CvDealAI::DoTradeScreenClosed(bool)
- Defined in
- CvDealAI.cpp, line 4022
- Class
- CvDealAI
- Hook name
CivHooks::CvDealAI_DoTradeScreenClosed
Hooks
static bool BeforeCvDealAI_DoTradeScreenClosed(CvDealAI* self, bool bAIWasMakingOffer);static void AfterCvDealAI_DoTradeScreenClosed(CvDealAI* self, bool bAIWasMakingOffer);static void ReplaceCvDealAI_DoTradeScreenClosed(void (*original)(CvDealAI*, bool), CvDealAI* self, bool bAIWasMakingOffer);CivRegisterBefore<CivHooks::CvDealAI_DoTradeScreenClosed>(host, &BeforeCvDealAI_DoTradeScreenClosed);CivRegisterAfter<CivHooks::CvDealAI_DoTradeScreenClosed>(host, &AfterCvDealAI_DoTradeScreenClosed);CivRegisterReplace<CivHooks::CvDealAI_DoTradeScreenClosed>(host, &ReplaceCvDealAI_DoTradeScreenClosed);
Code
4021/// This function called when human player enters diplomacy4022void CvDealAI::DoTradeScreenClosed(bool bAIWasMakingOffer)4023{4024 PlayerTypes eActivePlayer = GC.getGame().getActivePlayer();40254026 // Reset cached values each time screen closed4027 SetCachedValueOfPeaceWithHuman(0);40284029 GC.GetEngineUserInterface()->SetAIRequestingConcessions(false);4030 GC.GetEngineUserInterface()->SetHumanMakingDemand(false);40314032 GetPlayer()->GetDiplomacyAI()->ClearDealToRenew();40334034 if(bAIWasMakingOffer)4035 {4036 // If AI was planning on a mutual Research Agreement, cancel it because the human left :(4037 // May want to do this slightly differently, as we can't be 100% sure this is what the AI was asking about (although if we make it through both of the following if statements there's an awful lot of circumstantial evidence)4038 if(GetPlayer()->GetDiplomacyAI()->IsWantsResearchAgreementWithPlayer(eActivePlayer))4039 {4040 if(GetPlayer()->GetDiplomacyAI()->IsCanMakeResearchAgreementRightNow(eActivePlayer))4041 {4042 GetPlayer()->GetDiplomacyAI()->DoCancelWantsResearchAgreementWithPlayer(eActivePlayer);4043 }4044 }4045 }4046}
Calls
- CvDealAI::GetPlayer()
- CvDealAI::SetCachedValueOfPeaceWithHuman(int)
- CvDiplomacyAI::ClearDealToRenew()
- CvDiplomacyAI::DoCancelWantsResearchAgreementWithPlayer(PlayerTypes)
- CvDiplomacyAI::IsCanMakeResearchAgreementRightNow(PlayerTypes)
- CvDiplomacyAI::IsWantsResearchAgreementWithPlayer(PlayerTypes) const
- CvGame::getActivePlayer() const
- CvGlobals::GetEngineUserInterface()
- CvGlobals::getGame()
- CvPlayer::GetDiplomacyAI() const
ICvUserInterface1::SetAIRequestingConcessionsICvUserInterface1::SetHumanMakingDemand