CvDealAI
- Declared in
- CvDealAI.h, line 26
Functions
- CvDealAI() not a hook point
- DoAcceptedDeal(PlayerTypes, const CvDeal &, int, int, int)
- DoAcceptedDemand(PlayerTypes, const CvDeal &)
- DoAddCitiesToUs(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, bool)
- DoAddEmbassyToThem(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, bool)
- DoAddEmbassyToUs(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, bool)
- DoAddGoldToThem(CvDeal *, PlayerTypes, bool, int &, int &, int &, bool)
- DoAddGoldToUs(CvDeal *, PlayerTypes, bool, int &, int &, int &, bool)
- DoAddGPTToThem(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, bool)
- DoAddGPTToUs(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, bool)
- DoAddItemsToDealForPeaceTreaty(PlayerTypes, CvDeal *, PeaceTreatyTypes, bool)
- DoAddOpenBordersToThem(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, int, bool)
- DoAddOpenBordersToUs(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, int, bool)
- DoAddPlayersAlliesToTreaty(PlayerTypes, CvDeal *)
- DoAddResourceToThem(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, int, bool)
- DoAddResourceToUs(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, int, bool)
- DoAddVoteCommitmentToThem(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, bool)
- DoAddVoteCommitmentToUs(CvDeal *, PlayerTypes, bool, int &, int &, int &, int, bool)
- DoEqualizeDealWithAI(CvDeal *, PlayerTypes)
- DoEqualizeDealWithHuman(CvDeal *, PlayerTypes, bool, bool, bool &, bool &)
- DoHumanDemand(CvDeal *)
- DoHumanOfferDealToThisAI(CvDeal *)
- DoRemoveGoldFromThem(CvDeal *, PlayerTypes, int &, int &, int &, bool)
- DoRemoveGoldFromUs(CvDeal *, PlayerTypes, int &, int &, int &, bool)
- DoRemoveGPTFromThem(CvDeal *, PlayerTypes, int &, int &, int &, int, bool)
- DoRemoveGPTFromUs(CvDeal *, PlayerTypes, int &, int &, int &, int, bool)
- DoTradeScreenClosed(bool)
- DoTradeScreenOpened()
- GetCachedValueOfPeaceWithHuman()
- GetCityValue(int, int, bool, PlayerTypes, bool)
- GetDealPercentLeewayWithAI() const
- GetDealPercentLeewayWithHuman() const
- GetDealValue(CvDeal *, int &, int &, bool)
- GetDefensivePactValue(bool, PlayerTypes, bool)
- GetEmbassyValue(bool, PlayerTypes, bool)
- GetGoldForForValueExchange(int, bool, bool, PlayerTypes, bool, bool)
- GetGPTforForValueExchange(int, bool, int, bool, PlayerTypes, bool, bool)
- GetOpenBordersValue(bool, PlayerTypes, bool)
- GetPeaceTreatyValue(PlayerTypes)
- GetPlayer()
- GetResearchAgreementValue(bool, PlayerTypes, bool)
- GetResourceValue(ResourceTypes, int, int, bool, PlayerTypes)
- GetTeam()
- GetThirdPartyPeaceValue(bool, PlayerTypes, TeamTypes)
- GetThirdPartyWarValue(bool, PlayerTypes, TeamTypes)
- GetTradeAgreementValue(bool, PlayerTypes, bool)
- GetTradeItemValue(TradeableItems, bool, PlayerTypes, int, int, int, bool, int, bool)
- GetVoteCommitmentValue(bool, PlayerTypes, int, int, int, bool, bool)
- Init(CvPlayer *)
- IsDealWithHumanAcceptable(CvDeal *, PlayerTypes, int &, int &, int &, int &, int &, bool &)
- IsMakeDemand(PlayerTypes, CvDeal *)
- IsMakeOfferForLuxuryResource(PlayerTypes, CvDeal *)
- IsMakeOfferForOpenBorders(PlayerTypes, CvDeal *)
- IsMakeOfferForResearchAgreement(PlayerTypes, CvDeal *)
- IsOfferPeace(PlayerTypes, CvDeal *, bool)
- MakeOfferForEmbassy(PlayerTypes, CvDeal *)
- Read(FDataStream &)
- Reset()
- SetCachedValueOfPeaceWithHuman(int)
- Uninit()
- Write(FDataStream &) const
- ~CvDealAI() not a hook point