Hooks
static bool BeforeCvPlayer_ChangeWoundedUnitDamageMod(CvPlayer* self, int iChange);static void AfterCvPlayer_ChangeWoundedUnitDamageMod(CvPlayer* self, int iChange);static void ReplaceCvPlayer_ChangeWoundedUnitDamageMod(void (*original)(CvPlayer*, int), CvPlayer* self, int iChange);CivRegisterBefore<CivHooks::CvPlayer_ChangeWoundedUnitDamageMod>(host, &BeforeCvPlayer_ChangeWoundedUnitDamageMod);CivRegisterAfter<CivHooks::CvPlayer_ChangeWoundedUnitDamageMod>(host, &AfterCvPlayer_ChangeWoundedUnitDamageMod);CivRegisterReplace<CivHooks::CvPlayer_ChangeWoundedUnitDamageMod>(host, &ReplaceCvPlayer_ChangeWoundedUnitDamageMod);