Bazaar developer reference

CvPlayer::ChangeWoundedUnitDamageMod(int)

Defined in
CvPlayer.cpp, line 13203
Class
CvPlayer
Hook name
CivHooks::CvPlayer_ChangeWoundedUnitDamageMod

Hooks

static bool BeforeCvPlayer_ChangeWoundedUnitDamageMod(CvPlayer* self, int iChange);static void AfterCvPlayer_ChangeWoundedUnitDamageMod(CvPlayer* self, int iChange);static void ReplaceCvPlayer_ChangeWoundedUnitDamageMod(void (*original)(CvPlayer*, int), CvPlayer* self, int iChange);CivRegisterBefore<CivHooks::CvPlayer_ChangeWoundedUnitDamageMod>(host, &BeforeCvPlayer_ChangeWoundedUnitDamageMod);CivRegisterAfter<CivHooks::CvPlayer_ChangeWoundedUnitDamageMod>(host, &AfterCvPlayer_ChangeWoundedUnitDamageMod);CivRegisterReplace<CivHooks::CvPlayer_ChangeWoundedUnitDamageMod>(host, &ReplaceCvPlayer_ChangeWoundedUnitDamageMod);

Code

13202/// How much weaker do Units get when wounded?13203void CvPlayer::ChangeWoundedUnitDamageMod(int iChange)13204{13205	SetWoundedUnitDamageMod(m_iWoundedUnitDamageMod + iChange);13206}

Calls

Called by