Hooks
static bool BeforeCvDealAI_DoAddGoldToUs(CvDealAI* self, CvDeal* pDeal, PlayerTypes eThem, bool bDontChangeMyExistingItems, int& iTotalValue, int& iValueImOffering, int& iValueTheyreOffering, bool bUseEvenValue);static void AfterCvDealAI_DoAddGoldToUs(CvDealAI* self, CvDeal* pDeal, PlayerTypes eThem, bool bDontChangeMyExistingItems, int& iTotalValue, int& iValueImOffering, int& iValueTheyreOffering, bool bUseEvenValue);static void ReplaceCvDealAI_DoAddGoldToUs(void (*original)(CvDealAI*, CvDeal*, PlayerTypes, bool, int&, int&, int&, bool), CvDealAI* self, CvDeal* pDeal, PlayerTypes eThem, bool bDontChangeMyExistingItems, int& iTotalValue, int& iValueImOffering, int& iValueTheyreOffering, bool bUseEvenValue);CivRegisterBefore<CivHooks::CvDealAI_DoAddGoldToUs>(host, &BeforeCvDealAI_DoAddGoldToUs);CivRegisterAfter<CivHooks::CvDealAI_DoAddGoldToUs>(host, &AfterCvDealAI_DoAddGoldToUs);CivRegisterReplace<CivHooks::CvDealAI_DoAddGoldToUs>(host, &ReplaceCvDealAI_DoAddGoldToUs);
Code
2968/// See if adding Gold to our side of the deal helps even out pDeal2969void CvDealAI::DoAddGoldToUs(CvDeal* pDeal, PlayerTypes eThem, bool bDontChangeMyExistingItems, int& iTotalValue, int& iValueImOffering, int& iValueTheyreOffering, bool bUseEvenValue)2970{2971 CvAssert(eThem >= 0);2972 CvAssert(eThem < MAX_MAJOR_CIVS);2973 CvAssertMsg(eThem != GetPlayer()->GetID(), "DEAL_AI: Trying to add Gold to Us, but them is us. Please show Jon");29742975 if(!bDontChangeMyExistingItems)2976 {2977 if(iTotalValue > 0)2978 {2979 // Can't already be Gold from the other player in the Deal2980 if(pDeal->GetGoldTrade(eThem) == 0)2981 {2982 PlayerTypes eMyPlayer = GetPlayer()->GetID();29832984 int iNumGold = GetGoldForForValueExchange(iTotalValue, /*bNumGoldFromValue*/ true, /*bFromMe*/ true, eThem, bUseEvenValue, /*bRoundUp*/ false);2985 int iNumGoldAlreadyInTrade = pDeal->GetGoldTrade(eMyPlayer);2986 iNumGold += iNumGoldAlreadyInTrade;2987 iNumGold = min(iNumGold, pDeal->GetGoldAvailable(eMyPlayer, TRADE_ITEM_GOLD));2988 //iNumGold = min(iNumGold, GET_PLAYER(eMyPlayer).GetTreasury()->GetGold());29892990 if(iNumGold != iNumGoldAlreadyInTrade && !pDeal->ChangeGoldTrade(eMyPlayer, iNumGold))2991 {2992 pDeal->AddGoldTrade(eMyPlayer, iNumGold);2993 }29942995 iTotalValue = GetDealValue(pDeal, iValueImOffering, iValueTheyreOffering, bUseEvenValue);2996 }2997 }2998 }2999}