Hooks
static bool BeforeCvLuaGame_lIsLeaderEverActive(lua_State* L, int& result);static void AfterCvLuaGame_lIsLeaderEverActive(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsLeaderEverActive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsLeaderEverActive>(host, &BeforeCvLuaGame_lIsLeaderEverActive);CivRegisterAfter<CivHooks::CvLuaGame_lIsLeaderEverActive>(host, &AfterCvLuaGame_lIsLeaderEverActive);CivRegisterReplace<CivHooks::CvLuaGame_lIsLeaderEverActive>(host, &ReplaceCvLuaGame_lIsLeaderEverActive);