Hooks
static bool BeforeCvPlayer_SetIncomingUnitCountdown(CvPlayer* self, PlayerTypes eFromPlayer, int iNumTurns);static void AfterCvPlayer_SetIncomingUnitCountdown(CvPlayer* self, PlayerTypes eFromPlayer, int iNumTurns);static void ReplaceCvPlayer_SetIncomingUnitCountdown(void (*original)(CvPlayer*, PlayerTypes, int), CvPlayer* self, PlayerTypes eFromPlayer, int iNumTurns);CivRegisterBefore<CivHooks::CvPlayer_SetIncomingUnitCountdown>(host, &BeforeCvPlayer_SetIncomingUnitCountdown);CivRegisterAfter<CivHooks::CvPlayer_SetIncomingUnitCountdown>(host, &AfterCvPlayer_SetIncomingUnitCountdown);CivRegisterReplace<CivHooks::CvPlayer_SetIncomingUnitCountdown>(host, &ReplaceCvPlayer_SetIncomingUnitCountdown);