Bazaar developer reference

CvPlayer::GetJONSCulturePerTurnFromExcessHappiness() const

Defined in
CvPlayer.cpp, line 10384
Class
CvPlayer
Hook name
CivHooks::CvPlayer_GetJONSCulturePerTurnFromExcessHappiness

Hooks

static bool BeforeCvPlayer_GetJONSCulturePerTurnFromExcessHappiness(const CvPlayer* self, int& result);static void AfterCvPlayer_GetJONSCulturePerTurnFromExcessHappiness(const CvPlayer* self, int& result);static int ReplaceCvPlayer_GetJONSCulturePerTurnFromExcessHappiness(int (*original)(const CvPlayer*), const CvPlayer* self);CivRegisterBefore<CivHooks::CvPlayer_GetJONSCulturePerTurnFromExcessHappiness>(host, &BeforeCvPlayer_GetJONSCulturePerTurnFromExcessHappiness);CivRegisterAfter<CivHooks::CvPlayer_GetJONSCulturePerTurnFromExcessHappiness>(host, &AfterCvPlayer_GetJONSCulturePerTurnFromExcessHappiness);CivRegisterReplace<CivHooks::CvPlayer_GetJONSCulturePerTurnFromExcessHappiness>(host, &ReplaceCvPlayer_GetJONSCulturePerTurnFromExcessHappiness);

Code

10383/// Special bonus which adds excess Happiness to Culture?10384int CvPlayer::GetJONSCulturePerTurnFromExcessHappiness() const10385{10386	if(GC.getGame().isOption(GAMEOPTION_NO_HAPPINESS))10387	{10388		return 0;10389	}1039010391	if(getHappinessToCulture() != 0)10392	{10393		if(GetExcessHappiness() > 0)10394		{10395			int iFreeCulture = GetExcessHappiness() * getHappinessToCulture();10396			iFreeCulture /= 100;1039710398			return iFreeCulture;10399		}10400	}1040110402	return 0;10403}

Calls

Called by