Hooks
static bool BeforeCvPlayer_changeUnitCombatProductionModifiers(CvPlayer* self, UnitCombatTypes eIndex, int iChange);static void AfterCvPlayer_changeUnitCombatProductionModifiers(CvPlayer* self, UnitCombatTypes eIndex, int iChange);static void ReplaceCvPlayer_changeUnitCombatProductionModifiers(void (*original)(CvPlayer*, UnitCombatTypes, int), CvPlayer* self, UnitCombatTypes eIndex, int iChange);CivRegisterBefore<CivHooks::CvPlayer_changeUnitCombatProductionModifiers>(host, &BeforeCvPlayer_changeUnitCombatProductionModifiers);CivRegisterAfter<CivHooks::CvPlayer_changeUnitCombatProductionModifiers>(host, &AfterCvPlayer_changeUnitCombatProductionModifiers);CivRegisterReplace<CivHooks::CvPlayer_changeUnitCombatProductionModifiers>(host, &ReplaceCvPlayer_changeUnitCombatProductionModifiers);