Bazaar developer reference

CvPlayer::verifyAlive()

Defined in
CvPlayer.cpp, line 17768
Class
CvPlayer
Hook name
CivHooks::CvPlayer_verifyAlive

Hooks

static bool BeforeCvPlayer_verifyAlive(CvPlayer* self);static void AfterCvPlayer_verifyAlive(CvPlayer* self);static void ReplaceCvPlayer_verifyAlive(void (*original)(CvPlayer*), CvPlayer* self);CivRegisterBefore<CivHooks::CvPlayer_verifyAlive>(host, &BeforeCvPlayer_verifyAlive);CivRegisterAfter<CivHooks::CvPlayer_verifyAlive>(host, &AfterCvPlayer_verifyAlive);CivRegisterReplace<CivHooks::CvPlayer_verifyAlive>(host, &ReplaceCvPlayer_verifyAlive);

Code

17768void CvPlayer::verifyAlive()17769{17770	bool bKill;1777117772	if(isAlive())17773	{17774		bKill = false;1777517776		if(!bKill)17777		{17778			if(!isBarbarian())17779			{17780				if(getNumCities() == 0 && getAdvancedStartPoints() < 0)17781				{17782					if((getNumUnits() == 0) || (!(GC.getGame().isOption(GAMEOPTION_COMPLETE_KILLS)) && isFoundedFirstCity()))17783					{17784						if(!GetPlayerTraits()->IsStaysAliveZeroCities())17785						{17786							bKill = true;17787						}17788					}17789				}17790			}17791		}1779217793		if(!bKill)17794		{17795			if(!isBarbarian())17796			{17797				if(GC.getGame().getMaxCityElimination() > 0)17798				{17799					if(getCitiesLost() >= GC.getGame().getMaxCityElimination())17800					{17801						bKill = true;17802					}17803				}17804			}17805		}1780617807		if(bKill)17808		{17809			setAlive(false, false);17810		}17811	}17812	else17813	{17814		if((getNumCities() > 0) || (getNumUnits() > 0))17815		{17816			setAlive(true);17817		}17818	}17819}

Calls

Called by