Bazaar developer reference

CvPlayer::setResearchingTech(TechTypes, bool)

Defined in
CvPlayer.cpp, line 20864
Class
CvPlayer
Hook name
CivHooks::CvPlayer_setResearchingTech

Hooks

static bool BeforeCvPlayer_setResearchingTech(CvPlayer* self, TechTypes eIndex, bool bNewValue);static void AfterCvPlayer_setResearchingTech(CvPlayer* self, TechTypes eIndex, bool bNewValue);static void ReplaceCvPlayer_setResearchingTech(void (*original)(CvPlayer*, TechTypes, bool), CvPlayer* self, TechTypes eIndex, bool bNewValue);CivRegisterBefore<CivHooks::CvPlayer_setResearchingTech>(host, &BeforeCvPlayer_setResearchingTech);CivRegisterAfter<CivHooks::CvPlayer_setResearchingTech>(host, &AfterCvPlayer_setResearchingTech);CivRegisterReplace<CivHooks::CvPlayer_setResearchingTech>(host, &ReplaceCvPlayer_setResearchingTech);

Code

20864void CvPlayer::setResearchingTech(TechTypes eIndex, bool bNewValue)20865{20866	CvAssertMsg(eIndex >= 0, "eIndex is expected to be non-negative (invalid Index)");20867	CvAssertMsg(eIndex < GC.getNumTechInfos(), "eIndex is expected to be within maximum bounds (invalid Index)");2086820869	if(m_pPlayerTechs->IsResearchingTech(eIndex) != bNewValue)20870	{20871		GetPlayerTechs()->SetResearchingTech(eIndex, bNewValue);2087220873		if(GetID() == GC.getGame().getActivePlayer())20874		{20875			GC.GetEngineUserInterface()->setDirty(Popup_DIRTY_BIT, true); // to check whether we still need the tech chooser popup20876		}20877	}20878}

Calls

Called by