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CvLuaGame::lIsLeaderEverActive(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1792
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lIsLeaderEverActive

Hooks

static bool BeforeCvLuaGame_lIsLeaderEverActive(lua_State* L, int& result);static void AfterCvLuaGame_lIsLeaderEverActive(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsLeaderEverActive(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsLeaderEverActive>(host, &BeforeCvLuaGame_lIsLeaderEverActive);CivRegisterAfter<CivHooks::CvLuaGame_lIsLeaderEverActive>(host, &AfterCvLuaGame_lIsLeaderEverActive);CivRegisterReplace<CivHooks::CvLuaGame_lIsLeaderEverActive>(host, &ReplaceCvLuaGame_lIsLeaderEverActive);

Code

1791//bool isLeaderEverActive(LeaderHeadTypes eLeader);1792int CvLuaGame::lIsLeaderEverActive(lua_State* L)1793{1794	return BasicLuaMethod(L, &CvGame::isLeaderEverActive);1795}

Calls

Called by