Hooks
static bool BeforeCvGame_isLeaderEverActive(const CvGame* self, LeaderHeadTypes eLeader, bool& result);static void AfterCvGame_isLeaderEverActive(const CvGame* self, LeaderHeadTypes eLeader, bool& result);static bool ReplaceCvGame_isLeaderEverActive(bool (*original)(const CvGame*, LeaderHeadTypes), const CvGame* self, LeaderHeadTypes eLeader);CivRegisterBefore<CivHooks::CvGame_isLeaderEverActive>(host, &BeforeCvGame_isLeaderEverActive);CivRegisterAfter<CivHooks::CvGame_isLeaderEverActive>(host, &AfterCvGame_isLeaderEverActive);CivRegisterReplace<CivHooks::CvGame_isLeaderEverActive>(host, &ReplaceCvGame_isLeaderEverActive);