CvPlayer::changeCombatExperienceTimes100(int, CvUnit *)
- Defined in
- CvPlayer.cpp, line 17235
- Class
- CvPlayer
- Hook name
CivHooks::CvPlayer_changeCombatExperienceTimes100
Hooks
static bool BeforeCvPlayer_changeCombatExperienceTimes100(CvPlayer* self, int iChangeTimes100, CvUnit* pFromUnit);static void AfterCvPlayer_changeCombatExperienceTimes100(CvPlayer* self, int iChangeTimes100, CvUnit* pFromUnit);static void ReplaceCvPlayer_changeCombatExperienceTimes100(void (*original)(CvPlayer*, int, CvUnit*), CvPlayer* self, int iChangeTimes100, CvUnit* pFromUnit);CivRegisterBefore<CivHooks::CvPlayer_changeCombatExperienceTimes100>(host, &BeforeCvPlayer_changeCombatExperienceTimes100);CivRegisterAfter<CivHooks::CvPlayer_changeCombatExperienceTimes100>(host, &AfterCvPlayer_changeCombatExperienceTimes100);CivRegisterReplace<CivHooks::CvPlayer_changeCombatExperienceTimes100>(host, &ReplaceCvPlayer_changeCombatExperienceTimes100);
Code
17233#if defined(MOD_GLOBAL_LOCAL_GENERALS)17234#if defined(MOD_UNITS_XP_TIMES_100)17235void CvPlayer::changeCombatExperienceTimes100(int iChangeTimes100, CvUnit* pFromUnit)17236#else17237void CvPlayer::changeCombatExperience(int iChange, CvUnit* pFromUnit)17238#endif17239#else17240#if defined(MOD_UNITS_XP_TIMES_100)17241void CvPlayer::changeCombatExperienceTimes100(int iChangeTimes100)17242#else17243void CvPlayer::changeCombatExperience(int iChange)17244#endif17245#endif17246{17247#if defined(MOD_UNITS_XP_TIMES_100)17248 if (!MOD_UNITS_XP_TIMES_100) {17249 // If NOT using XP times 100, remove any fractional part17250 iChangeTimes100 -= (iChangeTimes100 % 100);17251 }17252 17253 if (getCombatExperienceTimes100() + iChangeTimes100 < 0)17254#else17255 if (getCombatExperience() + iChange < 0)17256#endif17257 {17258#if defined(MOD_UNITS_XP_TIMES_100)17259 setCombatExperienceTimes100(0);17260#else17261 setCombatExperience(0);17262#endif17263 }17264 else17265 {17266#if defined(MOD_GLOBAL_LOCAL_GENERALS)17267#if defined(MOD_UNITS_XP_TIMES_100)17268 setCombatExperienceTimes100(getCombatExperienceTimes100() + iChangeTimes100, pFromUnit);17269#else17270 setCombatExperience(getCombatExperience() + iChange, pFromUnit);17271#endif17272#else17273#if defined(MOD_UNITS_XP_TIMES_100)17274 setCombatExperienceTimes100(getCombatExperienceTimes100() + iChangeTimes100);17275#else17276 setCombatExperience(getCombatExperience() + iChange);17277#endif17278#endif17279 }1728017281#if defined(MOD_UNITS_XP_TIMES_100)17282 m_iLifetimeCombatExperienceTimes100 += iChangeTimes100;17283#else17284 m_iLifetimeCombatExperience += iChange;17285#endif17286}