Hooks
static bool BeforeCvLuaPlayer_lGetJONSCulturePerTurnFromExcessHappiness(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetJONSCulturePerTurnFromExcessHappiness(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetJONSCulturePerTurnFromExcessHappiness(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetJONSCulturePerTurnFromExcessHappiness>(host, &BeforeCvLuaPlayer_lGetJONSCulturePerTurnFromExcessHappiness);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetJONSCulturePerTurnFromExcessHappiness>(host, &AfterCvLuaPlayer_lGetJONSCulturePerTurnFromExcessHappiness);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetJONSCulturePerTurnFromExcessHappiness>(host, &ReplaceCvLuaPlayer_lGetJONSCulturePerTurnFromExcessHappiness);