Hooks
static bool BeforeCvGame_isCivEverActive(const CvGame* self, CivilizationTypes eCivilization, bool& result);static void AfterCvGame_isCivEverActive(const CvGame* self, CivilizationTypes eCivilization, bool& result);static bool ReplaceCvGame_isCivEverActive(bool (*original)(const CvGame*, CivilizationTypes), const CvGame* self, CivilizationTypes eCivilization);CivRegisterBefore<CivHooks::CvGame_isCivEverActive>(host, &BeforeCvGame_isCivEverActive);CivRegisterAfter<CivHooks::CvGame_isCivEverActive>(host, &AfterCvGame_isCivEverActive);CivRegisterReplace<CivHooks::CvGame_isCivEverActive>(host, &ReplaceCvGame_isCivEverActive);