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CvPlayer::GetBorrowedCityName(CivilizationTypes) const

Defined in
CvPlayer.cpp, line 3257
Class
CvPlayer
Hook name
CivHooks::CvPlayer_GetBorrowedCityName

Hooks

static bool BeforeCvPlayer_GetBorrowedCityName(const CvPlayer* self, CivilizationTypes eCivToBorrowFrom, CvString& result);static void AfterCvPlayer_GetBorrowedCityName(const CvPlayer* self, CivilizationTypes eCivToBorrowFrom, CvString& result);static CvString ReplaceCvPlayer_GetBorrowedCityName(CvString (*original)(const CvPlayer*, CivilizationTypes), const CvPlayer* self, CivilizationTypes eCivToBorrowFrom);CivRegisterBefore<CivHooks::CvPlayer_GetBorrowedCityName>(host, &BeforeCvPlayer_GetBorrowedCityName);CivRegisterAfter<CivHooks::CvPlayer_GetBorrowedCityName>(host, &AfterCvPlayer_GetBorrowedCityName);CivRegisterReplace<CivHooks::CvPlayer_GetBorrowedCityName>(host, &ReplaceCvPlayer_GetBorrowedCityName);

Code

3257CvString CvPlayer::GetBorrowedCityName(CivilizationTypes eCivToBorrowFrom) const3258{3259	CvString szRtnValue;3260	CvCivilizationInfo *pCivInfo = GC.getCivilizationInfo(eCivToBorrowFrom);32613262	if (pCivInfo)3263	{3264		int iRange = pCivInfo->getNumCityNames() - RESERVE_TOP_X_NAMES;3265		int iRandOffset = GC.getGame().getJonRandNum(iRange, "Random City Name To Steal");3266		for(int iI = 0; iI < iRange; iI++)     3267		{3268			CvString strCityName = pCivInfo->getCityNames(RESERVE_TOP_X_NAMES + ((iI + iRandOffset) % iRange));3269			szRtnValue = GetLocalizedText(strCityName.c_str());32703271			if(isCityNameValid(szRtnValue, true))3272			{3273				break;3274			}3275		}3276	}32773278	return szRtnValue;32793280}

Calls

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