Bazaar developer reference

CvPlayer::GetHappinessFromResourceVariety() const

Defined in
CvPlayer.cpp, line 12202
Class
CvPlayer
Hook name
CivHooks::CvPlayer_GetHappinessFromResourceVariety

Hooks

static bool BeforeCvPlayer_GetHappinessFromResourceVariety(const CvPlayer* self, int& result);static void AfterCvPlayer_GetHappinessFromResourceVariety(const CvPlayer* self, int& result);static int ReplaceCvPlayer_GetHappinessFromResourceVariety(int (*original)(const CvPlayer*), const CvPlayer* self);CivRegisterBefore<CivHooks::CvPlayer_GetHappinessFromResourceVariety>(host, &BeforeCvPlayer_GetHappinessFromResourceVariety);CivRegisterAfter<CivHooks::CvPlayer_GetHappinessFromResourceVariety>(host, &AfterCvPlayer_GetHappinessFromResourceVariety);CivRegisterReplace<CivHooks::CvPlayer_GetHappinessFromResourceVariety>(host, &ReplaceCvPlayer_GetHappinessFromResourceVariety);

Code

12201/// Amount of Happiness from having a variety of Luxuries12202int CvPlayer::GetHappinessFromResourceVariety() const12203{12204	int iHappiness = 0;1220512206	int iMultipleLuxuriesBonus = /*1*/ GC.getHAPPINESS_PER_EXTRA_LUXURY();1220712208	// Check all connected Resources12209	int iNumHappinessResources = 0;1221012211	ResourceTypes eResource;12212	for(int iResourceLoop = 0; iResourceLoop < GC.getNumResourceInfos(); iResourceLoop++)12213	{12214		eResource = (ResourceTypes) iResourceLoop;1221512216		if(GetHappinessFromLuxury(eResource) > 0)12217		{12218			iNumHappinessResources++;12219		}12220	}1222112222	if(iNumHappinessResources > 1)12223	{12224		iHappiness += (--iNumHappinessResources * iMultipleLuxuriesBonus);12225	}1222612227	return iHappiness;12228}

Calls

Called by