CvLuaPlayer::lChangeCombatExperience(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 7631
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lChangeCombatExperience
Hooks
static bool BeforeCvLuaPlayer_lChangeCombatExperience(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeCombatExperience(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeCombatExperience(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeCombatExperience>(host, &BeforeCvLuaPlayer_lChangeCombatExperience);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeCombatExperience>(host, &AfterCvLuaPlayer_lChangeCombatExperience);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeCombatExperience>(host, &ReplaceCvLuaPlayer_lChangeCombatExperience);
Code
7630//void changeCombatExperience(int iChange);7631int CvLuaPlayer::lChangeCombatExperience(lua_State* L)7632{7633#if defined(MOD_UNITS_XP_TIMES_100)7634 CvPlayerAI* pkPlayer = GetInstance(L);7635 const int iExperience = lua_tointeger(L, 2);76367637 pkPlayer->changeCombatExperienceTimes100(iExperience * 100);7638 return 0;7639#else7640 return BasicLuaMethod(L, &CvPlayerAI::changeCombatExperience);7641#endif7642}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::changeCombatExperienceTimes100(int, CvUnit *)
lua_tointeger