CvPlayer::uninit()
- Defined in
- CvPlayer.cpp, line 720
- Class
- CvPlayer
- Hook name
CivHooks::CvPlayer_uninit
Hooks
static bool BeforeCvPlayer_uninit(CvPlayer* self);static void AfterCvPlayer_uninit(CvPlayer* self);static void ReplaceCvPlayer_uninit(void (*original)(CvPlayer*), CvPlayer* self);CivRegisterBefore<CivHooks::CvPlayer_uninit>(host, &BeforeCvPlayer_uninit);CivRegisterAfter<CivHooks::CvPlayer_uninit>(host, &AfterCvPlayer_uninit);CivRegisterReplace<CivHooks::CvPlayer_uninit>(host, &ReplaceCvPlayer_uninit);
Code
720void CvPlayer::uninit()721{722 m_paiNumResourceUsed.clear();723 m_paiNumResourceTotal.clear();724 m_paiResourceGiftedToMinors.clear();725 m_paiResourceExport.clear();726 m_paiResourceImport.clear();727 m_paiResourceFromMinors.clear();728 m_paiResourcesSiphoned.clear();729 m_paiImprovementCount.clear();730 m_paiFreeBuildingCount.clear();731 m_paiFreePromotionCount.clear();732 m_paiUnitCombatProductionModifiers.clear();733 m_paiUnitCombatFreeExperiences.clear();734 m_paiUnitClassCount.clear();735 m_paiUnitClassMaking.clear();736 m_paiBuildingClassCount.clear();737 m_paiBuildingClassMaking.clear();738 m_paiProjectMaking.clear();739 m_paiHurryCount.clear();740 m_paiHurryModifier.clear();741742 m_pabLoyalMember.clear();743 m_pabGetsScienceFromPlayer.clear();744745 m_pPlayerPolicies->Uninit();746 m_pEconomicAI->Uninit();747 m_pMilitaryAI->Uninit();748 m_pCitySpecializationAI->Uninit();749 m_pWonderProductionAI->Uninit();750 m_pGrandStrategyAI->Uninit();751 m_pDiplomacyAI->Uninit();752 m_pReligions->Uninit();753 m_pReligionAI->Uninit();754 m_pEspionage->Uninit();755 m_pEspionageAI->Uninit();756 m_pTrade->Uninit();757 m_pTradeAI->Uninit();758 m_pLeagueAI->Uninit();759 m_pPlayerTechs->Uninit();760 m_pFlavorManager->Uninit();761 m_pTacticalAI->Uninit();762 m_pHomelandAI->Uninit();763 m_pMinorCivAI->Uninit();764 m_pDealAI->Uninit();765 m_pBuilderTaskingAI->Uninit();766 m_pCityConnections->Uninit();767 if(m_pNotifications)768 {769 m_pNotifications->Uninit();770 }771#if defined(MOD_API_PLAYER_LOGS)772 if(m_pDiplomacyLog)773 {774 m_pDiplomacyLog->Uninit();775 }776 if(m_pMilitaryLog)777 {778 m_pMilitaryLog->Uninit();779 }780#endif781 if(m_pDiplomacyRequests)782 {783 m_pDiplomacyRequests->Uninit();784 }785 m_pTreasury->Uninit();786 m_pTraits->Uninit();787788 if(m_pDangerPlots)789 {790 m_pDangerPlots->Uninit();791 }792793 m_ppaaiSpecialistExtraYield.clear();794#if defined(MOD_API_UNIFIED_YIELDS) && defined(MOD_API_PLOT_YIELDS)795 m_ppiPlotYieldChange.clear();796#endif797#if defined(MOD_API_UNIFIED_YIELDS)798 m_ppiFeatureYieldChange.clear();799 m_ppiResourceYieldChange.clear();800 m_ppiTerrainYieldChange.clear();801 m_ppiTradeRouteYieldChange.clear();802 m_ppiSpecialistYieldChange.clear();803 m_ppiGreatPersonExpendedYield.clear();804 m_piGoldenAgeGreatPersonRateModifier.clear();805 m_ppiUnimprovedFeatureYieldChange.clear();806 m_ppiCityYieldFromUnimprovedFeature.clear();807 m_piYieldFromKills.clear();808 m_piYieldFromBarbarianKills.clear();809 m_ppiBuildingClassYieldChange.clear();810#endif811 m_ppaaiImprovementYieldChange.clear();812 m_ppaaiBuildingClassYieldMod.clear();813814 m_UnitCycle.Clear();815816 m_researchQueue.clear();817818 m_cityNames.clear();819820 m_cities.Uninit();821822 m_units.Uninit();823824 // loop through all entries freeing them up825 std::map<int , CvAIOperation*>::iterator iter;826 for(iter = m_AIOperations.begin(); iter != m_AIOperations.end(); ++iter)827 {828 delete(iter->second);829 }830 m_AIOperations.clear();831832 m_aiPlots.clear();833 m_bfEverConqueredBy.ClearAll();834835 FAutoArchive& archive = getSyncArchive();836 archive.clearDelta();837838 m_iStartingX = INVALID_PLOT_COORD;839 m_iStartingY = INVALID_PLOT_COORD;840 m_iTotalPopulation = 0;841 m_iTotalLand = 0;842 m_iTotalLandScored = 0;843 m_iCityConnectionHappiness = 0;844 m_iJONSCulturePerTurnForFree = 0;845 m_iJONSCulturePerTurnFromMinorCivs = 0;846 m_iJONSCultureCityModifier = 0;847 m_iJONSCulture = 0;848 m_iJONSCultureEverGenerated = 0;849 m_iCulturePerWonder = 0;850 m_iCultureWonderMultiplier = 0;851 m_iCulturePerTechResearched = 0;852 m_iFaith = 0;853 m_iFaithEverGenerated = 0;854 m_iHappiness = 0;855 m_iUprisingCounter = 0;856 m_iExtraHappinessPerLuxury = 0;857 m_iUnhappinessFromUnits = 0;858 m_iUnhappinessFromUnitsMod = 0;859 m_iUnhappinessMod = 0;860 m_iCityCountUnhappinessMod = 0;861 m_iOccupiedPopulationUnhappinessMod = 0;862 m_iCapitalUnhappinessMod = 0;863 m_iCityRevoltCounter = 0;864 m_iHappinessPerGarrisonedUnitCount = 0;865 m_iHappinessPerTradeRouteCount = 0;866 m_iHappinessPerXPopulation = 0;867 m_iHappinessFromLeagues = 0;868 m_iEspionageModifier = 0;869 m_iSpyStartingRank = 0;870#if defined(MOD_RELIGION_CONVERSION_MODIFIERS)871 m_iConversionModifier = 0;872#endif873 m_iExtraLeagueVotes = 0;874 m_iSpecialPolicyBuildingHappiness = 0;875 m_iWoundedUnitDamageMod = 0;876 m_iUnitUpgradeCostMod = 0;877 m_iBarbarianCombatBonus = 0;878 m_iAlwaysSeeBarbCampsCount = 0;879 m_iHappinessFromBuildings = 0;880 m_iHappinessPerCity = 0;881 m_iHappinessPerXPolicies = 0;882 m_iAdvancedStartPoints = -1;883 m_iAttackBonusTurns = 0;884 m_iCultureBonusTurns = 0;885 m_iTourismBonusTurns = 0;886 m_iGoldenAgeProgressMeter = 0;887 m_iGoldenAgeMeterMod = 0;888 m_iNumGoldenAges = 0;889 m_iGoldenAgeTurns = 0;890 m_iNumUnitGoldenAges = 0;891 m_iStrikeTurns = 0;892 m_iGoldenAgeModifier = 0;893#if defined(MOD_GLOBAL_TRULY_FREE_GP)894 m_iFreeGreatPeopleCreated = 0;895 m_iFreeGreatGeneralsCreated = 0;896 m_iFreeGreatAdmiralsCreated = 0;897#if defined(MOD_GLOBAL_SEPARATE_GP_COUNTERS)898 m_iFreeGreatMerchantsCreated = 0;899 m_iFreeGreatScientistsCreated = 0;900 m_iFreeGreatEngineersCreated = 0;901#endif902 m_iFreeGreatWritersCreated = 0;903 m_iFreeGreatArtistsCreated = 0;904 m_iFreeGreatMusiciansCreated = 0;905#endif906 m_iGreatPeopleCreated = 0;907 m_iGreatGeneralsCreated = 0;908 m_iGreatAdmiralsCreated = 0;909#if defined(MOD_GLOBAL_SEPARATE_GP_COUNTERS)910 m_iGreatMerchantsCreated = 0;911 m_iGreatScientistsCreated = 0;912 m_iGreatEngineersCreated = 0;913#endif914 m_iGreatWritersCreated = 0;915 m_iGreatArtistsCreated = 0;916 m_iGreatMusiciansCreated = 0;917 m_iMerchantsFromFaith = 0;918 m_iScientistsFromFaith = 0;919 m_iWritersFromFaith = 0;920 m_iArtistsFromFaith = 0;921 m_iMusiciansFromFaith = 0;922 m_iGeneralsFromFaith = 0;923 m_iAdmiralsFromFaith = 0;924 m_iEngineersFromFaith = 0;925 m_iGreatPeopleThresholdModifier = 0;926 m_iGreatGeneralsThresholdModifier = 0;927 m_iGreatAdmiralsThresholdModifier = 0;928 m_iGreatGeneralCombatBonus = 0;929 m_iAnarchyNumTurns = 0;930 m_iPolicyCostModifier = 0;931 m_iGreatPeopleRateModifier = 0;932 m_iGreatPeopleRateModFromBldgs = 0;933 m_iGreatGeneralRateModifier = 0;934 m_iGreatGeneralRateModFromBldgs = 0;935 m_iDomesticGreatGeneralRateModifier = 0;936 m_iDomesticGreatGeneralRateModFromBldgs = 0;937 m_iGreatAdmiralRateModifier = 0;938 m_iGreatWriterRateModifier = 0;939 m_iGreatArtistRateModifier = 0;940 m_iGreatMusicianRateModifier = 0;941 m_iGreatMerchantRateModifier = 0;942 m_iGreatScientistRateModifier = 0;943 m_iGreatScientistBeakerModifier = 0;944 m_iGreatEngineerRateModifier = 0;945 m_iGreatPersonExpendGold = 0;946 m_iMaxGlobalBuildingProductionModifier = 0;947 m_iMaxTeamBuildingProductionModifier = 0;948 m_iMaxPlayerBuildingProductionModifier = 0;949 m_iFreeExperience = 0;950 m_iFreeExperienceFromBldgs = 0;951 m_iFreeExperienceFromMinors = 0;952 m_iFeatureProductionModifier = 0;953 m_iWorkerSpeedModifier = 0;954 m_iImprovementCostModifier = 0;955 m_iImprovementUpgradeRateModifier = 0;956 m_iSpecialistProductionModifier = 0;957 m_iMilitaryProductionModifier = 0;958 m_iSpaceProductionModifier = 0;959 m_iCityDefenseModifier = 0;960 m_iUnitFortificationModifier = 0;961 m_iUnitBaseHealModifier = 0;962 m_iWonderProductionModifier = 0;963 m_iSettlerProductionModifier = 0;964 m_iCapitalSettlerProductionModifier = 0;965 m_iUnitProductionMaintenanceMod = 0;966 m_iPolicyCostBuildingModifier = 0;967 m_iPolicyCostMinorCivModifier = 0;968 m_iInfluenceSpreadModifier = 0;969 m_iExtraVotesPerDiplomat = 0;970 m_iNumNukeUnits = 0;971 m_iNumOutsideUnits = 0;972 m_iBaseFreeUnits = 0;973 m_iBaseFreeMilitaryUnits = 0;974 m_iFreeUnitsPopulationPercent = 0;975 m_iFreeMilitaryUnitsPopulationPercent = 0;976 m_iGoldPerUnit = 0;977 m_iGoldPerMilitaryUnit = 0;978 m_iRouteGoldMaintenanceMod = 0;979 m_iBuildingGoldMaintenanceMod = 0;980 m_iUnitGoldMaintenanceMod = 0;981 m_iUnitSupplyMod = 0;982 m_iExtraUnitCost = 0;983 m_iNumMilitaryUnits = 0;984 m_iHappyPerMilitaryUnit = 0;985 m_iHappinessToCulture = 0;986 m_iHappinessToScience = 0;987 m_iHalfSpecialistUnhappinessCount = 0;988 m_iHalfSpecialistFoodCount = 0;989 m_iMilitaryFoodProductionCount = 0;990 m_iGoldenAgeCultureBonusDisabledCount = 0;991 m_iSecondReligionPantheonCount = 0;992 m_iEnablesSSPartHurryCount = 0;993 m_iEnablesSSPartPurchaseCount = 0;994 m_iConscriptCount = 0;995 m_iMaxConscript = 0;996 m_iHighestUnitLevel = 1;997 m_iOverflowResearch = 0;998 m_iExpModifier = 0;999 m_iExpInBorderModifier = 0;1000 m_iLevelExperienceModifier = 0;1001 m_iMinorQuestFriendshipMod = 0;1002 m_iMinorGoldFriendshipMod = 0;1003 m_iMinorFriendshipMinimum = 0;1004 m_iMinorFriendshipDecayMod = 0;1005 m_iMinorScienceAlliesCount = 0;1006 m_iMinorResourceBonusCount = 0;1007 m_iAbleToAnnexCityStatesCount = 0;1008 m_iCultureBombTimer = 0;1009 m_iConversionTimer = 0;1010 m_iCapitalCityID = FFreeList::INVALID_INDEX;1011 m_iCitiesLost = 0;1012 m_iMilitaryMight = 0;1013 m_iEconomicMight = 0;1014 m_iTurnMightRecomputed = -1;1015 m_iNewCityExtraPopulation = 0;1016 m_iFreeFoodBox = 0;1017 m_iScenarioScore1 = 0;1018 m_iScenarioScore2 = 0;1019 m_iScenarioScore3 = 0;1020 m_iScenarioScore4 = 0;1021 m_iScoreFromFutureTech = 0;1022 m_iCombatExperience = 0;1023 m_iLifetimeCombatExperience = 0;1024 m_iNavalCombatExperience = 0;1025#if defined(MOD_UNITS_XP_TIMES_100)1026 m_iCombatExperienceTimes100 = 0;1027 m_iLifetimeCombatExperienceTimes100 = 0;1028 m_iNavalCombatExperienceTimes100 = 0;1029#endif1030 m_iBorderObstacleCount = 0;1031 m_iPopRushHurryCount = 0;1032 m_uiStartTime = 0;1033 m_iTotalImprovementsBuilt = 0;1034 m_iNextOperationID = 0;1035 m_iCostNextPolicy = 0;1036 m_iNumBuilders = 0;1037 m_iMaxNumBuilders = 0;1038 m_iCityStrengthMod = 0;1039 m_iCityGrowthMod = 0;1040 m_iCapitalGrowthMod = 0;1041 m_iNumPlotsBought = 0;1042 m_iPlotGoldCostMod = 0;1043#if defined(MOD_TRAITS_CITY_WORKING) || defined(MOD_BUILDINGS_CITY_WORKING) || defined(MOD_POLICIES_CITY_WORKING) || defined(MOD_TECHS_CITY_WORKING)1044 m_iCityWorkingChange = 0;1045#endif1046#if defined(MOD_TRAITS_CITY_AUTOMATON_WORKERS) || defined(MOD_BUILDINGS_CITY_AUTOMATON_WORKERS) || defined(MOD_POLICIES_CITY_AUTOMATON_WORKERS) || defined(MOD_TECHS_CITY_AUTOMATON_WORKERS)1047 m_iCityAutomatonWorkersChange = 0;1048#endif1049 m_iPlotCultureCostModifier = 0;1050 m_iPlotCultureExponentModifier = 0;1051 m_iNumCitiesPolicyCostDiscount = 0;1052 m_iGarrisonedCityRangeStrikeModifier = 0;1053 m_iGarrisonFreeMaintenanceCount = 0;1054 m_iNumCitiesFreeCultureBuilding = 0;1055 m_iNumCitiesFreeFoodBuilding = 0;1056 m_iUnitPurchaseCostModifier = 0;1057 m_iAllFeatureProduction = 0;1058 m_iCityDistanceHighwaterMark = 1;1059 m_iOriginalCapitalX = -1;1060 m_iOriginalCapitalY = -1;1061 m_iNumWonders = 0;1062 m_iNumPolicies = 0;1063 m_iNumGreatPeople = 0;1064 m_iHolyCityID = -1;1065 m_iTurnsSinceSettledLastCity = -1;1066 m_iNumNaturalWondersDiscoveredInArea = 0;1067 m_iStrategicResourceMod = 0;1068 m_iSpecialistCultureChange = 0;1069 m_iGreatPeopleSpawnCounter = 0;1070 m_iFreeTechCount = 0;1071 m_iMedianTechPercentage = 50;1072 m_iNumFreePolicies = 0;1073 m_iNumFreePoliciesEver = 0;1074 m_iNumFreeTenets = 0;1075 m_iNumFreeGreatPeople = 0;1076 m_iNumMayaBoosts = 0;1077 m_iNumFaithGreatPeople = 0;1078 m_iNumArchaeologyChoices = 0;1079 m_eFaithPurchaseType = NO_AUTOMATIC_FAITH_PURCHASE;1080 m_iFaithPurchaseIndex = 0;1081 m_iMaxEffectiveCities = 1;1082 m_iLastSliceMoved = 0;10831084 m_bHasBetrayedMinorCiv = false;1085 m_bAlive = false;1086 m_bEverAlive = false;1087 m_bBeingResurrected = false;1088 m_bTurnActive = false;1089 m_bAutoMoves = false;1090 m_bProcessedAutoMoves = false;1091 m_bEndTurn = false;1092 m_bDynamicTurnsSimultMode = true;1093 m_bPbemNewTurn = false;1094 m_bExtendedGame = false;1095 m_bFoundedFirstCity = false;1096 m_iNumCitiesFounded = 0;1097 m_bStrike = false;1098 m_bCramped = false;1099 m_bLostCapital = false;1100 m_eConqueror = NO_PLAYER;1101 m_bHasAdoptedStateReligion = false;1102 m_bAlliesGreatPersonBiasApplied = false;1103 m_lastGameTurnInitialAIProcessed = -1;11041105 m_eID = NO_PLAYER;1106}
Calls
BaseVector::clearCLinkList::clearCLinkList::clear- CvBuilderTaskingAI::Uninit()
- CvCityConnections::Uninit()
- CvCitySpecializationAI::Uninit()
- CvDangerPlots::Uninit()
- CvDealAI::Uninit()
- CvDiplomacyAI::Uninit()
- CvDiplomacyRequests::Uninit()
- CvEconomicAI::Uninit()
- CvEspionageAI::Uninit()
- CvEventLog::Uninit()
- CvFlavorManager::Uninit()
- CvFlavorRecipient::Uninit()
- CvGrandStrategyAI::Uninit()
- CvHomelandAI::Uninit()
- CvLeagueAI::Uninit()
- CvMilitaryAI::Uninit()
- CvMinorCivAI::Uninit()
- CvNotifications::Uninit()
- CvPlayer::ConqueredByBoolField::ClearAll()
- CvPlayer::getSyncArchive()
- CvPlayerEspionage::Uninit()
- CvPlayerPolicies::Uninit()
- CvPlayerReligions::Uninit()
- CvPlayerTechs::Uninit()
- CvPlayerTrade::Uninit()
- CvPlayerTraits::Uninit()
- CvReligionAI::Uninit()
- CvTacticalAI::Uninit()
- CvTradeAI::Uninit()
- CvTreasury::Uninit()
- CvUnitCycler::Clear()
FAutoArchive::clearDeltaFAutoVariable::clearFAutoVariable::clearFAutoVariable::clearFAutoVariable::operator=FAutoVariable::operator=FAutoVariable::operator=FAutoVariable::operator=FFreeListTrashArray::UninitFFreeListTrashArray::Uninitstd::_Tree::beginstd::_Tree::clearstd::_Tree::const_iterator::operator!=std::_Tree::endstd::_Tree::iterator::iteratorstd::_Tree::iterator::operator++std::_Tree::iterator::operator->std::_Tree::iterator::operator=std::vector::clearstd::vector::clear