Bazaar developer reference

CvMilitaryAI::RequestShowOfForce(PlayerTypes)

Defined in
CvMilitaryAI.cpp, line 558
Class
CvMilitaryAI
Hook name
CivHooks::CvMilitaryAI_RequestShowOfForce

Hooks

static bool BeforeCvMilitaryAI_RequestShowOfForce(CvMilitaryAI* self, PlayerTypes eEnemy, bool& result);static void AfterCvMilitaryAI_RequestShowOfForce(CvMilitaryAI* self, PlayerTypes eEnemy, bool& result);static bool ReplaceCvMilitaryAI_RequestShowOfForce(bool (*original)(CvMilitaryAI*, PlayerTypes), CvMilitaryAI* self, PlayerTypes eEnemy);CivRegisterBefore<CivHooks::CvMilitaryAI_RequestShowOfForce>(host, &BeforeCvMilitaryAI_RequestShowOfForce);CivRegisterAfter<CivHooks::CvMilitaryAI_RequestShowOfForce>(host, &AfterCvMilitaryAI_RequestShowOfForce);CivRegisterReplace<CivHooks::CvMilitaryAI_RequestShowOfForce>(host, &ReplaceCvMilitaryAI_RequestShowOfForce);

Code

557/// Send an army to force concessions558bool CvMilitaryAI::RequestShowOfForce(PlayerTypes eEnemy)559{560	CvMilitaryTarget target;561562	target = FindBestAttackTarget(AI_OPERATION_SNEAK_CITY_ATTACK, eEnemy);563	if(target.m_pTargetCity)564	{565		if (target.m_bAttackBySea)566		{567			CvAIOperation* pOperation = m_pPlayer->addAIOperation(AI_OPERATION_NAVAL_SNEAK_ATTACK, eEnemy, target.m_pTargetCity->getArea(), target.m_pTargetCity, target.m_pMusterCity);568			if(pOperation != NULL && !pOperation->ShouldAbort())569			{570				return true;571			}572		}573		else574		{575			CvAIOperation* pOperation = m_pPlayer->addAIOperation(AI_OPERATION_SMALL_CITY_ATTACK, eEnemy, target.m_pTargetCity->getArea(), target.m_pTargetCity, target.m_pMusterCity);576			if(pOperation != NULL && !pOperation->ShouldAbort())577			{578				return true;579			}580		}581	}582583	return false;584}

Calls

Called by