CvGrandStrategyAI
- Declared in
- CvGrandStrategyAI.h, line 24
Functions
- ChangeGrandStrategyPriority(AIGrandStrategyTypes, int)
- ChangeNumTurnsSinceActiveSet(int)
- CvGrandStrategyAI() not a hook point
- DoGuessOtherPlayersActiveGrandStrategy()
- DoTurn()
- GetActiveGrandStrategy() const
- GetAIGrandStrategies()
- GetBaseGrandStrategyPriority(AIGrandStrategyTypes)
- GetConquestPriority()
- GetCulturePriority()
- GetGrandStrategyPriority(AIGrandStrategyTypes) const
- GetGuessOtherPlayerActiveGrandStrategy(PlayerTypes) const
- GetGuessOtherPlayerActiveGrandStrategyConfidence(PlayerTypes) const
- GetGuessOtherPlayerConquestPriority(PlayerTypes, int)
- GetGuessOtherPlayerCulturePriority(PlayerTypes, int, int)
- GetGuessOtherPlayerSpaceshipPriority(PlayerTypes, int)
- GetGuessOtherPlayerUnitedNationsPriority(PlayerTypes)
- GetNumTurnsSinceActiveSet() const
- GetPersonalityAndGrandStrategy(FlavorTypes, bool)
- GetPlayer()
- GetSpaceshipPriority()
- GetUnitedNationsPriority()
- Init(CvAIGrandStrategyXMLEntries *, CvPlayer *)
- LogGrandStrategies(const FStaticVector<int, 5, true, c_eCiv5GameplayDLL> &)
- LogGuessOtherPlayerGrandStrategy(const FStaticVector<int, 5, true, c_eCiv5GameplayDLL> &, PlayerTypes)
- Read(FDataStream &)
- Reset()
- SetActiveGrandStrategy(AIGrandStrategyTypes)
- SetGrandStrategyPriority(AIGrandStrategyTypes, int)
- SetGuessOtherPlayerActiveGrandStrategy(PlayerTypes, AIGrandStrategyTypes, GuessConfidenceTypes)
- SetNumTurnsSinceActiveSet(int)
- Uninit()
- Write(FDataStream &)
- ~CvGrandStrategyAI() not a hook point