Bazaar developer reference

CvPlayer::DoUpdateCityConnectionHappiness()

Defined in
CvPlayer.cpp, line 12997
Class
CvPlayer
Hook name
CivHooks::CvPlayer_DoUpdateCityConnectionHappiness

Hooks

static bool BeforeCvPlayer_DoUpdateCityConnectionHappiness(CvPlayer* self);static void AfterCvPlayer_DoUpdateCityConnectionHappiness(CvPlayer* self);static void ReplaceCvPlayer_DoUpdateCityConnectionHappiness(void (*original)(CvPlayer*), CvPlayer* self);CivRegisterBefore<CivHooks::CvPlayer_DoUpdateCityConnectionHappiness>(host, &BeforeCvPlayer_DoUpdateCityConnectionHappiness);CivRegisterAfter<CivHooks::CvPlayer_DoUpdateCityConnectionHappiness>(host, &AfterCvPlayer_DoUpdateCityConnectionHappiness);CivRegisterReplace<CivHooks::CvPlayer_DoUpdateCityConnectionHappiness>(host, &ReplaceCvPlayer_DoUpdateCityConnectionHappiness);

Code

12996/// How much Happiness coming from Trade Routes?12997void CvPlayer::DoUpdateCityConnectionHappiness()12998{12999	int iHappinessPerTradeRoute = GetHappinessPerTradeRoute();1300013001	int iNumCities = 0;13002	if(iHappinessPerTradeRoute != 0)13003	{13004		CvCity* pCapitalCity = getCapitalCity();1300513006		// Must have a capital before we can check if other Cities are connected to it!13007		if(pCapitalCity != NULL && getNumCities() > 1)13008		{13009			CvCity* pLoopCity;1301013011			int iLoop;13012			for(pLoopCity = firstCity(&iLoop); pLoopCity != NULL; pLoopCity = nextCity(&iLoop))13013			{13014				if(pLoopCity != pCapitalCity)13015				{13016					if(GetTreasury()->HasCityConnectionRouteBetweenCities(pCapitalCity, pLoopCity))13017					{13018						iNumCities++;13019					}13020				}13021			}13022		}13023	}13024	m_iCityConnectionHappiness = iHappinessPerTradeRoute * iNumCities / 100;	// Bring it out of hundreds13025}

Calls

Called by