CvPlayer::getNumNukeUnits() const
- Defined in
- CvPlayer.cpp, line 15351
- Class
- CvPlayer
- Hook name
CivHooks::CvPlayer_getNumNukeUnits
Hooks
static bool BeforeCvPlayer_getNumNukeUnits(const CvPlayer* self, int& result);static void AfterCvPlayer_getNumNukeUnits(const CvPlayer* self, int& result);static int ReplaceCvPlayer_getNumNukeUnits(int (*original)(const CvPlayer*), const CvPlayer* self);CivRegisterBefore<CivHooks::CvPlayer_getNumNukeUnits>(host, &BeforeCvPlayer_getNumNukeUnits);CivRegisterAfter<CivHooks::CvPlayer_getNumNukeUnits>(host, &AfterCvPlayer_getNumNukeUnits);CivRegisterReplace<CivHooks::CvPlayer_getNumNukeUnits>(host, &ReplaceCvPlayer_getNumNukeUnits);
Code
15351int CvPlayer::getNumNukeUnits() const15352{15353 return m_iNumNukeUnits;15354}
Calls
FAutoVariable::operator const int &
Called by
- CvDiplomacyAI::GetBestApproachTowardsMajorCiv(PlayerTypes, int &, bool, bool, WarFaceTypes &)
- CvDiplomacyAI::GetInsultHumanMessage()
- CvGame::countTotalNukeUnits()
- CvGrandStrategyAI::GetConquestPriority()
- CvMilitaryAI::RequestNukeAttack(PlayerTypes)
- CvMilitaryAI::UpdateOperations()
- MilitaryAIHelpers::IsTestStrategy_NeedANuke(CvPlayer *)
- CvTeam::getNumNukeUnits() const
- CvLuaPlayer::lGetNumNukeUnits(lua_State *)