Hooks
static bool BeforeCvPlayer_ChangeIncomingUnitCountdown(CvPlayer* self, PlayerTypes eFromPlayer, int iChange);static void AfterCvPlayer_ChangeIncomingUnitCountdown(CvPlayer* self, PlayerTypes eFromPlayer, int iChange);static void ReplaceCvPlayer_ChangeIncomingUnitCountdown(void (*original)(CvPlayer*, PlayerTypes, int), CvPlayer* self, PlayerTypes eFromPlayer, int iChange);CivRegisterBefore<CivHooks::CvPlayer_ChangeIncomingUnitCountdown>(host, &BeforeCvPlayer_ChangeIncomingUnitCountdown);CivRegisterAfter<CivHooks::CvPlayer_ChangeIncomingUnitCountdown>(host, &AfterCvPlayer_ChangeIncomingUnitCountdown);CivRegisterReplace<CivHooks::CvPlayer_ChangeIncomingUnitCountdown>(host, &ReplaceCvPlayer_ChangeIncomingUnitCountdown);