Bazaar developer reference

CvPlayer::GetScienceTimes100() const

Defined in
CvPlayer.cpp, line 18767
Class
CvPlayer
Hook name
CivHooks::CvPlayer_GetScienceTimes100

Hooks

static bool BeforeCvPlayer_GetScienceTimes100(const CvPlayer* self, int& result);static void AfterCvPlayer_GetScienceTimes100(const CvPlayer* self, int& result);static int ReplaceCvPlayer_GetScienceTimes100(int (*original)(const CvPlayer*), const CvPlayer* self);CivRegisterBefore<CivHooks::CvPlayer_GetScienceTimes100>(host, &BeforeCvPlayer_GetScienceTimes100);CivRegisterAfter<CivHooks::CvPlayer_GetScienceTimes100>(host, &AfterCvPlayer_GetScienceTimes100);CivRegisterReplace<CivHooks::CvPlayer_GetScienceTimes100>(host, &ReplaceCvPlayer_GetScienceTimes100);

Code

18767int CvPlayer::GetScienceTimes100() const18768{18769	// If we're in anarchy, then no Research is done!18770	if(IsAnarchy())18771		return 0;1877218773	int iValue = 0;1877418775	// Science from our Cities18776	iValue += GetScienceFromCitiesTimes100(false);1877718778#if defined(MOD_API_UNIFIED_YIELDS)18779	// Science from religion18780	iValue += GetYieldPerTurnFromReligion(YIELD_SCIENCE) * 100;18781#endif1878218783#if defined(MOD_API_UNIFIED_YIELDS)18784	// Trait bonus which adds Science for trade partners? 18785	iValue += GetYieldPerTurnFromTraits(YIELD_SCIENCE) * 100;18786#endif1878718788	// Science from other players!18789	iValue += GetScienceFromOtherPlayersTimes100();1879018791	// Happiness converted to Science? (Policies, etc.)18792	iValue += GetScienceFromHappinessTimes100();1879318794	// Research Agreement bonuses18795	iValue += GetScienceFromResearchAgreementsTimes100();1879618797	// If we have a negative Treasury + GPT then it gets removed from Science18798	iValue += GetScienceFromBudgetDeficitTimes100();1879918800	return max(iValue, 0);18801}

Calls

Called by