Bazaar developer reference

CvPlayer::addAIOperation(int, PlayerTypes, int, CvCity *, CvCity *)

Defined in
CvPlayer.cpp, line 21999
Class
CvPlayer
Hook name
CivHooks::CvPlayer_addAIOperation

Hooks

static bool BeforeCvPlayer_addAIOperation(CvPlayer* self, int OperationType, PlayerTypes eEnemy, int iArea, CvCity* pTarget, CvCity* pMuster, CvAIOperation*& result);static void AfterCvPlayer_addAIOperation(CvPlayer* self, int OperationType, PlayerTypes eEnemy, int iArea, CvCity* pTarget, CvCity* pMuster, CvAIOperation*& result);static CvAIOperation* ReplaceCvPlayer_addAIOperation(CvAIOperation* (*original)(CvPlayer*, int, PlayerTypes, int, CvCity*, CvCity*), CvPlayer* self, int OperationType, PlayerTypes eEnemy, int iArea, CvCity* pTarget, CvCity* pMuster);CivRegisterBefore<CivHooks::CvPlayer_addAIOperation>(host, &BeforeCvPlayer_addAIOperation);CivRegisterAfter<CivHooks::CvPlayer_addAIOperation>(host, &AfterCvPlayer_addAIOperation);CivRegisterReplace<CivHooks::CvPlayer_addAIOperation>(host, &ReplaceCvPlayer_addAIOperation);

Code

21999CvAIOperation* CvPlayer::addAIOperation(int OperationType, PlayerTypes eEnemy, int iArea, CvCity* pTarget, CvCity* pMuster)22000{22001	CvAIOperation* pNewOperation = CvAIOperation::CreateOperation((AIOperationTypes) OperationType, m_eID);22002	if(pNewOperation)22003	{22004		m_AIOperations.insert(std::make_pair(m_iNextOperationID.get(), pNewOperation));22005		pNewOperation->Init(m_iNextOperationID, m_eID, eEnemy, iArea, pTarget, pMuster);22006		m_iNextOperationID++;22007	}22008	return pNewOperation;22009}

Calls

Called by