Hooks
static bool BeforeCvDealAI_DoAddGoldToThem(CvDealAI* self, CvDeal* pDeal, PlayerTypes eThem, bool bDontChangeTheirExistingItems, int& iTotalValue, int& iValueImOffering, int& iValueTheyreOffering, bool bUseEvenValue);static void AfterCvDealAI_DoAddGoldToThem(CvDealAI* self, CvDeal* pDeal, PlayerTypes eThem, bool bDontChangeTheirExistingItems, int& iTotalValue, int& iValueImOffering, int& iValueTheyreOffering, bool bUseEvenValue);static void ReplaceCvDealAI_DoAddGoldToThem(void (*original)(CvDealAI*, CvDeal*, PlayerTypes, bool, int&, int&, int&, bool), CvDealAI* self, CvDeal* pDeal, PlayerTypes eThem, bool bDontChangeTheirExistingItems, int& iTotalValue, int& iValueImOffering, int& iValueTheyreOffering, bool bUseEvenValue);CivRegisterBefore<CivHooks::CvDealAI_DoAddGoldToThem>(host, &BeforeCvDealAI_DoAddGoldToThem);CivRegisterAfter<CivHooks::CvDealAI_DoAddGoldToThem>(host, &AfterCvDealAI_DoAddGoldToThem);CivRegisterReplace<CivHooks::CvDealAI_DoAddGoldToThem>(host, &ReplaceCvDealAI_DoAddGoldToThem);
Code
2935/// See if adding Gold to their side of the deal helps even out pDeal2936void CvDealAI::DoAddGoldToThem(CvDeal* pDeal, PlayerTypes eThem, bool bDontChangeTheirExistingItems, int& iTotalValue, int& iValueImOffering, int& iValueTheyreOffering, bool bUseEvenValue)2937{2938 CvAssert(eThem >= 0);2939 CvAssert(eThem < MAX_MAJOR_CIVS);2940 CvAssertMsg(eThem != GetPlayer()->GetID(), "DEAL_AI: Trying to add Gold to Them, but them is us. Please show Jon");29412942 if(!bDontChangeTheirExistingItems)2943 {2944 if(iTotalValue < 0)2945 {2946 PlayerTypes eMyPlayer = GetPlayer()->GetID();29472948 // Can't already be Gold from the other player in the Deal2949 if(pDeal->GetGoldTrade(eMyPlayer) == 0)2950 {2951 int iNumGold = GetGoldForForValueExchange(-iTotalValue, /*bNumGoldFromValue*/ true, /*bFromMe*/ false, eThem, bUseEvenValue, /*bRoundUp*/ false);2952 int iNumGoldAlreadyInTrade = pDeal->GetGoldTrade(eThem);2953 iNumGold += iNumGoldAlreadyInTrade;2954 iNumGold = min(iNumGold, pDeal->GetGoldAvailable(eThem, TRADE_ITEM_GOLD));2955 //iNumGold = min(iNumGold, GET_PLAYER(eThem).GetTreasury()->GetGold());29562957 if(iNumGold != iNumGoldAlreadyInTrade && !pDeal->ChangeGoldTrade(eThem, iNumGold))2958 {2959 pDeal->AddGoldTrade(eThem, iNumGold);2960 }29612962 iTotalValue = GetDealValue(pDeal, iValueImOffering, iValueTheyreOffering, bUseEvenValue);2963 }2964 }2965 }2966}