CvPlayer::isEverAlive() const
- Defined in
- CvPlayer.h, line 1118
- Class
- CvPlayer
- Not a hook point
- written in a header
Code
1118 bool isEverAlive() const1119 {1120 return m_bEverAlive;1121 }
Calls
FAutoVariable::operator const bool &
Called by
- CvAdvisorCounsel::BuildCounselList(PlayerTypes)
- CvGameDeals::DoCancelAllDealsWithPlayer(PlayerTypes)
- CvGameDeals::DoCancelDealsBetweenTeams(TeamTypes, TeamTypes)
- CvDllPlayer::IsEverAlive() const
- CvPlayerEspionage::GetNextSpyName(CvEspionageSpy *)
- isCivInPlay(const CivilizationTypes)
- isSpyNameInUse(const char *)
- CvGame::DoUpdateDiploVictory()
- CvGame::GetNumMinorCivsEver()
- CvGame::GetRandomUniqueUnitType(bool, bool, bool, bool)
- CvGame::SpawnArchaeologySitesHistorically()
- CvGame::calculateSyncChecksum()
- CvGame::countCivPlayersEverAlive() const
- CvGame::countHumanPlayersEverAlive() const
- CvGame::countMajorCivsEverAlive() const
- CvGame::isCivEverActive(CivilizationTypes) const
- CvGame::isLeaderEverActive(LeaderHeadTypes) const
- GetRandomMajorPlayer()
- GetRandomPlayer()
- CvMap::findNearestStartPlot(int, int, PlayerTypes &)
- CvPlayer::DoAdoptedGreatPersonCityStatePolicy()
- CvPlayer::SetHasLostCapital(bool, PlayerTypes)
- CvPlayer::processPolicies(PolicyTypes, int)
- CvPlayer::setAlive(bool, bool)
- CvPlayer::setTeam(TeamTypes)
- CvReplayInfo::createInfo()
- CvTeam::SetCurrentEra(EraTypes)
- CvTeam::processTech(TechTypes, int)
- CvLuaPlayer::lIsEverAlive(lua_State *)