Hooks
static bool BeforeCvLuaGame_lIsCivEverActive(lua_State* L, int& result);static void AfterCvLuaGame_lIsCivEverActive(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsCivEverActive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsCivEverActive>(host, &BeforeCvLuaGame_lIsCivEverActive);CivRegisterAfter<CivHooks::CvLuaGame_lIsCivEverActive>(host, &AfterCvLuaGame_lIsCivEverActive);CivRegisterReplace<CivHooks::CvLuaGame_lIsCivEverActive>(host, &ReplaceCvLuaGame_lIsCivEverActive);