool)
- SetBarbarianCombatBonus(int)
- setBeingResurrected(bool)
- setBusyUnitUpdatesRemaining(int)
- setCapitalCity(CvCity *)
- SetCapitalGrowthMod(int)
- SetCityDistanceHighwaterMark(int)
- SetCityGrowthMod(int)
- SetCityRevoltCounter(int)
- SetCityStrengthMod(int)
- setCombatExperienceTimes100(int, CvUnit *)
- setConscriptCount(int)
- setConversionTimer(int)
- setCultureBombTimer(int)
- SetDangerPlotsDirty()
- setDynamicTurnsSimultMode(bool)
- SetEmbarkedGraphicOverride(CvString) not a hook point
- setEndTurn(bool)
- SetEndTurnBlocking(EndTurnBlockingTypes, int)
- SetEverConqueredBy(PlayerTypes, bool)
- SetFaith(int)
- SetFaithEverGenerated(int)
- SetFaithPurchaseIndex(int)
- SetFaithPurchaseType(FaithPurchaseTypes)
- setFoundedFirstCity(bool)
- SetGetsScienceFromPlayer(PlayerTypes, bool)
- SetGoldenAgeMeterMod(int)
- SetGoldenAgeProgressMeter(int)
- SetGreatGeneralCombatBonus(int)
- SetGreatPeopleSpawnCounter(int)
- SetGreatScientistBeakerMod(int)
- SetHappiness(int)
- SetHappinessFromLeagues(int)
- SetHappinessPerGarrisonedUnit(int)
- SetHappinessPerTradeRoute(int)
- SetHappinessPerXPopulation(int)
- SetHasAdoptedStateReligion(bool)
- SetHasBetrayedMinorCiv(bool)
- SetHasLostCapital(bool, PlayerTypes)
- setHasPolicy(PolicyTypes, bool, bool)
- setHighestUnitLevel(int)
- SetHolyCity(int)
- SetIncomingUnitCountdown(PlayerTypes, int)
- SetIncomingUnitType(PlayerTypes, UnitTypes)
- setJONSCulture(int)
- SetJONSCultureEverGenerated(int)
- SetLastSliceMoved(int)
- setLeaderType(LeaderHeadTypes)
- SetMaxNumBuilders(int)
- SetMinorFriendshipAnchorMod(int)
- setNavalCombatExperienceTimes100(int, CvUnit *)
- setNetID(int)
- SetNumArchaeologyChoices(int)
- SetNumBuilders(int)
- SetNumFaithGreatPeople(int)
- SetNumFreeGreatPeople(int)
- SetNumFreePolicies(int)
- SetNumFreePoliciesEver(int)
- SetNumFreeTechs(int)
- SetNumFreeTenets(int, bool)
- SetNumGoldenAges(int)
- SetNumMayaBoosts(int)
- SetNumNaturalWondersDiscoveredInArea(int)
- SetNumPlotsBought(int)
- setOption(PlayerOptionTypes, bool)
- setOverflowResearch(int)
- setOverflowResearchTimes100(int)
- setPbemEmailAddress(const char *)
- setPbemNewTurn(bool)
- setPersonalityType(LeaderHeadTypes)
- setPlayable(bool)
- setProcessedAutoMoves(bool)
- SetProximityToPlayer(PlayerTypes, PlayerProximityTypes)
- setReplayDataValue(unsigned int, unsigned int, int)
- SetResearchAgreementCounter(PlayerTypes, int)
- setResearchingTech(TechTypes, bool)
- setScriptData(std::string)
- setStartingPlot(CvPlot *)
- setStartTime(uint)
- SetStateReligionKey(const char *)
- setStrike(bool)
- setTeam(TeamTypes)
- setTurnActive(bool, bool)
- setTurnActiveForPbem(bool)
- SetTurnsSinceSettledLastCity(int)
- setUnitExtraCost(UnitClassTypes, int)
- SetUnitUpgradeCostMod(int)
- setupGraphical()
- SetUprisingCounter(int)
- SetWoundedUnitDamageMod(int)
- specialistYield(SpecialistTypes, YieldTypes) const
- stackTraceRemark(const FAutoVariableBase &) const
- swapPolicy(PolicyTypes, PolicyTypes)
- tailResearchQueueNode()
- uninit()
- unitsGoldenAgeCapable() const
- unitsGoldenAgeReady() const
- unitsRequiredForGoldenAge() const
- unraze(CvCity *)
- updateCityPlotYield()
- updateCitySight(bool)
- UpdateDangerPlots()
- updateExtraSpecialistYield()
- updateExtraYieldThreshold(YieldTypes)
- UpdateNotifications()
- UpdatePlots()
- UpdateReligion()
- UpdateResearchAgreements(int)
- UpdateResourcesSiphoned()
- updateTimers()
- UpdateUnitProductionMaintenanceMod()
- updateYield()
- verifyAlive()
- Write(FDataStream &) const
- ~CvPlayer() not a hook point